Player Matchup

Ah Puch
Ah Puch
Cristi171199
Ah Puch
Level 17
God Stats
9W - 3L
1,500 SR
Queue Stats
95W - 84L
1,704 Elo+
Solo
Fenrir
Fenrir
FranzKK7
Fenrir
Level 15
God Stats
157W - 130L
1,504 SR
Queue Stats
168W - 152L
1,468 Elo+
Solo
Scylla
Scylla
contemporadrian
Scylla
Level 16
God Stats
72W - 59L
1,389 SR
Queue Stats
135W - 130L
1,257 Elo+
Solo
Ra
Ra
mikemadaz
Ra
Level 10
God Stats
7W - 6L
1,312 SR
Queue Stats
117W - 112L
1,280 Elo+
Solo
The Morrigan
The Morrigan
sole_groove8
The Morrigan
Level 11
God Stats
2W - 2L
1,205 SR
Queue Stats
23W - 33L
1,275 Elo+
Solo
Team Averages
Level 14
1,382 SR
1,397 Elo+

VS

Team Averages
Level 13
1,532 SR
1,345 Elo+
Apollo
Apollo
MattakingMatti0
Apollo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,091 Elo+
Solo
Sol
Sol
Themoxitto06
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hou Yi
Hou Yi
TheronAnders
Hou Yi
Level 19
God Stats
2W - 1L
1,704 SR
Queue Stats
51W - 42L
1,210 Elo+
Solo
Ares
Ares
astrajust
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,451 Elo+
Solo
Tyr
Tyr
あらあらツ
Tyr
Level 15
God Stats
4W - 4L
1,458 SR
Queue Stats
30W - 20L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cristi171199
Ah Puch
20
4 / 1 / 9
16,133
849
15,898
11,610
6,545
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
FranzKK7
Fenrir
20
4 / 3 / 8
15,559
819
20,644
16,114
12,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
1 / 7 / 11
15,924
838
15,213
16,572
8,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 1 / 9
17,619
927
24,455
11,674
6,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
sole_groove8
The Morrigan
20
1 / 11 / 6
14,549
766
3,892
16,825
9,314
Team 1 Tickets

95

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 2
14,218
748
3,421
6,371
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

18
0 / 2 / 3
13,339
702
511
2,502
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hou Yi
20
4 / 5 / 8
18,544
976
29,797
34,243
11,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ares
19
2 / 4 / 5
14,609
769
3,062
17,295
20,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

20
15 / 1 / 5
19,275
1,014
29,167
29,068
31,813
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
46
15
Kills
23
23
Deaths
15
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Cristi171199
Ah Puch
4
1
9
8.5
W
Fenrir
FranzKK7
Fenrir
4
3
8
2.67
L
2
3
2
1
L
0
2
3
0.75
L
Hou Yi
4
5
8
1.6
L
Ares
2
4
5
1.13
W
1
7
11
0.93
W
5
1
9
9.5
W
The Morrigan
sole_groove8
The Morrigan
1
11
6
0.36
L
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,102
Damage
65,958
72,795
Taken
89,479
43,934
Mitigated
66,823
7,698
Healing
10,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Cristi171199
Ah Puch
15,898
3,812
885
2,748
11,610
6,545
0
1,003
10,607
47,628
0
W
Fenrir
FranzKK7
Fenrir
20,644
4,235
0
14
16,114
12,874
0
1,626
14,488
0
26,723
L
3,421
1,551
0
385
6,371
2,203
0
3,569
2,802
0
10,519
L
511
331
0
0
2,502
901
0
2,078
424
2,437
0
L
Hou Yi
29,797
11,971
0
3,595
34,243
11,467
0
21,516
12,727
0
102,773
L
Ares
3,062
327
0
191
17,295
20,439
0
11,589
5,706
13,572
0
W
15,213
1,991
0
0
16,572
8,427
0
371
16,201
40,295
0
W
24,455
1,294
2,439
1,612
11,674
6,774
0
289
11,385
79,596
0
W
The Morrigan
sole_groove8
The Morrigan
3,892
2,909
0
0
16,825
9,314
0
477
16,348
11,432
2,054
L
29,167
3,698
0
6,125
29,068
31,813
0
20,078
8,990
220
44,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,784
Gold Earned
79,985
299
Minions Killed
272
9
Camps Cleared
6
1,582,647
Distance Traveled
1,058,733
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,133
849
56
3
2
300,903
0
W
Fenrir
15,559
819
10
1
0
398,523
0
L
Apollo
14,218
748
13
1
0
130,689
0
L
Sol
13,339
702
3
0
0
30,510
0
L
Hou Yi
18,544
976
203
11
0
312,994
0
L
Ares
14,609
769
18
1
2
144,554
1
W
Scylla
15,924
838
69
4
0
334,792
0
W
Ra
17,619
927
147
8
2
390,344
0
W
The Morrigan
14,549
766
17
1
5
158,085
0
L
Tyr
19,275
1,014
35
2
4
439,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role