Player Matchup

Osiris
Osiris
Grip The Pump
Osiris
Level 86
God Stats
19W - 10L
2,008 SR
Queue Stats
211W - 186L
1,612 Elo+
Party 2
Arachne
Arachne
Senpai Bagel502
Arachne
Level 88
God Stats
5W - 2L
1,684 SR
Queue Stats
96W - 86L
1,578 Elo+
Party 2
Hel
Hel
sleepy9397
Hel
Level 28
God Stats
2W - 1L
1,413 SR
Queue Stats
56W - 34L
1,574 Elo+
Party 2
Team Averages
Level 67
1,701 SR
1,588 Elo+

VS

Team Averages
Level 41
1,500 SR
1,312 Elo+
Heimdallr
Heimdallr
Oreo Oink
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,312 Elo+
Party 1
Cerberus
Cerberus
REAPPERKING777
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,312 Elo+
Party 1
Ra
Ra
Regergitated
Ra
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 57L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 10
12,572
740
7,805
10,258
9,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
7 / 2 / 10
11,961
704
11,864
10,764
7,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 4 / 11
12,588
740
17,245
11,909
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Oreo Oink
Heimdallr
13
0 / 9 / 8
10,168
598
5,129
14,626
4,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cerberus
13
2 / 8 / 3
10,068
592
2,166
18,109
13,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
6 / 4 / 2
11,709
689
12,918
9,317
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
21
Kills
8
8
Deaths
21
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
L
Heimdallr
Oreo Oink
Heimdallr
0
9
8
0.44
L
Cerberus
2
8
3
0.44
L
6
4
2
1.75
W
7
2
10
6
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,914
Damage
20,213
32,931
Taken
42,052
21,733
Mitigated
21,838
11,622
Healing
6,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,805
2,313
0
2,085
10,258
9,678
542
3,947
6,153
6,011
41,637
L
Heimdallr
Oreo Oink
Heimdallr
5,129
1,201
0
1,532
14,626
4,973
1,415
5,493
8,843
0
26,742
L
Cerberus
2,166
357
0
1,725
18,109
13,545
328
8,369
9,168
13,536
0
L
12,918
322
582
2,639
9,317
3,320
349
3,402
5,723
63,269
0
W
11,864
9,532
0
3,071
10,764
7,353
655
5,316
5,227
8,266
48,787
W
17,245
755
1,868
4,598
11,909
4,702
2,069
5,232
6,385
70,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,121
Gold Earned
31,945
195
Minions Killed
193
0
Camps Cleared
0
1,052,247
Distance Traveled
781,751
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,572
740
50
3
0
337,496
2
L
Heimdallr
10,168
598
37
2
0
252,615
0
L
Cerberus
10,068
592
31
2
0
231,968
0
L
Ra
11,709
689
125
7
0
297,168
1
W
Arachne
11,961
704
58
3
0
413,735
6
W
Hel
12,588
740
87
5
0
301,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role