Player Matchup

Rama
Rama
DracoCM
Rama
Level 14
God Stats
4W - 6L
1,467 SR
Queue Stats
54W - 36L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Horvi12
Cthulhu
Level 14
God Stats
2W - 3L
1,526 SR
Queue Stats
17W - 23L
1,503 Elo+
Solo
Anubis
Anubis
SARSCoV21
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
SuccMIKok
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,487 Elo+
Solo
Bellona
Bellona
iHateBlacks2005
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,653 Elo+
Solo
Team Averages
Level 9
1,499 SR
1,526 Elo+

VS

Team Averages
Level 17
1,550 SR
1,518 Elo+
Amaterasu
Amaterasu
AkumetsuNew
Amaterasu
Level 28
God Stats
3W - 0L
1,613 SR
Queue Stats
32W - 24L
1,563 Elo+
Party 1
Ymir
Ymir
Ezik51
Ymir
Level 3
God Stats
4W - 2L
1,704 SR
Queue Stats
5W - 3L
1,460 Elo+
Party 1
Medusa
Medusa
JustProblem
Medusa
Level 28
God Stats
6W - 8L
1,466 SR
Queue Stats
56W - 54L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nezeveda
Tsukuyomi
Level 19
God Stats
5W - 2L
1,465 SR
Queue Stats
21W - 15L
1,541 Elo+
Party 1
Anubis
Anubis
moistnappychan
Anubis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DracoCM
Rama
12
7 / 7 / 4
7,818
521
7,256
13,776
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Horvi12
Cthulhu
9
5 / 5 / 4
6,921
461
6,321
11,750
4,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
SARSCoV21
Anubis
7
0 / 12 / 1
5,271
351
3,404
11,076
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SuccMIKok
Nemesis
2
0 / 0 / 0
4,490
299
0
217
32
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

15
3 / 3 / 0
8,716
581
10,922
13,877
10,610
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AkumetsuNew
Amaterasu
15
1 / 3 / 2
8,523
568
4,720
14,065
8,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
Ezik51
Ymir
11
0 / 7 / 7
7,572
505
6,470
12,255
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
14
5 / 5 / 4
8,786
586
8,085
10,216
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Nezeveda
Tsukuyomi
15
7 / 0 / 4
9,530
635
6,708
9,377
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
14 / 0 / 1
11,714
781
13,521
11,319
5,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
15
Kills
27
27
Deaths
15
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AkumetsuNew
Amaterasu
1
3
2
0.67
L
Rama
DracoCM
Rama
7
7
4
1.29
W
Ymir
Ezik51
Ymir
0
7
7
0.5
L
Cthulhu
Horvi12
Cthulhu
5
5
4
1.4
W
Medusa
5
5
4
1.4
W
Tsukuyomi
Nezeveda
Tsukuyomi
7
0
4
9
L
Anubis
SARSCoV21
Anubis
0
12
1
0.04
L
Nemesis
SuccMIKok
Nemesis
0
0
0
0
L
3
3
0
1
W
14
0
1
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
39,504
50,696
Taken
57,232
21,869
Mitigated
27,264
9,005
Healing
26,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AkumetsuNew
Amaterasu
4,720
2,178
0
9,164
14,065
8,185
1,171
0
14,065
0
41,445
L
Rama
DracoCM
Rama
7,256
6,312
0
2,934
13,776
3,719
46
4,854
8,922
0
34,509
W
Ymir
Ezik51
Ymir
6,470
1,303
0
492
12,255
6,321
562
3,415
8,840
32,277
0
L
Cthulhu
Horvi12
Cthulhu
6,321
602
0
690
11,750
4,583
0
3,608
8,142
17,989
0
W
Medusa
8,085
4,154
0
2,295
10,216
3,379
1,848
2,506
7,710
0
45,965
W
Tsukuyomi
Nezeveda
Tsukuyomi
6,708
1,407
0
4,469
9,377
3,417
70
538
8,839
0
62,038
L
Anubis
SARSCoV21
Anubis
3,404
525
0
584
11,076
2,925
280
9,680
1,396
16,234
0
L
Nemesis
SuccMIKok
Nemesis
0
0
0
186
217
32
0
0
217
0
1,224
L
10,922
6,545
0
4,611
13,877
10,610
404
1,849
12,028
0
63,039
W
13,521
1,577
0
9,801
11,319
5,962
1,391
3,266
8,053
97,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
46,125
269
Minions Killed
485
0
Camps Cleared
0
929,294
Distance Traveled
1,412,296
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,523
568
77
5
0
266,130
1
L
Rama
7,818
521
77
5
0
224,753
2
W
Ymir
7,572
505
43
3
0
263,269
0
L
Cthulhu
6,921
461
27
2
0
245,656
1
W
Medusa
8,786
586
67
4
0
280,008
0
W
Tsukuyomi
9,530
635
114
8
0
337,520
3
L
Anubis
5,271
351
17
1
0
179,349
0
L
Nemesis
4,490
299
4
0
0
17,842
0
L
Bellona
8,716
581
144
10
0
261,694
0
W
Anubis
11,714
781
184
12
0
265,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role