Player Matchup

Erlang Shen
Erlang Shen
JIGGLEYTIDDES
Erlang Shen
Level 125
God Stats
19W - 21L
1,500 SR
Queue Stats
884W - 793L
1,542 Elo+
Party 1
Fenrir
Fenrir
PJtheAwesome1
Fenrir
Level 129
God Stats
6W - 5L
1,273 SR
Queue Stats
475W - 426L
1,504 Elo+
Party 1
Merlin
Merlin
Tay_Letgo
Merlin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,194 Elo+
Party 1
Ymir
Ymir
Yea-2-Smooth
Ymir
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 45L
1,184 Elo+
Party 1
Cernunnos
Cernunnos
xXcomplex_deathX
Cernunnos
Level 8
God Stats
24W - 25L
1,298 SR
Queue Stats
434W - 397L
1,184 Elo+
Party 1
Team Averages
Level 82
1,414 SR
1,322 Elo+

VS

Team Averages
Level 85
1,548 SR
1,511 Elo+
Anubis
Anubis
Holo Shadez
Anubis
Level 39
God Stats
10W - 10L
1,725 SR
Queue Stats
52W - 41L
1,580 Elo+
Solo
Da Ji
Da Ji
MGS_BingeGods
Da Ji
Level 124
God Stats
4W - 2L
1,283 SR
Queue Stats
585W - 528L
1,480 Elo+
Party 2
Amaterasu
Amaterasu
MGS_GalacticCal
Amaterasu
Level 120
God Stats
6W - 8L
1,516 SR
Queue Stats
487W - 453L
1,486 Elo+
Party 2
Medusa
Medusa
bUd_THe_eLf
Medusa
Level 117
God Stats
14W - 12L
1,718 SR
Queue Stats
293W - 277L
1,538 Elo+
Party 2
Bacchus
Bacchus
pagebaked
Bacchus
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 133L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JIGGLEYTIDDES
Erlang Shen
17
9 / 4 / 4
10,554
586
17,672
13,205
11,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
11 / 1 / 9
10,980
610
14,917
15,459
9,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Tay_Letgo
Merlin
16
7 / 6 / 8
10,266
570
14,826
10,541
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 10
8,516
473
4,242
11,871
9,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
13
1 / 6 / 6
7,544
419
4,357
10,612
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
3 / 6 / 2
10,108
562
8,263
10,554
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 8
9,122
507
9,991
14,971
8,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
MGS_GalacticCal
Amaterasu
16
3 / 6 / 3
10,040
558
7,320
15,734
13,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
15
7 / 7 / 6
9,836
546
11,330
15,806
5,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
pagebaked
Bacchus
13
4 / 5 / 8
8,794
489
8,720
15,341
14,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
48
29
Kills
21
22
Deaths
30
37
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
6
2
0.67
W
Erlang Shen
JIGGLEYTIDDES
Erlang Shen
9
4
4
2.75
L
4
6
8
1.33
L
Amaterasu
MGS_GalacticCal
Amaterasu
3
6
3
0.75
W
11
1
9
15.5
W
Merlin
Tay_Letgo
Merlin
7
6
8
1.83
W
1
5
10
1.2
L
Medusa
7
7
6
1.43
L
Bacchus
pagebaked
Bacchus
4
5
8
1.6
W
Cernunnos
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,014
Damage
45,624
61,688
Taken
72,406
35,949
Mitigated
46,408
14,511
Healing
11,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
8,263
0
0
2,649
10,554
4,186
669
2,223
8,135
54,822
0
W
Erlang Shen
JIGGLEYTIDDES
Erlang Shen
17,672
9,643
0
2,796
13,205
11,656
70
1,849
11,281
4,802
61,118
L
9,991
2,698
0
250
14,971
8,294
0
5,357
9,286
4,114
48,425
L
Amaterasu
MGS_GalacticCal
Amaterasu
7,320
2,887
0
2,585
15,734
13,673
382
1,719
14,010
5,627
51,576
W
14,917
5,158
0
6,602
15,459
9,090
0
4,451
10,798
0
63,564
W
Merlin
Tay_Letgo
Merlin
14,826
689
0
1,502
10,541
3,313
978
3,493
6,824
59,647
0
W
4,242
622
0
1,432
11,871
9,119
151
5,319
6,481
25,113
0
L
Medusa
11,330
5,422
0
4,418
15,806
5,486
116
3,887
11,815
0
61,789
L
Bacchus
pagebaked
Bacchus
8,720
986
0
1,407
15,341
14,769
0
6,047
9,074
23,372
0
W
Cernunnos
4,357
2,043
0
2,179
10,612
2,771
519
2,097
8,515
0
22,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,860
Gold Earned
47,900
408
Minions Killed
466
0
Camps Cleared
0
1,584,540
Distance Traveled
1,537,132
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,108
562
112
6
0
291,132
3
W
Erlang Shen
10,554
586
117
7
0
284,845
0
L
Da Ji
9,122
507
85
5
0
319,929
3
L
Amaterasu
10,040
558
124
7
0
305,195
1
W
Fenrir
10,980
610
87
5
0
380,987
3
W
Merlin
10,266
570
110
6
0
283,809
7
W
Ymir
8,516
473
35
2
0
315,984
5
L
Medusa
9,836
546
102
6
0
277,060
2
L
Bacchus
8,794
489
43
2
0
343,816
1
W
Cernunnos
7,544
419
59
3
0
318,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role