Player Matchup

Ymir
Ymir
AppleLuLu
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thor
Thor
DoIePayments
Thor
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Rylo151
Scylla
Level 160
God Stats
1W - 9L
1,204 SR
Queue Stats
580W - 680L
1,494 Elo+
Solo
Ares
Ares
Twashh
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Wambleee
Jing Wei
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 64
1,441 SR
1,499 Elo+

VS

Team Averages
Level 105
1,468 SR
1,416 Elo+
Jormungandr
Jormungandr
FriskyFoxx
Jormungandr
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 33L
1,343 Elo+
Party 1
Tyr
Tyr
MitchPhoenix
Tyr
Level 160
God Stats
19W - 8L
1,716 SR
Queue Stats
324W - 415L
1,440 Elo+
Party 3
Pele
Pele
PeachMilkxx
Pele
Level 8
God Stats
2W - 12L
1,088 SR
Queue Stats
11W - 25L
1,270 Elo+
Party 1
Anhur
Anhur
Shockie4
Anhur
Level 142
God Stats
8W - 9L
1,535 SR
Queue Stats
30W - 28L
1,548 Elo+
Solo
Janus
Janus
TannaPhoenix
Janus
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 173L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 7 / 0
4,565
457
2,292
8,134
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 4
6,655
666
3,343
5,934
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Rylo151
Scylla
12
5 / 0 / 1
6,718
672
2,838
2,777
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
Twashh
Ares
7
0 / 4 / 0
4,081
408
505
5,043
2,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Wambleee
Jing Wei
7
0 / 4 / 1
4,061
406
2,242
4,306
513
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FriskyFoxx
Jormungandr
9
1 / 1 / 7
5,961
596
2,889
4,886
2,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
3 / 0 / 1
6,402
640
3,122
4,386
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 2 / 0
4,934
493
184
4,903
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
Shockie4
Anhur
10
10 / 2 / 2
6,476
648
9,498
6,530
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 3 / 1
5,865
587
1,612
4,094
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
16
16
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
0
0.14
L
2
1
4
4
W
Jormungandr
FriskyFoxx
Jormungandr
1
1
7
4.5
W
3
0
1
3.5
W
0
2
0
0
L
Scylla
Rylo151
Scylla
5
0
1
5.5
W
Anhur
Shockie4
Anhur
10
2
2
5.5
W
2
3
1
0.83
L
Ares
Twashh
Ares
0
4
0
0
L
Jing Wei
Wambleee
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,220
Damage
17,305
26,194
Taken
24,799
6,689
Mitigated
9,122
4,730
Healing
8,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,292
1,013
0
195
8,134
1,804
0
1,834
6,296
6,840
0
L
3,343
1,166
0
2,638
5,934
1,374
0
371
5,563
0
36,320
W
Jormungandr
FriskyFoxx
Jormungandr
2,889
1,153
0
1,778
4,886
2,839
260
1,282
3,564
19,947
0
W
3,122
771
0
1,581
4,386
2,007
282
505
3,881
0
32,304
W
184
0
0
2,123
4,903
1,258
288
1,551
3,274
0
19,530
L
Scylla
Rylo151
Scylla
2,838
502
0
984
2,777
719
0
1,081
1,560
35,352
0
W
Anhur
Shockie4
Anhur
9,498
4,602
0
2,960
6,530
1,928
15
1,242
5,288
0
29,251
W
1,612
107
0
250
4,094
1,090
0
845
3,157
30,258
0
L
Ares
Twashh
Ares
505
165
0
573
5,043
2,279
184
422
4,577
9,950
0
L
Jing Wei
Wambleee
Jing Wei
2,242
1,249
0
340
4,306
513
0
609
3,697
0
10,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,080
Gold Earned
29,638
209
Minions Killed
282
0
Camps Cleared
0
926,834
Distance Traveled
948,634
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,565
457
12
1
0
199,424
3
L
Thor
6,655
666
72
7
0
209,305
2
W
Jormungandr
5,961
596
35
4
0
165,893
2
W
Tyr
6,402
640
80
8
0
191,454
1
W
Pele
4,934
493
53
5
0
222,103
1
L
Scylla
6,718
672
88
9
0
189,883
3
W
Anhur
6,476
648
46
5
0
173,954
2
W
Janus
5,865
587
68
7
0
195,230
2
L
Ares
4,081
408
17
2
0
152,786
2
L
Jing Wei
4,061
406
20
2
0
175,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role