Player Matchup

Ao Kuang
Ao Kuang
Airde
Ao Kuang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 36L
1,462 Elo+
Party 1
Neith
Neith
Dankberg
Neith
Level 28
God Stats
44W - 15L
1,582 SR
Queue Stats
233W - 175L
1,537 Elo+
Party 1
Bacchus
Bacchus
JasnPrime
Bacchus
Level 28
God Stats
5W - 3L
1,654 SR
Queue Stats
137W - 129L
1,509 Elo+
Party 1
Loki
Loki
Vanetooth
Loki
Level 46
God Stats
13W - 5L
1,500 SR
Queue Stats
467W - 452L
1,592 Elo+
Party 1
The Morrigan
The Morrigan
bearbusiness
The Morrigan
Level 6
God Stats
3W - 6L
1,500 SR
Queue Stats
13W - 26L
1,436 Elo+
Party 1
Team Averages
Level 27
1,547 SR
1,507 Elo+

VS

Team Averages
Level 4
1,548 SR
1,500 Elo+
Tsukuyomi
Tsukuyomi
BangBu
Tsukuyomi
Level 2
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Ra
Ra
KimchiGoodness
Ra
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Macchu
Danzaburou
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 21L
1,500 Elo+
Party 2
Ymir
Ymir
Minmeister
Ymir
Level 8
God Stats
14W - 12L
1,500 SR
Queue Stats
21W - 20L
1,500 Elo+
Party 2
Artemis
Artemis
ahkeeuh
Artemis
Level 2
God Stats
0W - 1L
1,739 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Airde
Ao Kuang
20
11 / 2 / 33
12,572
1,143
13,453
12,544
5,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Dankberg
Neith
19
15 / 1 / 21
13,231
1,203
24,799
10,152
4,256
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
JasnPrime
Bacchus
20
8 / 1 / 38
14,013
1,274
14,402
13,040
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
20
10 / 0 / 32
13,358
1,214
23,963
10,393
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
bearbusiness
The Morrigan
19
11 / 4 / 23
12,832
1,167
11,978
9,578
3,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

259

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BangBu
Tsukuyomi
16
2 / 13 / 4
10,298
936
13,490
22,967
9,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
0 / 9 / 4
9,906
901
10,197
12,534
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Macchu
Danzaburou
16
3 / 12 / 2
11,172
1,016
11,739
18,537
6,953
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 11 / 4
11,244
1,022
7,501
23,242
20,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
ahkeeuh
Artemis
16
1 / 10 / 5
10,308
937
8,683
17,568
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

202
Kill Participation
27
55
Kills
8
8
Deaths
55
147
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Airde
Ao Kuang
11
2
33
13.75
L
Tsukuyomi
BangBu
Tsukuyomi
2
13
4
0.31
W
Neith
Dankberg
Neith
15
1
21
25.5
W
Bacchus
JasnPrime
Bacchus
8
1
38
27
L
0
9
4
0.22
L
Danzaburou
Macchu
Danzaburou
3
12
2
0.33
L
2
11
4
0.36
W
Loki
10
0
32
26
L
Artemis
ahkeeuh
Artemis
1
10
5
0.35
W
The Morrigan
bearbusiness
The Morrigan
11
4
23
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,595
Damage
51,610
55,707
Taken
94,848
35,981
Mitigated
46,958
8,793
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Airde
Ao Kuang
13,453
4,423
0
3,328
12,544
5,491
0
4,765
7,779
21,547
0
L
Tsukuyomi
BangBu
Tsukuyomi
13,490
2,970
0
2,094
22,967
9,294
0
6,782
15,959
0
21,906
W
Neith
Dankberg
Neith
24,799
17,915
0
2,510
10,152
4,256
0
2,724
7,428
0
52,235
W
Bacchus
JasnPrime
Bacchus
14,402
1,323
129
1,477
13,040
17,959
0
2,998
10,042
32,340
0
L
10,197
1,021
1,544
421
12,534
4,134
0
7,882
4,569
37,368
0
L
Danzaburou
Macchu
Danzaburou
11,739
6,726
0
1,402
18,537
6,953
0
8,042
10,348
0
47,164
L
7,501
1,337
0
949
23,242
20,446
0
6,642
16,488
22,241
0
W
Loki
23,963
6,331
0
1,240
10,393
4,285
0
4,587
5,806
0
42,260
L
Artemis
ahkeeuh
Artemis
8,683
4,817
0
2,218
17,568
6,131
0
9,797
7,651
0
26,160
W
The Morrigan
bearbusiness
The Morrigan
11,978
2,600
0
109
9,578
3,990
0
2,624
6,954
15,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,006
Gold Earned
52,928
195
Minions Killed
194
5
Camps Cleared
8
991,299
Distance Traveled
953,004
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,572
1,143
23
2
2
210,367
0
L
Tsukuyomi
10,298
936
17
2
0
200,820
1
W
Neith
13,231
1,203
69
6
1
172,138
2
W
Bacchus
14,013
1,274
53
5
0
220,782
1
L
Ra
9,906
901
73
7
1
200,829
0
L
Danzaburou
11,172
1,016
49
4
3
174,283
1
L
Ymir
11,244
1,022
31
3
0
205,585
1
W
Loki
13,358
1,214
39
4
2
227,332
0
L
Artemis
10,308
937
24
2
4
171,487
1
W
The Morrigan
12,832
1,167
11
1
0
160,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role