Player Matchup

Cthulhu
Cthulhu
EoDVinyl
Cthulhu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 67L
1,643 Elo+
Party 3
Hercules
Hercules
IllFoxllI
Hercules
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Neith
Neith
Shadowdragon62
Neith
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 50L
1,572 Elo+
Party 3
Zeus
Zeus
SidedAsh8207201
Zeus
Level 156
God Stats
1W - 4L
1,230 SR
Queue Stats
130W - 125L
1,525 Elo+
Party 2
Loki
Loki
XU3L
Loki
Level 103
God Stats
11W - 8L
1,302 SR
Queue Stats
135W - 114L
1,383 Elo+
Party 2
Team Averages
Level 108
1,406 SR
1,525 Elo+

VS

Team Averages
Level 106
1,442 SR
1,462 Elo+
Chang'e
Chang'e
ANGELWINCHES
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BAKURYUOP
Hou Yi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
TSM_Myth1cAt0m
Merlin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 42L
1,648 Elo+
Solo
Osiris
Osiris
TrixxterAct
Osiris
Level 97
God Stats
9W - 4L
1,500 SR
Queue Stats
30W - 22L
1,163 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wurdy
Cu Chulainn
Level 94
God Stats
7W - 5L
1,208 SR
Queue Stats
136W - 127L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EoDVinyl
Cthulhu
10
2 / 3 / 2
6,489
464
6,082
12,110
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
IllFoxllI
Hercules
11
0 / 1 / 1
6,168
441
2,504
7,424
6,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 2
5,627
402
4,985
8,441
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 8 / 1
6,737
481
4,130
8,427
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
XU3L
Loki
13
5 / 4 / 0
7,855
561
3,150
8,596
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ANGELWINCHES
Chang'e
10
1 / 3 / 4
6,341
453
4,698
10,465
3,940
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
BAKURYUOP
Hou Yi
12
3 / 0 / 4
7,269
519
7,198
8,924
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
6 / 3 / 5
8,479
606
5,902
5,806
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
14
10 / 0 / 6
9,057
647
9,126
6,334
5,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
Wurdy
Cu Chulainn
13
1 / 1 / 0
7,648
546
3,500
5,117
5,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
21
21
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ANGELWINCHES
Chang'e
1
3
4
1
W
Hou Yi
BAKURYUOP
Hou Yi
3
0
4
5
L
Cthulhu
EoDVinyl
Cthulhu
2
3
2
1
L
Hercules
IllFoxllI
Hercules
0
1
1
0.5
L
0
5
2
0.2
L
0
8
1
0.06
W
6
3
5
2.83
W
Osiris
10
0
6
13
W
Cu Chulainn
Wurdy
Cu Chulainn
1
1
0
1
L
Loki
XU3L
Loki
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,851
Damage
30,424
44,998
Taken
36,646
19,723
Mitigated
21,165
7,716
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ANGELWINCHES
Chang'e
4,698
479
3,344
4,754
10,465
3,940
38
2,939
7,439
20,955
0
W
Hou Yi
BAKURYUOP
Hou Yi
7,198
3,012
0
2,555
8,924
4,376
57
3,847
5,010
5,170
38,358
L
Cthulhu
EoDVinyl
Cthulhu
6,082
683
287
1,572
12,110
6,788
0
2,857
9,167
23,949
0
L
Hercules
IllFoxllI
Hercules
2,504
923
0
1,785
7,424
6,258
130
883
6,204
0
25,785
L
4,985
2,411
0
2,483
8,441
2,201
0
2,294
6,051
0
25,803
L
4,130
118
0
1,049
8,427
2,124
0
4,256
3,931
34,575
0
W
5,902
240
0
343
5,806
2,018
554
1,477
4,171
44,589
0
W
Osiris
9,126
4,882
0
925
6,334
5,632
837
1,364
4,914
8,641
40,501
W
Cu Chulainn
Wurdy
Cu Chulainn
3,500
233
0
2,094
5,117
5,199
499
314
4,650
223
41,834
L
Loki
XU3L
Loki
3,150
1,322
0
540
8,596
2,352
0
1,387
7,101
0
37,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
38,794
281
Minions Killed
360
0
Camps Cleared
0
1,173,558
Distance Traveled
1,312,565
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,341
453
33
2
0
256,843
4
W
Hou Yi
7,269
519
75
5
0
232,102
4
L
Cthulhu
6,489
464
27
2
0
240,173
0
L
Hercules
6,168
441
58
4
0
246,237
1
L
Neith
5,627
402
48
3
0
228,902
1
L
Zeus
6,737
481
68
5
0
216,658
2
W
Merlin
8,479
606
84
6
0
256,074
3
W
Osiris
9,057
647
82
6
0
303,411
3
W
Cu Chulainn
7,648
546
86
6
0
264,135
2
L
Loki
7,855
561
80
6
0
241,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role