Player Matchup

Amaterasu
Amaterasu
KirkyEU
Amaterasu
Level 28
God Stats
5W - 7L
1,400 SR
Queue Stats
214W - 232L
1,567 Elo+
Party 2
Neith
Neith
MERL0CK
Neith
Level 25
God Stats
16W - 10L
1,572 SR
Queue Stats
110W - 102L
1,550 Elo+
Solo
The Morrigan
The Morrigan
MonstyMon
The Morrigan
Level 11
God Stats
4W - 4L
1,538 SR
Queue Stats
46W - 87L
1,471 Elo+
Party 1
Nike
Nike
Scarlox666
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 97L
1,492 Elo+
Party 2
Ne Zha
Ne Zha
SupportedByEvil
Ne Zha
Level 129
God Stats
2W - 1L
1,698 SR
Queue Stats
23W - 14L
1,488 Elo+
Party 1
Team Averages
Level 43
1,541 SR
1,514 Elo+

VS

Team Averages
Level 18
1,591 SR
1,590 Elo+
Anhur
Anhur
BlackFranks
Anhur
Level 22
God Stats
2W - 3L
1,310 SR
Queue Stats
92W - 97L
1,540 Elo+
Solo
Ymir
Ymir
EusT4Kio
Ymir
Level 26
God Stats
4W - 1L
1,735 SR
Queue Stats
17W - 16L
1,473 Elo+
Solo
Ra
Ra
IlwAnToXlI
Ra
Level 26
God Stats
5W - 1L
1,662 SR
Queue Stats
14W - 8L
1,668 Elo+
Party 3
Erlang Shen
Erlang Shen
Niĥil
Erlang Shen
Level 16
God Stats
30W - 19L
1,751 SR
Queue Stats
97W - 59L
1,769 Elo+
Solo
Fenrir
Fenrir
WolfBlanc
Fenrir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KirkyEU
Amaterasu
10
6 / 2 / 5
6,433
643
4,828
7,530
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
MERL0CK
Neith
9
5 / 3 / 4
6,003
600
8,172
7,199
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
MonstyMon
The Morrigan
9
0 / 4 / 2
5,097
510
1,806
4,460
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 0
4,714
471
1,645
6,071
3,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 2 / 3
5,146
515
1,521
7,683
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,690
569
5,147
5,697
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
9
1 / 4 / 4
5,758
576
2,782
8,727
3,867
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 2 / 3
6,582
658
4,007
5,011
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Niĥil
Erlang Shen
12
3 / 1 / 0
6,979
698
5,512
3,831
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
WolfBlanc
Fenrir
9
3 / 3 / 1
5,551
555
2,565
6,542
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
12
Kills
13
13
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Ymir
1
4
4
0.75
W
3
2
3
2.25
L
Amaterasu
KirkyEU
Amaterasu
6
2
5
4.25
L
Neith
MERL0CK
Neith
5
3
4
2.33
L
The Morrigan
MonstyMon
The Morrigan
0
4
2
0.25
W
Erlang Shen
Niĥil
Erlang Shen
3
1
0
3
L
1
2
0
0.5
L
0
2
3
0.75
W
Fenrir
WolfBlanc
Fenrir
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,972
Damage
20,013
32,943
Taken
29,808
12,154
Mitigated
11,768
10,124
Healing
10,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,147
2,117
0
2,391
5,697
1,247
0
0
5,697
0
17,695
W
Ymir
2,782
867
0
1,961
8,727
3,867
0
0
8,727
16,501
0
W
4,007
580
251
1,963
5,011
1,765
0
1,477
3,524
40,196
0
L
Amaterasu
KirkyEU
Amaterasu
4,828
2,394
0
1,842
7,530
3,713
0
1,608
5,893
0
16,892
L
Neith
MERL0CK
Neith
8,172
4,791
0
2,856
7,199
1,595
780
1,848
5,343
0
28,340
L
The Morrigan
MonstyMon
The Morrigan
1,806
572
0
573
4,460
1,434
549
2,680
1,558
23,839
0
W
Erlang Shen
Niĥil
Erlang Shen
5,512
2,813
0
1,540
3,831
2,973
762
0
3,671
3,354
33,688
L
1,645
313
0
1,165
6,071
3,511
0
383
5,688
0
17,537
L
1,521
912
0
3,688
7,683
1,901
0
510
7,121
0
24,352
W
Fenrir
WolfBlanc
Fenrir
2,565
1,122
0
2,204
6,542
1,916
0
319
6,223
0
20,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,393
Gold Earned
30,560
227
Minions Killed
260
0
Camps Cleared
0
860,553
Distance Traveled
915,057
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,690
569
28
3
0
179,164
0
W
Ymir
5,758
576
20
2
0
182,321
2
W
Ra
6,582
658
96
10
0
188,889
4
L
Amaterasu
6,433
643
35
4
0
193,557
2
L
Neith
6,003
600
54
5
0
151,559
0
L
The Morrigan
5,097
510
46
5
0
143,694
0
W
Erlang Shen
6,979
698
81
8
0
177,804
0
L
Nike
4,714
471
34
3
0
162,281
2
L
Ne Zha
5,146
515
58
6
0
209,462
2
W
Fenrir
5,551
555
35
4
0
186,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role