Player Matchup

Heimdallr
Heimdallr
DarckDDragon
Heimdallr
Level 8
God Stats
1W - 1L
1,739 SR
Queue Stats
55W - 37L
1,755 Elo+
Solo
Merlin
Merlin
DivineChoice
Merlin
Level 27
God Stats
7W - 10L
1,398 SR
Queue Stats
59W - 65L
1,546 Elo+
Solo
Cerberus
Cerberus
Gor0Akechi
Cerberus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SamuraiSlice
Fenrir
Level 3
God Stats
0W - 2L
1,351 SR
Queue Stats
8W - 10L
1,488 Elo+
Solo
Cernunnos
Cernunnos
ahaha69420
Cernunnos
Level 25
God Stats
6W - 1L
1,748 SR
Queue Stats
51W - 27L
1,825 Elo+
Party 1
Team Averages
Level 17
1,547 SR
1,623 Elo+

VS

Team Averages
Level 20
1,659 SR
1,587 Elo+
Danzaburou
Danzaburou
JezaSanto
Danzaburou
Level 29
God Stats
9W - 9L
1,715 SR
Queue Stats
229W - 224L
1,534 Elo+
Solo
Ra
Ra
PeaTeaToes13
Ra
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 4L
1,302 Elo+
Party 3
Bellona
Bellona
Regalpower
Bellona
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,690 Elo+
Party 2
Mercury
Mercury
UvitaJuice
Mercury
Level 26
God Stats
10W - 4L
1,973 SR
Queue Stats
256W - 246L
1,721 Elo+
Party 3
Sobek
Sobek
Yanslaught
Sobek
Level 7
God Stats
3W - 2L
1,607 SR
Queue Stats
10W - 11L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DarckDDragon
Heimdallr
13
1 / 2 / 2
7,831
602
4,008
5,425
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
12
4 / 4 / 0
7,357
566
5,781
7,586
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Gor0Akechi
Cerberus
10
1 / 4 / 4
6,770
521
6,615
12,105
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
9
0 / 5 / 0
5,929
456
2,274
10,179
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
ahaha69420
Cernunnos
10
1 / 6 / 1
6,506
500
4,709
9,039
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JezaSanto
Danzaburou
14
12 / 1 / 5
9,148
704
10,449
8,940
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 9
7,616
586
7,126
7,870
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Regalpower
Bellona
13
2 / 0 / 0
6,675
513
1,578
4,755
3,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
UvitaJuice
Mercury
13
2 / 1 / 7
7,551
581
4,367
7,320
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
10
2 / 2 / 13
6,954
535
4,965
9,360
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
21
21
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DarckDDragon
Heimdallr
1
2
2
1
L
Merlin
4
4
0
1
L
Cerberus
Gor0Akechi
Cerberus
1
4
4
0.75
W
Danzaburou
JezaSanto
Danzaburou
12
1
5
14.5
W
3
3
9
2.5
W
Bellona
Regalpower
Bellona
2
0
0
2
L
Fenrir
0
5
0
0
W
Mercury
UvitaJuice
Mercury
2
1
7
5.5
W
Sobek
2
2
13
4.25
L
Cernunnos
ahaha69420
Cernunnos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,387
Damage
28,485
44,334
Taken
38,245
16,072
Mitigated
18,454
11,870
Healing
15,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DarckDDragon
Heimdallr
4,008
1,860
0
1,544
5,425
2,823
648
1,792
3,480
6,596
39,566
L
Merlin
5,781
388
0
571
7,586
2,529
0
2,578
4,852
39,982
0
L
Cerberus
Gor0Akechi
Cerberus
6,615
754
0
3,528
12,105
5,301
0
2,829
9,136
24,727
0
W
Danzaburou
JezaSanto
Danzaburou
10,449
5,981
0
3,098
8,940
2,384
1,579
3,075
5,799
0
46,036
W
7,126
303
829
2,775
7,870
2,584
1,251
4,895
2,759
42,841
0
W
Bellona
Regalpower
Bellona
1,578
328
0
1,400
4,755
3,932
0
564
4,191
0
25,719
L
Fenrir
2,274
598
0
3,722
10,179
3,067
0
1,765
8,328
0
32,962
W
Mercury
UvitaJuice
Mercury
4,367
2,364
0
3,828
7,320
2,215
582
1,433
5,787
0
49,888
W
Sobek
4,965
690
665
2,675
9,360
7,339
344
2,221
7,043
14,871
0
L
Cernunnos
ahaha69420
Cernunnos
4,709
2,180
0
2,505
9,039
2,352
0
2,674
6,265
0
30,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,393
Gold Earned
37,944
333
Minions Killed
350
0
Camps Cleared
0
1,203,584
Distance Traveled
1,331,900
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,831
602
94
7
0
224,547
2
L
Merlin
7,357
566
77
6
0
225,928
0
L
Cerberus
6,770
521
51
4
0
249,913
0
W
Danzaburou
9,148
704
69
5
0
242,279
0
W
Ra
7,616
586
92
7
0
245,322
2
W
Bellona
6,675
513
63
5
0
283,096
1
L
Fenrir
5,929
456
57
4
0
271,417
2
W
Mercury
7,551
581
101
8
0
312,670
1
W
Sobek
6,954
535
25
2
0
248,533
3
L
Cernunnos
6,506
500
54
4
0
231,779
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role