Player Matchup

Sylvanus
Sylvanus
Diamond III
ChinFu
Sylvanus
Diamond III
Level 160
God Stats
3W - 7L
1,500 SR
Queue Stats
348W - 293L
2,151 MMR
Solo
Janus
Janus
Diamond IV
GIobe
Janus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum IV
Meztilini
Apollo
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thanatos
Thanatos
Diamond IV
Valо
Thanatos
Diamond IV
Level 158
God Stats
27W - 13L
2,010 SR
Queue Stats
341W - 277L
2,231 MMR
Party 3
Fenrir
Fenrir
Diamond IV
pucmm
Fenrir
Diamond IV
Level 160
God Stats
29W - 24L
1,787 SR
Queue Stats
400W - 344L
2,256 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,659 SR
1,928 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,648 SR
2,051 MMR
Artemis
Artemis
Diamond V
BennyQ
Artemis
Diamond V
Level 160
God Stats
4W - 5L
1,579 SR
Queue Stats
552W - 427L
2,062 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond V
BigDaddyBaccus
Cu Chulainn
Diamond V
Level 155
God Stats
35W - 28L
1,867 SR
Queue Stats
633W - 602L
2,084 MMR
Solo
Scylla
Scylla
Diamond III
Hurriwind
Scylla
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Diamond V
INEEDYOUtostfu
Fafnir
Diamond V
Level 108
God Stats
6W - 3L
1,811 SR
Queue Stats
98W - 61L
2,140 MMR
Party 2
Mercury
Mercury
Diamond I
sam4soccer2
Mercury
Diamond I
Level 160
God Stats
11W - 3L
1,482 SR
Queue Stats
132W - 80L
2,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChinFu
Sylvanus
11
0 / 5 / 8
7,489
468
5,677
16,488
12,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
GIobe
Janus
15
2 / 2 / 2
9,188
574
7,389
8,986
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Meztilini
Apollo
14
3 / 7 / 2
8,901
556
7,666
14,251
5,203
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
Valо
Thanatos
14
1 / 6 / 3
8,513
532
3,780
11,348
8,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
pucmm
Fenrir
14
6 / 4 / 4
8,988
562
5,343
13,453
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SetAphroditeNemesisDanzaburouErlang Shen

VS

Bans
PersephoneNu WaHeimdallrThe MorriganCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BennyQ
Artemis
17
5 / 3 / 3
10,574
661
10,844
11,322
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
BigDaddyBaccus
Cu Chulainn
18
6 / 2 / 2
11,210
701
9,162
7,412
6,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Hurriwind
Scylla
16
8 / 3 / 6
10,220
639
13,993
6,692
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 9
9,898
619
6,881
13,604
12,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
sam4soccer2
Mercury
17
3 / 2 / 6
10,036
627
7,955
11,585
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
12
Kills
24
24
Deaths
12
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
BennyQ
Artemis
5
3
3
2.17
W
Cu Chulainn
BigDaddyBaccus
Cu Chulainn
6
2
2
3.5
L
Sylvanus
ChinFu
Sylvanus
0
5
8
0.8
L
Janus
GIobe
Janus
2
2
2
1.5
W
Scylla
Hurriwind
Scylla
8
3
6
3.67
W
2
2
9
3.25
L
Apollo
Meztilini
Apollo
3
7
2
0.57
L
Thanatos
Valо
Thanatos
1
6
3
0.42
L
Fenrir
pucmm
Fenrir
6
4
4
2
W
Mercury
sam4soccer2
Mercury
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,855
Damage
48,835
64,526
Taken
50,615
34,419
Mitigated
30,877
23,543
Healing
17,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BennyQ
Artemis
10,844
7,012
0
4,198
11,322
4,282
595
3,858
7,407
0
76,399
W
Cu Chulainn
BigDaddyBaccus
Cu Chulainn
9,162
2,472
0
2,780
7,412
6,673
1,801
1,064
6,348
11,518
68,298
L
Sylvanus
ChinFu
Sylvanus
5,677
1,437
2,446
6,262
16,488
12,089
0
5,297
11,005
20,173
0
L
Janus
GIobe
Janus
7,389
443
0
729
8,986
3,367
0
3,865
4,973
78,538
0
W
Scylla
Hurriwind
Scylla
13,993
1,662
0
876
6,692
2,166
1,290
1,813
4,849
64,477
0
W
6,881
1,540
0
4,782
13,604
12,344
170
5,910
7,526
21,379
0
L
Apollo
Meztilini
Apollo
7,666
4,497
0
2,949
14,251
5,203
582
2,963
11,188
0
59,479
L
Thanatos
Valо
Thanatos
3,780
1,166
0
8,241
11,348
8,253
0
2,662
8,623
3,415
43,526
L
Fenrir
pucmm
Fenrir
5,343
1,019
0
2,916
13,453
5,507
0
6,741
6,584
0
36,791
W
Mercury
sam4soccer2
Mercury
7,955
3,122
0
4,436
11,585
5,412
546
2,403
9,088
0
81,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,079
Gold Earned
51,938
474
Minions Killed
557
0
Camps Cleared
0
1,597,054
Distance Traveled
1,665,767
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,574
661
139
9
0
295,193
3
W
Cu Chulainn
11,210
701
146
9
0
339,974
3
L
Sylvanus
7,489
468
18
1
0
288,296
7
L
Janus
9,188
574
174
11
0
373,742
4
W
Scylla
10,220
639
110
7
0
318,799
7
W
Fafnir
9,898
619
17
1
0
337,065
6
L
Apollo
8,901
556
121
8
0
266,969
3
L
Thanatos
8,513
532
104
7
0
298,032
0
L
Fenrir
8,988
562
57
4
0
370,015
4
W
Mercury
10,036
627
145
9
0
374,736
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role