Player Matchup

Neith
Neith
Enderviggin
Neith
Level 27
God Stats
21W - 18L
1,862 SR
Queue Stats
514W - 583L
1,404 Elo+
Solo
Ra
Ra
FreeMyMind2020
Ra
Level 14
God Stats
10W - 11L
1,347 SR
Queue Stats
66W - 50L
1,421 Elo+
Solo
Ymir
Ymir
IKE USMC
Ymir
Level 9
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 4L
1,330 Elo+
Solo
Fenrir
Fenrir
frog_hopper13
Fenrir
Level 8
God Stats
0W - 3L
1,304 SR
Queue Stats
100W - 91L
1,269 Elo+
Solo
Cthulhu
Cthulhu
jose_rc847
Cthulhu
Level 5
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 6L
1,177 Elo+
Solo
Team Averages
Level 13
1,419 SR
1,320 Elo+

VS

Team Averages
Level 16
1,491 SR
1,317 Elo+
Aphrodite
Aphrodite
BlueBloodIvory
Aphrodite
Level 18
God Stats
5W - 3L
1,568 SR
Queue Stats
14W - 13L
1,612 Elo+
Solo
Neith
Neith
MitchButkis
Neith
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 25L
1,214 Elo+
Solo
Bakasura
Bakasura
Mrdbzstealyagurl
Bakasura
Level 16
God Stats
17W - 11L
1,400 SR
Queue Stats
60W - 72L
1,266 Elo+
Party 1
Merlin
Merlin
NightVeiL-
Merlin
Level 15
God Stats
39W - 30L
1,489 SR
Queue Stats
64W - 65L
1,291 Elo+
Party 1
Hercules
Hercules
ToxicZombieAz420
Hercules
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 89L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 2
11,434
880
6,947
19,456
6,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 6 / 4
11,790
907
15,449
16,528
6,598
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
17
1 / 6 / 5
12,096
930
9,045
24,273
23,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 5 / 3
12,181
937
14,991
18,340
13,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
jose_rc847
Cthulhu
18
0 / 17 / 8
11,106
854
7,891
32,169
14,788
Team 1 Tickets

0

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlueBloodIvory
Aphrodite
20
2 / 0 / 26
13,124
1,010
14,347
6,523
6,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
27 / 0 / 8
17,149
1,319
43,779
16,732
8,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 5 / 16
12,760
982
16,056
17,694
8,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
NightVeiL-
Merlin
19
2 / 0 / 22
12,344
950
13,572
3,940
2,163
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 4 / 14
11,600
892
11,002
16,662
17,730
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
129
9
Kills
43
43
Deaths
9
22
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BlueBloodIvory
Aphrodite
2
0
26
15
L
3
9
2
0.44
L
2
6
4
0.67
L
Ymir
1
6
5
0.58
W
27
0
8
31
W
9
5
16
3.4
W
Merlin
NightVeiL-
Merlin
2
0
22
13
W
3
4
14
2.5
L
3
5
3
0.9
L
Cthulhu
jose_rc847
Cthulhu
0
17
8
0.24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,323
Damage
98,756
110,766
Taken
61,551
64,631
Mitigated
42,619
9,488
Healing
26,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BlueBloodIvory
Aphrodite
14,347
1,487
8,583
4,994
6,523
6,047
0
3,249
3,274
29,299
0
L
6,947
2,224
0
1,684
19,456
6,763
0
4,643
14,522
0
28,150
L
15,449
2,180
4,137
1,401
16,528
6,598
0
3,279
13,109
50,988
0
L
Ymir
9,045
1,164
0
959
24,273
23,363
0
6,408
17,018
29,773
0
W
43,779
24,332
0
8,052
16,732
8,536
0
7,290
9,442
0
85,491
W
16,056
11,063
0
928
17,694
8,143
0
8,436
9,258
0
22,484
W
Merlin
NightVeiL-
Merlin
13,572
1,052
0
315
3,940
2,163
0
1,451
2,489
39,501
0
W
11,002
4,893
321
3,053
16,662
17,730
0
11,959
4,703
0
16,687
L
14,991
5,567
0
1,307
18,340
13,119
0
4,096
13,511
0
25,090
L
Cthulhu
jose_rc847
Cthulhu
7,891
1,343
0
0
32,169
14,788
0
9,493
22,526
27,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,607
Gold Earned
66,977
217
Minions Killed
235
6
Camps Cleared
8
1,065,829
Distance Traveled
1,081,859
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,124
1,010
38
3
0
263,451
0
L
Neith
11,434
880
31
2
0
199,001
0
L
Ra
11,790
907
93
7
0
205,854
1
L
Ymir
12,096
930
35
3
2
214,749
2
W
Neith
17,149
1,319
108
8
3
225,025
1
W
Bakasura
12,760
982
21
2
3
236,604
0
W
Merlin
12,344
950
57
4
2
198,806
0
W
Hercules
11,600
892
11
1
0
157,973
1
L
Fenrir
12,181
937
27
2
2
257,070
0
L
Cthulhu
11,106
854
31
2
2
189,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role