Player Matchup

Bacchus
Bacchus
Dabbab
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Frost Tormentz
Cerberus
Level 159
God Stats
2W - 5L
1,500 SR
Queue Stats
230W - 251L
1,643 Elo+
Solo
Neith
Neith
Majestic555
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,479 Elo+
Solo
Guan Yu
Guan Yu
Zgluarf
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,584 Elo+
Solo
Anhur
Anhur
biblicaljuice
Anhur
Level 122
God Stats
5W - 7L
1,384 SR
Queue Stats
313W - 318L
1,494 Elo+
Solo
Team Averages
Level 139
1,477 SR
1,540 Elo+

VS

Team Averages
Level 135
1,517 SR
1,607 Elo+
Medusa
Medusa
BadBishArtemis
Medusa
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 20L
1,763 Elo+
Party 1
King Arthur
King Arthur
Jackalb0risII
King Arthur
Level 159
God Stats
3W - 0L
1,783 SR
Queue Stats
30W - 20L
1,617 Elo+
Party 1
Sylvanus
Sylvanus
Lylmike9
Sylvanus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 136L
1,521 Elo+
Solo
Discordia
Discordia
Ovruch
Discordia
Level 116
God Stats
12W - 7L
1,304 SR
Queue Stats
391W - 408L
1,621 Elo+
Solo
Nu Wa
Nu Wa
ThreeGoodStudent
Nu Wa
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
317W - 314L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dabbab
Bacchus
16
4 / 4 / 13
10,589
756
12,269
26,059
33,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
16
6 / 7 / 11
10,315
737
13,397
29,546
30,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 5 / 13
9,824
702
17,050
16,774
8,592
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Zgluarf
Guan Yu
17
3 / 5 / 13
9,850
704
7,288
22,670
25,798
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 4 / 8
10,406
743
10,979
16,759
8,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 13
11,815
844
26,554
14,861
7,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Jackalb0risII
King Arthur
18
6 / 4 / 14
10,994
785
23,451
20,258
24,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Lylmike9
Sylvanus
19
4 / 3 / 17
11,454
818
11,250
21,123
23,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Discordia
Ovruch
Discordia
16
2 / 6 / 10
9,830
702
13,540
11,281
4,898
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 4 / 14
11,431
817
20,646
9,023
3,964
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
93
21
Kills
25
25
Deaths
21
58
Assists
68
Player
Kills
Deaths
Assists
KDA
W
7
4
13
3.38
L
Bacchus
Dabbab
Bacchus
4
4
13
2.63
L
Cerberus
6
7
11
1.64
W
King Arthur
Jackalb0risII
King Arthur
6
4
14
3.25
W
Sylvanus
Lylmike9
Sylvanus
4
3
17
4.17
L
3
5
13
1.9
W
Discordia
Ovruch
Discordia
2
6
10
1.17
W
6
4
14
3.25
L
Guan Yu
Zgluarf
Guan Yu
3
5
13
1.9
L
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,983
Damage
95,441
111,808
Taken
76,546
106,666
Mitigated
64,024
47,895
Healing
25,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,554
12,969
296
3,116
14,861
7,276
2,960
4,398
10,463
0
51,548
L
Bacchus
Dabbab
Bacchus
12,269
585
2,196
5,345
26,059
33,726
288
11,513
14,546
22,689
0
L
Cerberus
13,397
386
222
5,977
29,546
30,211
92
11,509
18,037
22,036
0
W
King Arthur
Jackalb0risII
King Arthur
23,451
2,372
0
0
20,258
24,697
364
5,578
14,680
0
34,197
W
Sylvanus
Lylmike9
Sylvanus
11,250
3,018
7,323
9,431
21,123
23,189
490
6,549
14,574
18,753
0
L
17,050
6,863
2,203
4,019
16,774
8,592
930
7,148
9,626
0
46,974
W
Discordia
Ovruch
Discordia
13,540
481
1,507
1,189
11,281
4,898
357
4,992
6,289
21,451
0
W
20,646
5,438
1,663
1,007
9,023
3,964
1,235
4,470
4,553
40,893
0
L
Guan Yu
Zgluarf
Guan Yu
7,288
740
14,278
8,099
22,670
25,798
76
8,601
14,069
321
13,908
L
10,979
4,164
2,295
3,261
16,759
8,339
993
6,665
10,094
0
32,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,984
Gold Earned
55,524
190
Minions Killed
134
0
Camps Cleared
0
1,161,669
Distance Traveled
1,185,669
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,815
844
56
4
0
223,077
0
L
Bacchus
10,589
756
18
1
0
227,920
3
L
Cerberus
10,315
737
33
2
0
209,477
0
W
King Arthur
10,994
785
16
1
0
245,887
0
W
Sylvanus
11,454
818
14
1
0
221,283
2
L
Neith
9,824
702
70
5
0
231,103
2
W
Discordia
9,830
702
11
1
0
242,901
3
W
Nu Wa
11,431
817
37
3
0
252,521
1
L
Guan Yu
9,850
704
20
1
0
277,620
0
L
Anhur
10,406
743
49
4
0
215,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role