Player Matchup

Danzaburou
Danzaburou
Gold II
MrMaryJane_69
Danzaburou
Gold II
Level 138
God Stats
13W - 11L
1,500 SR
Queue Stats
439W - 351L
1,656 MMR
Party 1
Chronos
Chronos
Gold II
Robnarok_52
Chronos
Gold II
Level 120
God Stats
5W - 3L
1,322 SR
Queue Stats
439W - 351L
1,656 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
TheTexasTerrorr
Baron Samedi
Gold II
Level 153
God Stats
9W - 7L
1,500 SR
Queue Stats
439W - 351L
1,656 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,441 SR
1,656 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,479 SR
1,604 MMR
Ne Zha
Ne Zha
Platinum III
Forro690
Ne Zha
Platinum III
Level 144
God Stats
0W - 4L
1,204 SR
Queue Stats
31W - 33L
1,619 MMR
Solo
Hercules
Hercules
Bronze III
TheJoker1624
Hercules
Bronze III
Level 159
God Stats
0W - 2L
1,453 SR
Queue Stats
115W - 146L
1,618 MMR
Solo
Ra
Ra
Gold V
VinizorYT
Ra
Gold V
Level 84
God Stats
7W - 3L
1,780 SR
Queue Stats
29W - 26L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MrMaryJane_69
Danzaburou
17
7 / 2 / 6
14,027
701
18,459
19,588
10,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Robnarok_52
Chronos
17
5 / 5 / 8
13,423
671
14,671
21,588
11,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TheTexasTerrorr
Baron Samedi
17
2 / 4 / 8
12,455
623
13,777
16,431
11,938
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditePersephoneScyllaAchillesKumbhakarna

VS

Bans
FenrirCthulhuGebBacchusCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Forro690
Ne Zha
16
1 / 4 / 7
11,754
588
12,252
17,838
16,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
TheJoker1624
Hercules
14
2 / 5 / 6
11,834
592
5,512
18,751
17,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
8 / 5 / 3
14,097
705
21,617
16,757
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
14
Kills
11
11
Deaths
14
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Forro690
Ne Zha
1
4
7
1.13
W
Danzaburou
MrMaryJane_69
Danzaburou
7
2
6
5
W
Chronos
Robnarok_52
Chronos
5
5
8
1.8
L
Hercules
TheJoker1624
Hercules
2
5
6
1
W
Baron Samedi
TheTexasTerrorr
Baron Samedi
2
4
8
1.5
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,907
Damage
39,381
57,607
Taken
53,346
34,328
Mitigated
39,543
23,542
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Forro690
Ne Zha
12,252
1,609
0
3,663
17,838
16,452
0
9,225
8,613
0
43,157
W
Danzaburou
MrMaryJane_69
Danzaburou
18,459
5,693
0
6,790
19,588
10,539
2,139
8,316
10,705
1,864
69,216
W
Chronos
Robnarok_52
Chronos
14,671
7,001
0
7,962
21,588
11,851
2,075
6,788
14,451
63,805
0
L
Hercules
TheJoker1624
Hercules
5,512
2,052
0
2,895
18,751
17,520
0
9,421
9,330
0
23,427
W
Baron Samedi
TheTexasTerrorr
Baron Samedi
13,777
988
2,909
5,881
16,431
11,938
149
5,762
10,072
50,566
0
L
21,617
1,351
2,021
3,899
16,757
5,571
47
10,277
6,480
103,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
37,685
202
Minions Killed
222
0
Camps Cleared
0
1,049,753
Distance Traveled
1,027,471
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,754
588
45
2
0
390,372
6
W
Danzaburou
14,027
701
86
4
0
359,138
1
W
Chronos
13,423
671
65
3
0
337,921
1
L
Hercules
11,834
592
28
1
0
308,578
3
W
Baron Samedi
12,455
623
51
3
0
352,694
1
L
Ra
14,097
705
149
7
0
328,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role