Player Matchup

Baron Samedi
Baron Samedi
ActiveHurdle518
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JanitorAdam
Danzaburou
Level 50
God Stats
7W - 8L
1,500 SR
Queue Stats
283W - 330L
1,570 Elo+
Solo
Sylvanus
Sylvanus
OneSh0t1shell
Sylvanus
Level 109
God Stats
47W - 70L
1,500 SR
Queue Stats
224W - 311L
1,432 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,500 Elo+

VS

Team Averages
Level 76
1,618 SR
1,539 Elo+
Skadi
Skadi
Lakkuru
Skadi
Level 98
God Stats
3W - 1L
1,715 SR
Queue Stats
240W - 285L
1,500 Elo+
Solo
Cerberus
Cerberus
NoOb MaStEr4938
Cerberus
Level 84
God Stats
52W - 29L
1,731 SR
Queue Stats
520W - 505L
1,534 Elo+
Solo
Ra
Ra
Sway_iGhost
Ra
Level 46
God Stats
7W - 8L
1,406 SR
Queue Stats
17W - 14L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ActiveHurdle518
Baron Samedi
5
0 / 2 / 0
5,130
570
593
2,453
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
JanitorAdam
Danzaburou
8
0 / 5 / 0
5,782
642
4,261
11,306
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
OneSh0t1shell
Sylvanus
8
0 / 4 / 0
5,408
601
3,750
9,579
3,868
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Lakkuru
Skadi
10
2 / 0 / 9
7,089
788
5,280
5,238
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
10
2 / 0 / 7
7,540
838
5,517
5,403
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
7 / 0 / 4
7,811
868
6,325
3,493
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ActiveHurdle518
Baron Samedi
0
2
0
0
L
Danzaburou
JanitorAdam
Danzaburou
0
5
0
0
W
Skadi
Lakkuru
Skadi
2
0
9
6.5
W
Cerberus
2
0
7
5.5
L
Sylvanus
OneSh0t1shell
Sylvanus
0
4
0
0
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,604
Damage
17,122
23,338
Taken
14,134
7,732
Mitigated
7,137
6,652
Healing
5,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ActiveHurdle518
Baron Samedi
593
0
256
786
2,453
535
0
1,270
1,159
3,979
0
L
Danzaburou
JanitorAdam
Danzaburou
4,261
1,069
0
1,158
11,306
3,329
0
5,301
5,821
0
22,566
W
Skadi
Lakkuru
Skadi
5,280
2,099
0
200
5,238
2,636
1,458
1,025
4,213
1,593
25,284
W
Cerberus
5,517
33
688
2,261
5,403
3,353
322
2,086
3,317
17,679
0
L
Sylvanus
OneSh0t1shell
Sylvanus
3,750
1,154
1,351
3,101
9,579
3,868
0
5,069
4,292
11,492
0
W
6,325
499
1,494
995
3,493
1,148
517
1,294
2,199
31,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,320
Gold Earned
22,440
52
Minions Killed
141
0
Camps Cleared
0
307,482
Distance Traveled
515,302
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,130
570
5
1
0
40,540
1
L
Danzaburou
5,782
642
36
4
0
137,512
0
W
Skadi
7,089
788
43
5
0
161,802
0
W
Cerberus
7,540
838
32
4
0
170,051
0
L
Sylvanus
5,408
601
11
1
0
129,430
0
W
Ra
7,811
868
66
7
0
183,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role