Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Comedovvn
Kuzenbo
Gold IV
Level 149
God Stats
9W - 14L
1,318 SR
Queue Stats
119W - 113L
1,485 MMR
Solo
Rama
Rama
Gold V
SaltySpitoon360
Rama
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,491 MMR
Solo
Awilix
Awilix
Gold III
ThinMirror63881
Awilix
Gold III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 192L
1,493 MMR
Party 1
Loki
Loki
Gold III
chimbo24
Loki
Gold III
Level 157
God Stats
123W - 69L
1,412 SR
Queue Stats
239W - 228L
1,493 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,446 SR
1,493 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,592 SR
1,493 MMR
Neith
Neith
Bronze III
Durantula130
Neith
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,427 MMR
Party 2
Hercules
Hercules
Bronze III
FHER1611
Hercules
Bronze III
Level 156
God Stats
3W - 2L
1,896 SR
Queue Stats
202W - 194L
1,498 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
JustinSane420
Kumbhakarna
Silver I
Level 36
God Stats
8W - 14L
1,520 SR
Queue Stats
14W - 24L
1,484 MMR
Solo
Mercury
Mercury
Gold V
LofiMal
Mercury
Gold V
Level 148
God Stats
1W - 2L
1,761 SR
Queue Stats
89W - 84L
1,497 MMR
Solo
Ra
Ra
Silver II
ROM819
Ra
Silver II
Level 87
God Stats
0W - 2L
1,281 SR
Queue Stats
70W - 70L
1,562 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
2 / 5 / 19
12,989
481
29,324
14,926
6,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Comedovvn
Kuzenbo
18
6 / 6 / 12
14,199
526
17,940
26,612
38,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 6 / 10
13,071
484
6,558
24,763
9,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 5 / 11
13,301
493
7,285
19,116
9,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Loki
20
13 / 2 / 9
15,293
566
25,605
21,334
9,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
CthulhuNemesisDanzaburouErlang ShenTsukuyomi

VS

Bans
ArachneCupidBakasuraApolloJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 7 / 4
14,137
524
26,060
26,286
12,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
FHER1611
Hercules
20
4 / 3 / 6
13,053
483
13,403
23,552
20,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kumbhakarna
JustinSane420
Kumbhakarna
17
2 / 7 / 15
11,940
442
7,869
24,306
25,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
LofiMal
Mercury
19
3 / 6 / 8
12,042
446
11,692
22,966
14,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
19
3 / 6 / 7
12,313
456
10,828
18,735
7,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
63
29
Kills
23
24
Deaths
29
61
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
5
19
2.3
W
Kuzenbo
Comedovvn
Kuzenbo
6
6
12
2
L
11
7
4
1.86
L
Hercules
FHER1611
Hercules
4
3
6
2.33
L
Kumbhakarna
JustinSane420
Kumbhakarna
2
7
15
1.36
L
Mercury
LofiMal
Mercury
3
6
8
1.17
L
Ra
3
6
7
1.08
W
2
6
10
1.17
W
6
5
11
2.3
W
Loki
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,712
Damage
69,852
106,751
Taken
115,845
73,552
Mitigated
79,987
29,352
Healing
28,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
29,324
6,735
0
2,408
14,926
6,020
2,938
3,601
11,175
88,643
0
W
Kuzenbo
Comedovvn
Kuzenbo
17,940
2,859
0
4,170
26,612
38,854
222
5,436
20,915
57,788
0
L
26,060
14,092
0
9,960
26,286
12,854
800
9,750
16,308
0
102,914
L
Hercules
FHER1611
Hercules
13,403
3,866
0
8,435
23,552
20,426
0
7,482
15,548
348
92,666
L
Kumbhakarna
JustinSane420
Kumbhakarna
7,869
1,391
0
2,969
24,306
25,342
0
11,921
12,025
28,543
0
L
Mercury
LofiMal
Mercury
11,692
3,992
0
2,031
22,966
14,319
0
8,367
14,277
7,148
87,858
L
Ra
10,828
671
1,803
3,680
18,735
7,046
90
8,167
10,242
102,539
0
W
6,558
4,853
0
11,628
24,763
9,574
3,343
2,956
21,785
0
89,945
W
7,285
2,493
0
4,433
19,116
9,135
1,298
5,417
13,439
0
55,651
W
Loki
25,605
8,432
0
6,713
21,334
9,969
2,699
3,990
17,207
0
103,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,853
Gold Earned
63,485
564
Minions Killed
670
0
Camps Cleared
0
2,504,935
Distance Traveled
2,476,603
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,989
481
119
4
0
441,396
3
W
Kuzenbo
14,199
526
70
3
0
509,238
4
L
Neith
14,137
524
145
5
0
435,493
3
L
Hercules
13,053
483
188
7
0
557,027
8
L
Kumbhakarna
11,940
442
31
1
0
512,973
4
L
Mercury
12,042
446
134
5
0
526,785
0
L
Ra
12,313
456
172
6
0
444,325
0
W
Rama
13,071
484
147
5
0
453,233
7
W
Awilix
13,301
493
73
3
0
532,502
2
W
Loki
15,293
566
155
6
0
568,566
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role