Player Matchup

Chronos
Chronos
CIoud
Chronos
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,390 Elo+
Party 1
King Arthur
King Arthur
MrOixo
King Arthur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,390 Elo+
Party 1
Ymir
Ymir
Yeekzs
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,415 Elo+
Solo
Team Averages
Level 59
1,500 SR
1,398 Elo+

VS

Team Averages
Level 81
1,625 SR
1,679 Elo+
Kuzenbo
Kuzenbo
Fitri112
Kuzenbo
Level 89
God Stats
5W - 3L
1,875 SR
Queue Stats
229W - 138L
1,756 Elo+
Party 2
Thanatos
Thanatos
Magtri
Thanatos
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
57W - 45L
1,828 Elo+
Party 2
Ullr
Ullr
TheAzteckLA
Ullr
Level 129
God Stats
12W - 11L
1,500 SR
Queue Stats
142W - 137L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CIoud
Chronos
18
9 / 3 / 4
14,495
690
20,548
16,051
8,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
MrOixo
King Arthur
17
4 / 5 / 7
13,093
623
15,524
17,036
19,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
Yeekzs
Ymir
15
2 / 5 / 8
12,967
617
6,138
13,935
8,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fitri112
Kuzenbo
15
6 / 3 / 7
13,775
656
12,430
22,601
38,513
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
Magtri
Thanatos
16
5 / 7 / 6
13,100
624
8,664
14,603
8,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
2 / 5 / 7
12,976
618
15,100
14,235
6,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
15
Kills
13
13
Deaths
15
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chronos
CIoud
Chronos
9
3
4
3.67
L
Kuzenbo
Fitri112
Kuzenbo
6
3
7
3.17
L
Thanatos
Magtri
Thanatos
5
7
6
1.14
W
King Arthur
MrOixo
King Arthur
4
5
7
1.5
L
2
5
7
1.1
W
Ymir
Yeekzs
Ymir
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,210
Damage
36,194
47,022
Taken
51,439
35,940
Mitigated
53,167
7,425
Healing
8,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
CIoud
Chronos
20,548
10,971
0
4,031
16,051
8,301
1,736
5,207
10,844
93,998
0
L
Kuzenbo
Fitri112
Kuzenbo
12,430
4,717
0
1,687
22,601
38,513
384
12,660
9,941
34,410
0
L
Thanatos
Magtri
Thanatos
8,664
3,409
0
5,913
14,603
8,560
303
8,973
5,630
898
39,710
W
King Arthur
MrOixo
King Arthur
15,524
2,170
0
1,673
17,036
19,592
327
4,966
12,070
0
50,619
L
15,100
8,073
0
554
14,235
6,094
1,303
5,133
8,828
0
80,139
W
Ymir
Yeekzs
Ymir
6,138
843
0
1,721
13,935
8,047
320
2,719
11,216
40,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,555
Gold Earned
39,851
229
Minions Killed
214
0
Camps Cleared
0
1,074,537
Distance Traveled
1,082,304
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
14,495
690
115
5
0
354,831
3
L
Kuzenbo
13,775
656
31
1
0
378,689
2
L
Thanatos
13,100
624
64
3
0
352,185
0
W
King Arthur
13,093
623
55
3
0
381,671
2
L
Ullr
12,976
618
119
6
0
351,430
3
W
Ymir
12,967
617
59
3
0
338,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role