Player Matchup

Jormungandr
Jormungandr
Beagleone
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BigMowi4011
Cthulhu
Level 37
God Stats
25W - 20L
1,453 SR
Queue Stats
247W - 278L
1,420 Elo+
Solo
Discordia
Discordia
TFTF774
Discordia
Level 63
God Stats
2W - 2L
1,680 SR
Queue Stats
509W - 452L
1,444 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
marlboroone
Ah Muzen Cab
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
shirman
Serqet
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,475 Elo+
Solo
Team Averages
Level 95
1,527 SR
1,468 Elo+

VS

Team Averages
Level 43
1,610 SR
1,396 Elo+
Ganesha
Ganesha
FPSPerry
Ganesha
Level 46
God Stats
10W - 6L
1,836 SR
Queue Stats
161W - 168L
1,470 Elo+
Solo
Bellona
Bellona
FSXBloodFeather
Bellona
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
203W - 227L
1,398 Elo+
Party 1
Fenrir
Fenrir
RealCyan
Fenrir
Level 24
God Stats
6W - 7L
1,442 SR
Queue Stats
8W - 9L
1,377 Elo+
Party 1
Hachiman
Hachiman
blase_crayon7
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,332 Elo+
Party 1
Loki
Loki
notGood3741
Loki
Level 63
God Stats
1W - 4L
1,773 SR
Queue Stats
150W - 174L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Beagleone
Jormungandr
11
4 / 1 / 0
6,875
625
4,817
5,777
4,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
BigMowi4011
Cthulhu
8
3 / 2 / 4
5,405
491
2,232
6,812
2,935
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Discordia
TFTF774
Discordia
11
2 / 1 / 3
6,404
582
3,304
3,917
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
marlboroone
Ah Muzen Cab
9
3 / 1 / 3
5,716
520
3,467
4,148
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
shirman
Serqet
11
4 / 0 / 1
6,351
577
2,587
5,744
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FPSPerry
Ganesha
3
0 / 2 / 0
3,933
358
112
2,645
1,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 0
6,287
572
3,906
7,528
5,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
RealCyan
Fenrir
7
0 / 2 / 1
4,737
431
1,871
6,637
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
blase_crayon7
Hachiman
5
0 / 5 / 0
4,031
366
565
3,994
709
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 5 / 0
5,225
475
2,426
6,458
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
16
Kills
4
5
Deaths
16
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Beagleone
Jormungandr
4
1
0
4
W
Cthulhu
BigMowi4011
Cthulhu
3
2
4
2.5
L
Ganesha
FPSPerry
Ganesha
0
2
0
0
L
2
2
0
1
L
Fenrir
RealCyan
Fenrir
0
2
1
0.25
W
Discordia
TFTF774
Discordia
2
1
3
3.5
L
Hachiman
blase_crayon7
Hachiman
0
5
0
0
W
Ah Muzen Cab
marlboroone
Ah Muzen Cab
3
1
3
4.5
L
2
5
0
0.4
W
Serqet
shirman
Serqet
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,407
Damage
8,880
26,398
Taken
27,262
11,583
Mitigated
11,386
10,093
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Beagleone
Jormungandr
4,817
1,335
0
2,006
5,777
4,169
1,366
230
5,547
34,203
0
W
Cthulhu
BigMowi4011
Cthulhu
2,232
380
167
1,843
6,812
2,935
169
0
6,812
11,148
0
L
Ganesha
FPSPerry
Ganesha
112
36
0
642
2,645
1,059
0
1,559
1,036
4,142
0
L
3,906
1,040
0
1,830
7,528
5,977
0
4,105
3,159
4,763
30,008
L
Fenrir
RealCyan
Fenrir
1,871
504
0
1,983
6,637
1,872
0
1,668
4,969
0
15,497
W
Discordia
TFTF774
Discordia
3,304
277
0
756
3,917
1,241
1,018
12
3,905
36,254
0
L
Hachiman
blase_crayon7
Hachiman
565
158
0
0
3,994
709
0
338
3,656
0
4,678
W
Ah Muzen Cab
marlboroone
Ah Muzen Cab
3,467
1,377
0
1,965
4,148
1,387
2,444
0
4,148
0
23,753
L
2,426
1,085
0
518
6,458
1,769
0
2,369
3,902
0
17,067
W
Serqet
shirman
Serqet
2,587
765
0
3,356
5,744
1,851
0
0
5,744
0
34,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
24,213
273
Minions Killed
171
0
Camps Cleared
0
1,011,590
Distance Traveled
843,962
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,875
625
81
7
0
175,067
2
W
Cthulhu
5,405
491
23
2
0
215,937
4
L
Ganesha
3,933
358
4
0
0
62,547
0
L
Bellona
6,287
572
79
7
0
210,426
0
L
Fenrir
4,737
431
35
3
0
248,687
0
W
Discordia
6,404
582
55
5
0
197,802
1
L
Hachiman
4,031
366
9
1
0
126,201
0
W
Ah Muzen Cab
5,716
520
38
3
0
185,784
2
L
Loki
5,225
475
44
4
0
196,101
1
W
Serqet
6,351
577
76
7
0
237,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role