Player Matchup

Vulcan
Vulcan
AboJamal
Vulcan
Level 141
God Stats
12W - 8L
1,500 SR
Queue Stats
813W - 712L
1,601 Elo+
Party 1
Anhur
Anhur
Abousham1
Anhur
Level 103
God Stats
9W - 9L
1,500 SR
Queue Stats
1,055W - 895L
1,614 Elo+
Party 1
Cabrakan
Cabrakan
ItzLeon18
Cabrakan
Level 109
God Stats
1W - 4L
1,245 SR
Queue Stats
165W - 173L
1,551 Elo+
Party 2
Erlang Shen
Erlang Shen
MostlyUnfocused
Erlang Shen
Level 109
God Stats
1W - 2L
1,229 SR
Queue Stats
117W - 120L
1,554 Elo+
Solo
Susano
Susano
ricardowhite
Susano
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 144L
1,590 Elo+
Party 2
Team Averages
Level 120
1,395 SR
1,582 Elo+

VS

Team Averages
Level 137
1,580 SR
1,639 Elo+
Osiris
Osiris
BankzGamez
Osiris
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,583 Elo+
Solo
Tyr
Tyr
Izulian
Tyr
Level 148
God Stats
11W - 15L
1,500 SR
Queue Stats
330W - 330L
1,525 Elo+
Solo
Anhur
Anhur
Th3AC
Anhur
Level 160
God Stats
11W - 8L
1,638 SR
Queue Stats
20W - 15L
1,628 Elo+
Solo
Nemesis
Nemesis
Xαkal
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
lоtus
Janus
Level 89
God Stats
3W - 0L
1,762 SR
Queue Stats
31W - 15L
1,958 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AboJamal
Vulcan
14
1 / 2 / 0
7,830
559
4,244
5,146
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Abousham1
Anhur
12
1 / 4 / 0
6,754
482
3,603
6,431
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
ItzLeon18
Cabrakan
12
1 / 2 / 4
7,320
523
3,323
10,000
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
MostlyUnfocused
Erlang Shen
12
3 / 6 / 1
6,979
499
10,065
11,848
8,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
12
4 / 6 / 2
7,445
532
7,789
10,738
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BankzGamez
Osiris
13
4 / 4 / 3
7,859
561
9,038
14,877
9,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyr
13
5 / 2 / 7
7,846
560
7,309
10,144
6,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Th3AC
Anhur
16
3 / 0 / 2
8,763
626
3,570
7,907
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Xαkal
Nemesis
13
6 / 3 / 3
7,891
564
6,167
8,211
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
lоtus
Janus
12
2 / 2 / 5
7,250
518
5,568
7,194
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
20
20
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AboJamal
Vulcan
1
2
0
0.5
L
Anhur
Abousham1
Anhur
1
4
0
0.25
W
Osiris
BankzGamez
Osiris
4
4
3
1.38
L
Cabrakan
ItzLeon18
Cabrakan
1
2
4
1.5
W
Tyr
5
2
7
4.25
L
Erlang Shen
MostlyUnfocused
Erlang Shen
3
6
1
0.58
W
Anhur
Th3AC
Anhur
3
0
2
4
W
Nemesis
Xαkal
Nemesis
6
3
3
2.5
W
Janus
lоtus
Janus
2
2
5
2.25
L
Susano
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,024
Damage
31,652
44,163
Taken
48,333
24,114
Mitigated
25,844
10,056
Healing
17,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AboJamal
Vulcan
4,244
555
0
1,366
5,146
1,844
0
709
4,365
66,004
0
L
Anhur
Abousham1
Anhur
3,603
1,328
0
1,033
6,431
2,522
0
93
6,338
2,707
34,460
W
Osiris
BankzGamez
Osiris
9,038
3,534
0
7,309
14,877
9,818
460
1,881
12,996
0
41,102
L
Cabrakan
ItzLeon18
Cabrakan
3,323
541
0
1,432
10,000
7,486
0
2,050
7,813
17,885
0
W
Tyr
7,309
1,243
0
2,805
10,144
6,576
0
2,102
8,028
2,130
29,750
L
Erlang Shen
MostlyUnfocused
Erlang Shen
10,065
5,314
0
3,885
11,848
8,514
0
1,910
9,809
4,547
35,746
W
Anhur
Th3AC
Anhur
3,570
1,341
0
4,802
7,907
2,265
452
339
7,568
0
65,290
W
Nemesis
Xαkal
Nemesis
6,167
2,637
0
1,470
8,211
5,111
0
1,598
6,521
4,696
38,547
W
Janus
lоtus
Janus
5,568
483
0
1,233
7,194
2,074
0
2,577
4,467
38,495
0
L
Susano
7,789
1,592
0
2,340
10,738
3,748
0
998
9,674
0
33,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,328
Gold Earned
39,609
373
Minions Killed
415
0
Camps Cleared
0
1,284,206
Distance Traveled
1,393,050
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,830
559
125
9
0
296,805
2
L
Anhur
6,754
482
82
6
0
221,524
4
W
Osiris
7,859
561
83
6
0
250,948
1
L
Cabrakan
7,320
523
40
3
0
257,776
2
W
Tyr
7,846
560
46
3
0
336,973
8
L
Erlang Shen
6,979
499
80
6
0
234,532
1
W
Anhur
8,763
626
127
9
0
217,605
2
W
Nemesis
7,891
564
83
6
0
285,633
3
W
Janus
7,250
518
76
5
0
301,891
4
L
Susano
7,445
532
46
3
0
273,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role