Player Matchup

Cerberus
Cerberus
AbGescHlumft
Cerberus
Level 3
God Stats
0W - 5L
1,197 SR
Queue Stats
9W - 16L
1,269 Elo+
Solo
Anubis
Anubis
BarakaMonkey
Anubis
Level 12
God Stats
14W - 16L
1,303 SR
Queue Stats
63W - 60L
1,280 Elo+
Solo
Cthulhu
Cthulhu
SHAY9738
Cthulhu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Solo
Anhur
Anhur
SunBopping
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,657 Elo+
Solo
Ao Kuang
Ao Kuang
ramtinai
Ao Kuang
Level 18
God Stats
1W - 4L
1,405 SR
Queue Stats
72W - 87L
1,455 Elo+
Solo
Team Averages
Level 17
1,381 SR
1,432 Elo+

VS

Team Averages
Level 11
1,451 SR
1,426 Elo+
Tsukuyomi
Tsukuyomi
Farquanor
Tsukuyomi
Level 5
God Stats
2W - 2L
1,100 SR
Queue Stats
5W - 6L
1,095 Elo+
Solo
Chronos
Chronos
ImFreeGirlfriend
Chronos
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
430W - 373L
1,598 Elo+
Solo
Cthulhu
Cthulhu
KingDm1996
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,698 Elo+
Solo
Ra
Ra
SilentShadovv
Ra
Level 15
God Stats
2W - 0L
1,745 SR
Queue Stats
4W - 6L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
Медведкинс
Nu Wa
Level 13
God Stats
3W - 6L
1,408 SR
Queue Stats
4W - 6L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbGescHlumft
Cerberus
12
1 / 8 / 6
8,811
401
3,023
16,732
11,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
19
9 / 2 / 6
11,953
543
12,896
12,435
5,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
SHAY9738
Cthulhu
16
2 / 5 / 6
9,961
453
12,364
17,588
15,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
16
4 / 6 / 7
10,760
489
8,003
17,759
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
ramtinai
Ao Kuang
15
8 / 8 / 0
9,775
444
11,569
23,077
8,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Farquanor
Tsukuyomi
18
10 / 4 / 1
12,395
563
11,537
18,562
6,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 2 / 5
13,923
633
23,302
19,218
9,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
KingDm1996
Cthulhu
14
2 / 7 / 5
9,536
433
8,442
17,751
9,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 5 / 4
10,517
478
11,429
9,513
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 7 / 8
10,227
465
11,462
9,861
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
24
Kills
28
29
Deaths
25
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AbGescHlumft
Cerberus
1
8
6
0.5
L
Anubis
9
2
6
6
W
Tsukuyomi
Farquanor
Tsukuyomi
10
4
1
2.63
W
11
2
5
6.75
W
Cthulhu
KingDm1996
Cthulhu
2
7
5
0.64
L
Cthulhu
SHAY9738
Cthulhu
2
5
6
1
W
3
5
4
1
L
Anhur
4
6
7
1.25
L
Ao Kuang
ramtinai
Ao Kuang
8
8
0
1
W
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,855
Damage
66,172
87,591
Taken
74,905
47,319
Mitigated
30,411
25,739
Healing
19,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AbGescHlumft
Cerberus
3,023
336
0
1,954
16,732
11,808
0
9,808
6,924
32,344
0
L
Anubis
12,896
1,008
0
5,939
12,435
5,848
945
9,338
3,097
65,579
0
W
Tsukuyomi
Farquanor
Tsukuyomi
11,537
2,651
0
5,962
18,562
6,835
461
4,987
13,425
0
91,045
W
23,302
10,379
0
7,871
19,218
9,391
3,949
11,130
7,670
88,642
0
W
Cthulhu
KingDm1996
Cthulhu
8,442
888
91
1,726
17,751
9,388
359
8,973
8,728
29,165
0
L
Cthulhu
SHAY9738
Cthulhu
12,364
213
140
2,855
17,588
15,816
0
12,729
4,859
52,182
0
W
11,429
1,148
666
1,882
9,513
2,640
1,362
6,659
2,779
51,250
0
L
Anhur
8,003
4,295
0
5,200
17,759
5,712
123
9,754
8,005
0
59,267
L
Ao Kuang
ramtinai
Ao Kuang
11,569
2,962
0
9,651
23,077
8,135
0
13,006
10,071
53,872
0
W
11,462
3,575
0
1,226
9,861
2,157
1,394
7,385
2,451
40,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,260
Gold Earned
56,598
456
Minions Killed
430
0
Camps Cleared
0
1,807,077
Distance Traveled
1,976,634
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,811
401
84
4
0
297,696
0
L
Anubis
11,953
543
104
5
0
364,132
4
W
Tsukuyomi
12,395
563
123
6
0
427,599
2
W
Chronos
13,923
633
130
6
0
376,775
12
W
Cthulhu
9,536
433
38
2
0
375,687
2
L
Cthulhu
9,961
453
83
4
0
415,715
3
W
Ra
10,517
478
82
4
0
431,833
5
L
Anhur
10,760
489
103
5
0
356,422
6
L
Ao Kuang
9,775
444
82
4
0
373,112
0
W
Nu Wa
10,227
465
57
3
0
364,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role