Player Matchup

Yemoja
Yemoja
GHK逝情
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,306 Elo+
Solo
Scylla
Scylla
SYM Toque
Scylla
Level 26
God Stats
5W - 1L
1,711 SR
Queue Stats
27W - 32L
1,426 Elo+
Solo
Artemis
Artemis
TRUmajestic
Artemis
Level 23
God Stats
5W - 3L
1,654 SR
Queue Stats
32W - 39L
1,582 Elo+
Party 1
Nemesis
Nemesis
TTVTinysal1
Nemesis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 29L
1,662 Elo+
Party 1
Bellona
Bellona
TheSperKing
Bellona
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 16L
1,466 Elo+
Solo
Team Averages
Level 19
1,573 SR
1,488 Elo+

VS

Team Averages
Level 11
1,507 SR
1,522 Elo+
Nemesis
Nemesis
FR_Jack-Jack
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Sol
Sol
KoggaNW
Sol
Level 29
God Stats
14W - 12L
1,535 SR
Queue Stats
252W - 231L
1,608 Elo+
Solo
Neith
Neith
RayDelMundo
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
WeMorray
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
killertrye88
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GHK逝情
Yemoja
1
0 / 0 / 0
3,588
359
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
SYM Toque
Scylla
10
5 / 0 / 1
6,169
617
3,611
3,979
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
TRUmajestic
Artemis
10
2 / 0 / 3
5,945
595
2,579
2,379
689
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
TTVTinysal1
Nemesis
11
6 / 1 / 4
6,524
652
5,846
6,685
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
TheSperKing
Bellona
10
6 / 1 / 2
6,438
644
4,785
4,956
4,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FR_Jack-Jack
Nemesis
6
0 / 7 / 0
4,137
414
765
6,130
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sol
8
0 / 1 / 0
4,954
495
2,226
5,801
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 0
5,196
520
1,097
6,316
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
6
0 / 5 / 0
4,147
415
1,819
5,239
2,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 3 / 0
4,680
468
643
5,220
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
19
Kills
1
2
Deaths
20
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FR_Jack-Jack
Nemesis
0
7
0
0
W
Yemoja
GHK逝情
Yemoja
0
0
0
0
L
Sol
0
1
0
0
L
1
4
0
0.25
W
Scylla
SYM Toque
Scylla
5
0
1
5.5
W
Artemis
TRUmajestic
Artemis
2
0
3
3.5
W
Nemesis
TTVTinysal1
Nemesis
6
1
4
8
W
Bellona
TheSperKing
Bellona
6
1
2
7
L
Odin
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,821
Damage
6,550
17,999
Taken
28,706
7,771
Mitigated
8,916
6,019
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FR_Jack-Jack
Nemesis
765
478
0
218
6,130
1,356
277
241
5,739
0
6,659
W
Yemoja
GHK逝情
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Sol
2,226
550
0
2,937
5,801
1,266
64
1,881
3,778
25,959
0
L
1,097
364
0
2,070
6,316
1,737
305
0
6,316
0
22,713
W
Scylla
SYM Toque
Scylla
3,611
504
0
788
3,979
1,075
212
1,666
2,263
22,364
0
W
Artemis
TRUmajestic
Artemis
2,579
1,264
0
875
2,379
689
0
117
2,237
0
20,658
W
Nemesis
TTVTinysal1
Nemesis
5,846
2,947
0
3,172
6,685
1,983
0
652
6,033
0
34,240
W
Bellona
TheSperKing
Bellona
4,785
1,633
0
1,184
4,956
4,024
359
434
4,407
0
25,871
L
Odin
1,819
1,000
0
175
5,239
2,507
0
1,018
4,015
0
13,096
L
643
187
0
384
5,220
2,050
84
192
4,953
16,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,664
Gold Earned
23,114
204
Minions Killed
155
0
Camps Cleared
0
759,980
Distance Traveled
894,064
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,137
414
13
1
0
181,356
0
W
Yemoja
3,588
359
0
0
0
16,762
0
L
Sol
4,954
495
52
5
0
185,162
2
L
Neith
5,196
520
37
4
0
145,538
0
W
Scylla
6,169
617
54
5
0
198,167
4
W
Artemis
5,945
595
34
3
0
162,348
0
W
Nemesis
6,524
652
58
6
0
242,917
3
W
Bellona
6,438
644
58
6
0
139,786
1
L
Odin
4,147
415
25
3
0
200,905
1
L
Ymir
4,680
468
28
3
0
181,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role