Player Matchup

Nemesis
Nemesis
DRxEviiLVyBz
Nemesis
Level 104
God Stats
39W - 23L
1,799 SR
Queue Stats
176W - 153L
1,564 Elo+
Solo
Hel
Hel
ImStuck-Platano
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,370 Elo+
Party 1
Odin
Odin
ItzDannyGD
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,470 Elo+
Party 1
Bacchus
Bacchus
Papa-Smurf101_
Bacchus
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 27L
1,433 Elo+
Party 1
Zeus
Zeus
killer_kid450
Zeus
Level 40
God Stats
0W - 2L
1,267 SR
Queue Stats
11W - 19L
1,411 Elo+
Party 1
Team Averages
Level 46
1,513 SR
1,450 Elo+

VS

Team Averages
Level 64
1,603 SR
1,533 Elo+
Guan Yu
Guan Yu
Bungieyy
Guan Yu
Level 52
God Stats
4W - 3L
1,515 SR
Queue Stats
308W - 290L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
HCS Jester
Nu Wa
Level 100
God Stats
5W - 5L
1,818 SR
Queue Stats
67W - 60L
1,605 Elo+
Solo
Hun Batz
Hun Batz
Pungieyy
Hun Batz
Level 34
God Stats
13W - 7L
1,693 SR
Queue Stats
81W - 81L
1,529 Elo+
Party 2
Sol
Sol
SiickStory
Sol
Level 25
God Stats
1W - 3L
1,479 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Ymir
Ymir
juegoboss_22
Ymir
Level 107
God Stats
5W - 9L
1,512 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DRxEviiLVyBz
Nemesis
11
4 / 2 / 0
7,800
433
3,262
7,522
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 9 / 1
7,095
394
3,127
11,317
3,073
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 0
6,695
372
2,001
10,468
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 0
5,935
330
2,746
13,937
4,753
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 5 / 1
7,987
444
2,066
10,940
2,430
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bungieyy
Guan Yu
16
6 / 0 / 7
10,309
573
5,928
6,820
5,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
18
5 / 0 / 9
11,310
628
12,636
4,512
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Pungieyy
Hun Batz
17
7 / 2 / 4
10,557
587
7,014
9,481
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 2 / 9
9,898
550
7,886
7,353
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
6 / 2 / 12
9,751
542
8,898
12,176
11,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
72
5
Kills
31
31
Deaths
6
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bungieyy
Guan Yu
6
0
7
9.5
L
Nemesis
DRxEviiLVyBz
Nemesis
4
2
0
2
W
Nu Wa
5
0
9
9.5
L
0
9
1
0.06
L
0
7
0
0
L
0
8
0
0
W
Hun Batz
Pungieyy
Hun Batz
7
2
4
4.5
W
7
2
9
5.75
W
6
2
12
6
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,202
Damage
42,362
54,184
Taken
40,342
18,922
Mitigated
24,475
5,396
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bungieyy
Guan Yu
5,928
767
896
1,176
6,820
5,552
1,065
532
6,173
0
50,599
L
Nemesis
DRxEviiLVyBz
Nemesis
3,262
1,857
0
296
7,522
3,776
0
3,441
4,030
5,323
26,881
W
Nu Wa
12,636
2,040
0
2,111
4,512
1,757
1,848
669
3,818
85,187
0
L
3,127
396
1,153
1,643
11,317
3,073
497
7,218
3,799
40,475
0
L
2,001
709
0
125
10,468
4,890
324
1,517
8,703
0
19,957
L
2,746
420
317
1,057
13,937
4,753
439
10,339
3,292
13,887
0
W
Hun Batz
Pungieyy
Hun Batz
7,014
2,143
28
3,631
9,481
3,429
1,168
1,770
7,661
0
70,599
W
7,886
2,129
627
3,615
7,353
2,447
4,421
2,120
5,233
41,475
0
W
8,898
602
358
1,365
12,176
11,290
810
3,164
9,012
41,998
0
L
2,066
348
0
805
10,940
2,430
429
6,259
4,641
44,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,512
Gold Earned
51,825
295
Minions Killed
486
0
Camps Cleared
0
1,326,205
Distance Traveled
1,659,611
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,309
573
111
6
0
375,370
1
L
Nemesis
7,800
433
54
3
0
259,851
0
W
Nu Wa
11,310
628
150
8
0
333,370
1
L
Hel
7,095
394
64
4
0
263,813
0
L
Odin
6,695
372
45
3
0
256,567
0
L
Bacchus
5,935
330
32
2
0
307,925
1
W
Hun Batz
10,557
587
115
6
0
331,442
0
W
Sol
9,898
550
64
4
0
298,349
0
W
Ymir
9,751
542
46
3
0
321,080
1
L
Zeus
7,987
444
100
6
0
238,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role