Player Matchup

Hou Yi
Hou Yi
Gold III
Alex-_-SG00
Hou Yi
Gold III
Level 135
God Stats
14W - 12L
1,542 SR
Queue Stats
441W - 437L
1,519 MMR
Party 1
Hera
Hera
Silver II
DoubleV_l4key
Hera
Silver II
Level 105
God Stats
10W - 10L
1,432 SR
Queue Stats
76W - 71L
1,516 MMR
Party 1
Bacchus
Bacchus
Gold V
Kylegardner987
Bacchus
Gold V
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
413W - 406L
1,494 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum V
iiamrichieex
Cu Chulainn
Platinum V
Level 128
God Stats
4W - 2L
2,006 SR
Queue Stats
275W - 265L
1,603 MMR
Party 3
King Arthur
King Arthur
Gold IV
vI Mattyy Iv
King Arthur
Gold IV
Level 136
God Stats
24W - 30L
1,582 SR
Queue Stats
325W - 308L
1,523 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,612 SR
1,531 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,597 SR
1,533 MMR
Hun Batz
Hun Batz
Gold IV
BertranA
Hun Batz
Gold IV
Level 108
God Stats
10W - 11L
1,739 SR
Queue Stats
430W - 452L
1,424 MMR
Party 2
Cthulhu
Cthulhu
Gold III
ImSoNoobHelpMe
Cthulhu
Gold III
Level 138
God Stats
47W - 43L
1,553 SR
Queue Stats
457W - 469L
1,546 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Knarksell
Amaterasu
Bronze III
Level 99
God Stats
2W - 1L
1,617 SR
Queue Stats
26W - 22L
1,500 MMR
Solo
Skadi
Skadi
Gold III
Rankiiine
Skadi
Gold III
Level 37
God Stats
17W - 15L
1,575 SR
Queue Stats
24W - 23L
1,689 MMR
Party 2
Kukulkan
Kukulkan
Gold V
Scoty_04
Kukulkan
Gold V
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 87L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
4 / 3 / 2
13,342
580
10,932
17,639
7,828
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 7 / 3
11,504
500
10,051
12,611
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 3 / 8
9,343
406
10,974
14,381
12,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
iiamrichieex
Cu Chulainn
16
5 / 3 / 7
10,918
475
9,421
15,890
12,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
vI Mattyy Iv
King Arthur
20
2 / 3 / 2
13,402
583
13,101
26,831
21,480
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ScyllaSetDanzaburouNu WaJanus

VS

Bans
ApolloAphroditeNemesisRamaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BertranA
Hun Batz
18
3 / 3 / 8
12,438
541
6,094
16,761
6,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 4 / 10
12,099
526
9,399
21,588
20,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Knarksell
Amaterasu
20
2 / 3 / 8
13,358
581
10,777
24,093
25,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
Rankiiine
Skadi
20
8 / 3 / 5
14,808
644
20,455
11,521
4,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Scoty_04
Kukulkan
19
4 / 4 / 7
12,538
545
8,493
12,694
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
17
Kills
18
19
Deaths
17
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
4
3
2
1.67
W
Hun Batz
BertranA
Hun Batz
3
3
8
2.33
L
4
7
3
0.79
W
1
4
10
1.5
W
Amaterasu
Knarksell
Amaterasu
2
3
8
2
L
2
3
8
2
W
Skadi
Rankiiine
Skadi
8
3
5
3.5
W
Kukulkan
Scoty_04
Kukulkan
4
4
7
1.88
L
Cu Chulainn
iiamrichieex
Cu Chulainn
5
3
7
2.83
L
King Arthur
vI Mattyy Iv
King Arthur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,479
Damage
55,218
87,352
Taken
86,657
59,349
Mitigated
62,671
23,941
Healing
32,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
10,932
4,577
0
8,761
17,639
7,828
4,810
3,315
14,324
0
115,610
W
Hun Batz
BertranA
Hun Batz
6,094
162
0
5,507
16,761
6,616
1,001
5,381
11,334
0
71,886
L
10,051
1,807
0
822
12,611
5,026
0
2,487
10,124
75,383
0
W
9,399
734
1,501
10,029
21,588
20,394
218
7,610
13,725
50,839
0
W
Amaterasu
Knarksell
Amaterasu
10,777
4,847
0
9,267
24,093
25,765
422
2,623
20,932
9,543
92,789
L
10,974
965
699
1,872
14,381
12,702
0
4,510
9,871
34,054
0
W
Skadi
Rankiiine
Skadi
20,455
13,586
0
3,762
11,521
4,780
4,247
1,639
9,864
0
121,802
W
Kukulkan
Scoty_04
Kukulkan
8,493
517
0
2,271
12,694
5,116
2,208
6,275
6,325
88,551
0
L
Cu Chulainn
iiamrichieex
Cu Chulainn
9,421
1,855
0
1,607
15,890
12,313
138
3,886
12,004
7,151
59,474
L
King Arthur
vI Mattyy Iv
King Arthur
13,101
950
0
10,180
26,831
21,480
16
4,537
22,294
3,367
99,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,509
Gold Earned
65,241
722
Minions Killed
666
0
Camps Cleared
0
2,037,893
Distance Traveled
2,228,478
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
13,342
580
194
8
0
382,125
3
W
Hun Batz
12,438
541
105
5
0
506,226
6
L
Hera
11,504
500
156
7
0
400,995
1
W
Cthulhu
12,099
526
61
3
0
463,986
6
W
Amaterasu
13,358
581
165
7
0
405,365
2
L
Bacchus
9,343
406
42
2
0
406,410
11
W
Skadi
14,808
644
179
8
0
430,615
8
W
Kukulkan
12,538
545
156
7
0
422,286
6
L
Cu Chulainn
10,918
475
115
5
0
426,543
3
L
King Arthur
13,402
583
215
9
0
421,820
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role