Player Matchup

Anubis
Anubis
JoliJolteon
Anubis
Level 148
God Stats
3W - 0L
1,734 SR
Queue Stats
56W - 34L
1,629 Elo+
Party 2
Kali
Kali
MrSneaky4
Kali
Level 106
God Stats
185W - 52L
1,750 SR
Queue Stats
1,051W - 410L
1,766 Elo+
Party 2
King Arthur
King Arthur
UpbeatBeau
King Arthur
Level 160
God Stats
7W - 3L
1,972 SR
Queue Stats
212W - 136L
1,774 Elo+
Party 2
Tyr
Tyr
flamedropsssss
Tyr
Level 154
God Stats
7W - 2L
1,149 SR
Queue Stats
608W - 263L
1,644 Elo+
Party 2
The Morrigan
The Morrigan
xConno
The Morrigan
Level 104
God Stats
7W - 5L
1,234 SR
Queue Stats
436W - 243L
1,920 Elo+
Party 2
Team Averages
Level 134
1,568 SR
1,747 Elo+

VS

Team Averages
Level 131
1,478 SR
1,523 Elo+
Cerberus
Cerberus
AlphaLethl
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 121L
1,264 Elo+
Party 3
Anhur
Anhur
Domrax
Anhur
Level 123
God Stats
17W - 7L
1,500 SR
Queue Stats
176W - 141L
1,619 Elo+
Party 1
Apollo
Apollo
Kromai
Apollo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 125L
1,619 Elo+
Party 1
Janus
Janus
SAIVISUNG
Janus
Level 160
God Stats
9W - 12L
1,388 SR
Queue Stats
382W - 339L
1,645 Elo+
Solo
Ares
Ares
YetiGAYmer369
Ares
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 206L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 2 / 7
9,784
576
9,266
11,607
5,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
16
3 / 2 / 11
9,996
588
7,950
13,394
10,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
UpbeatBeau
King Arthur
17
5 / 0 / 4
9,730
572
10,816
15,280
13,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 10
9,100
535
7,789
13,651
11,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
xConno
The Morrigan
16
10 / 4 / 7
10,412
612
14,928
9,989
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaLethl
Cerberus
14
3 / 4 / 1
8,722
513
8,364
16,503
11,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Domrax
Anhur
13
1 / 7 / 2
8,348
491
2,545
13,553
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Kromai
Apollo
14
2 / 6 / 2
8,286
487
5,282
11,952
6,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
SAIVISUNG
Janus
15
2 / 5 / 2
9,076
534
11,017
9,784
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 6 / 3
7,028
413
3,931
14,550
8,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
28
Kills
9
9
Deaths
28
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlphaLethl
Cerberus
3
4
1
0.88
L
Anhur
Domrax
Anhur
1
7
2
0.29
W
Anubis
5
2
7
4.25
L
Apollo
Kromai
Apollo
2
6
2
0.5
W
Kali
3
2
11
4.25
L
Janus
SAIVISUNG
Janus
2
5
2
0.6
W
King Arthur
UpbeatBeau
King Arthur
5
0
4
7
L
1
6
3
0.42
W
5
1
10
10
W
The Morrigan
xConno
The Morrigan
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,749
Damage
31,139
63,921
Taken
66,342
45,442
Mitigated
33,109
24,262
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlphaLethl
Cerberus
8,364
750
0
7,075
16,503
11,204
182
1,171
14,264
46,743
0
L
Anhur
Domrax
Anhur
2,545
1,000
0
3,391
13,553
3,931
0
6,846
6,707
0
50,254
W
Anubis
9,266
213
0
6,723
11,607
5,590
0
5,725
5,704
69,570
0
L
Apollo
Kromai
Apollo
5,282
3,426
0
743
11,952
6,921
0
2,775
9,177
7,711
44,629
W
Kali
7,950
4,378
0
4,303
13,394
10,084
4,803
3,819
9,511
11,524
64,016
L
Janus
SAIVISUNG
Janus
11,017
273
0
1,264
9,784
2,824
0
5,000
4,734
69,271
0
W
King Arthur
UpbeatBeau
King Arthur
10,816
1,318
0
7,939
15,280
13,134
144
5,544
9,694
0
60,368
L
3,931
191
0
1,458
14,550
8,229
0
6,063
8,352
19,806
0
W
7,789
1,113
0
3,773
13,651
11,389
264
4,262
9,279
65
24,815
W
The Morrigan
xConno
The Morrigan
14,928
4,356
0
1,524
9,989
5,245
531
4,057
5,848
61,357
5,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,022
Gold Earned
41,460
472
Minions Killed
477
0
Camps Cleared
0
1,646,661
Distance Traveled
1,505,246
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,722
513
122
7
0
276,822
3
L
Anhur
8,348
491
101
6
0
279,112
4
W
Anubis
9,784
576
126
7
0
286,454
3
L
Apollo
8,286
487
92
5
0
276,635
3
W
Kali
9,996
588
111
7
0
347,408
3
L
Janus
9,076
534
133
8
0
336,645
6
W
King Arthur
9,730
572
95
6
0
345,708
2
L
Ares
7,028
413
29
2
0
336,032
8
W
Tyr
9,100
535
34
2
0
386,513
0
W
The Morrigan
10,412
612
106
6
0
280,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role