Player Matchup

Arachne
Arachne
BetterThanYou_np
Arachne
Level 7
God Stats
21W - 6L
1,726 SR
Queue Stats
86W - 42L
1,607 Elo+
Solo
Nemesis
Nemesis
CandR7
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Solo
Hachiman
Hachiman
ElPetto_
Hachiman
Level 15
God Stats
3W - 9L
1,122 SR
Queue Stats
17W - 34L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
StefanoTwTAudito
Cthulhu
Level 12
God Stats
6W - 4L
1,499 SR
Queue Stats
15W - 26L
1,427 Elo+
Party 2
Janus
Janus
Telly1690
Janus
Level 26
God Stats
1W - 2L
1,694 SR
Queue Stats
8W - 7L
1,573 Elo+
Solo
Team Averages
Level 13
1,508 SR
1,450 Elo+

VS

Team Averages
Level 24
1,554 SR
1,535 Elo+
Bellona
Bellona
DavidMoore1
Bellona
Level 28
God Stats
19W - 13L
1,604 SR
Queue Stats
709W - 686L
1,575 Elo+
Party 1
Fenrir
Fenrir
Fluffy Wolf iTz
Fenrir
Level 5
God Stats
35W - 37L
1,445 SR
Queue Stats
130W - 132L
1,320 Elo+
Solo
Hel
Hel
Fruit NG
Hel
Level 28
God Stats
5W - 5L
1,495 SR
Queue Stats
65W - 80L
1,542 Elo+
Party 3
Baron Samedi
Baron Samedi
Lil_Dogu
Baron Samedi
Level 26
God Stats
16W - 7L
1,725 SR
Queue Stats
48W - 30L
1,782 Elo+
Party 1
Kumbhakarna
Kumbhakarna
bulldogjackamuz
Kumbhakarna
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 1
13,580
522
28,179
28,827
18,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
CandR7
Nemesis
17
2 / 8 / 3
10,966
422
10,543
15,093
7,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
ElPetto_
Hachiman
12
0 / 10 / 3
8,295
319
5,623
16,248
5,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 7 / 4
7,912
304
5,997
23,105
12,093
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Telly1690
Janus
16
0 / 10 / 6
10,693
411
18,479
17,765
13,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DavidMoore1
Bellona
18
6 / 4 / 8
12,655
487
8,543
19,957
22,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
7 / 5 / 7
12,580
484
11,658
18,401
9,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
6 / 6 / 20
13,229
509
17,016
17,685
8,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
Lil_Dogu
Baron Samedi
20
9 / 0 / 15
14,157
545
33,763
19,463
13,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
bulldogjackamuz
Kumbhakarna
20
13 / 2 / 13
14,090
542
12,987
26,694
32,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
104
17
Kills
41
41
Deaths
17
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
15
6
1
2.58
L
Nemesis
CandR7
Nemesis
2
8
3
0.44
W
Bellona
DavidMoore1
Bellona
6
4
8
2.5
L
Hachiman
ElPetto_
Hachiman
0
10
3
0.15
W
7
5
7
2.1
W
6
6
20
2.67
W
Baron Samedi
Lil_Dogu
Baron Samedi
9
0
15
16.5
L
0
7
4
0.29
L
Janus
Telly1690
Janus
0
10
6
0.3
W
Kumbhakarna
bulldogjackamuz
Kumbhakarna
13
2
13
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,821
Damage
83,967
101,038
Taken
102,200
56,644
Mitigated
87,547
10,992
Healing
38,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,179
20,649
0
5,209
28,827
18,009
0
16,124
12,087
9,414
84,968
L
Nemesis
CandR7
Nemesis
10,543
4,095
0
1,330
15,093
7,914
377
7,263
7,412
0
44,786
W
Bellona
DavidMoore1
Bellona
8,543
2,733
0
2,489
19,957
22,626
1,557
4,307
15,650
0
59,314
L
Hachiman
ElPetto_
Hachiman
5,623
1,550
0
2,217
16,248
5,568
0
11,342
4,403
0
27,504
W
11,658
2,237
0
3,719
18,401
9,735
2,165
2,230
16,171
0
73,940
W
17,016
2,190
8,745
7,516
17,685
8,757
2,819
7,285
10,400
63,590
0
W
Baron Samedi
Lil_Dogu
Baron Samedi
33,763
2,700
4,373
10,236
19,463
13,606
1,762
6,329
12,831
123,948
0
L
5,997
615
0
322
23,105
12,093
0
14,621
7,789
25,705
0
L
Janus
Telly1690
Janus
18,479
433
171
1,743
17,765
13,060
388
11,881
5,063
73,835
0
W
Kumbhakarna
bulldogjackamuz
Kumbhakarna
12,987
1,366
0
1,080
26,694
32,823
1,291
5,911
20,783
68,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,446
Gold Earned
66,711
381
Minions Killed
599
0
Camps Cleared
0
2,205,845
Distance Traveled
2,490,468
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,580
522
112
4
0
506,907
3
L
Nemesis
10,966
422
88
3
0
469,121
4
W
Bellona
12,655
487
82
3
0
503,252
6
L
Hachiman
8,295
319
34
1
0
389,520
1
W
Fenrir
12,580
484
111
4
0
512,669
0
W
Hel
13,229
509
116
4
0
489,981
4
W
Baron Samedi
14,157
545
193
7
0
501,087
3
L
Cthulhu
7,912
304
28
1
0
383,102
0
L
Janus
10,693
411
119
5
0
457,195
3
W
Kumbhakarna
14,090
542
97
4
0
483,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role