Player Matchup

Apollo
Apollo
LegendOfDaAppex
Apollo
Level 127
God Stats
7W - 8L
1,712 SR
Queue Stats
326W - 291L
1,646 Elo+
Party 1
Vulcan
Vulcan
PotatoBaiter247
Vulcan
Level 134
God Stats
3W - 2L
1,500 SR
Queue Stats
178W - 133L
1,676 Elo+
Party 1
Cthulhu
Cthulhu
REDDEATH9955
Cthulhu
Level 51
God Stats
1W - 7L
1,298 SR
Queue Stats
108W - 130L
1,481 Elo+
Solo
Pele
Pele
idc1125
Pele
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 50L
1,531 Elo+
Solo
Ymir
Ymir
xlika
Ymir
Level 120
God Stats
2W - 1L
1,735 SR
Queue Stats
86W - 69L
1,666 Elo+
Party 1
Team Averages
Level 118
1,549 SR
1,600 Elo+

VS

Team Averages
Level 127
1,563 SR
1,561 Elo+
Neith
Neith
BallWithMyBruhs
Neith
Level 157
God Stats
6W - 5L
1,521 SR
Queue Stats
173W - 180L
1,552 Elo+
Party 2
Geb
Geb
ItsReallyRed
Geb
Level 104
God Stats
4W - 1L
1,696 SR
Queue Stats
5W - 8L
1,461 Elo+
Party 2
Janus
Janus
Obsul
Janus
Level 153
God Stats
11W - 8L
1,603 SR
Queue Stats
139W - 151L
1,523 Elo+
Party 2
Sun Wukong
Sun Wukong
Smeagle_918
Sun Wukong
Level 124
God Stats
6W - 5L
1,298 SR
Queue Stats
390W - 346L
1,642 Elo+
Solo
Hun Batz
Hun Batz
Super Fenner
Hun Batz
Level 99
God Stats
4W - 3L
1,696 SR
Queue Stats
40W - 38L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 2
7,387
435
2,362
11,472
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 6 / 1
7,141
420
5,623
8,326
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
REDDEATH9955
Cthulhu
9
1 / 8 / 2
6,526
384
854
12,076
6,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
idc1125
Pele
10
1 / 7 / 2
6,972
410
1,950
9,943
5,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
xlika
Ymir
13
1 / 9 / 0
7,805
459
2,099
16,684
8,916
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 10
11,055
650
11,785
7,557
4,215
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 2 / 16
10,218
601
3,828
12,373
12,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Obsul
Janus
18
13 / 0 / 10
11,583
681
11,328
6,792
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Smeagle_918
Sun Wukong
17
5 / 2 / 5
10,898
641
7,325
13,487
10,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
Super Fenner
Hun Batz
14
5 / 3 / 7
9,523
560
7,115
11,766
4,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
87
6
Kills
39
40
Deaths
7
7
Assists
48
Player
Kills
Deaths
Assists
KDA
W
10
0
10
15
W
6
2
16
7
L
1
10
2
0.2
W
Janus
Obsul
Janus
13
0
10
18
L
2
6
1
0.42
L
Cthulhu
REDDEATH9955
Cthulhu
1
8
2
0.25
W
Sun Wukong
Smeagle_918
Sun Wukong
5
2
5
3.75
W
Hun Batz
Super Fenner
Hun Batz
5
3
7
2.83
L
Pele
idc1125
Pele
1
7
2
0.29
L
Ymir
xlika
Ymir
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,888
Damage
41,381
58,501
Taken
51,975
27,598
Mitigated
34,865
5,376
Healing
15,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,785
6,560
0
3,337
7,557
4,215
4,891
1,292
6,189
0
71,316
W
3,828
471
0
1,706
12,373
12,229
462
1,399
10,920
13,795
0
L
2,362
1,186
0
764
11,472
3,094
0
3,349
8,019
0
23,931
W
Janus
Obsul
Janus
11,328
1,506
0
1,322
6,792
2,689
1,398
1,972
4,688
91,677
0
L
5,623
924
0
1,247
8,326
2,715
0
2,728
5,437
33,373
0
L
Cthulhu
REDDEATH9955
Cthulhu
854
87
0
816
12,076
6,918
0
4,285
7,515
8,729
0
W
Sun Wukong
Smeagle_918
Sun Wukong
7,325
2,890
0
6,098
13,487
10,928
2,577
2,371
10,846
0
68,427
W
Hun Batz
Super Fenner
Hun Batz
7,115
2,440
0
3,042
11,766
4,804
720
995
10,707
0
50,580
L
Pele
idc1125
Pele
1,950
427
0
1,225
9,943
5,955
0
1,979
7,803
4,058
25,467
L
Ymir
xlika
Ymir
2,099
453
0
1,324
16,684
8,916
0
2,384
14,176
45,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
53,277
264
Minions Killed
527
0
Camps Cleared
0
1,221,870
Distance Traveled
1,587,653
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,055
650
121
7
0
300,212
6
W
Geb
10,218
601
15
1
0
326,669
6
L
Apollo
7,387
435
51
3
0
247,181
1
W
Janus
11,583
681
171
10
0
344,910
3
L
Vulcan
7,141
420
44
3
0
262,215
2
L
Cthulhu
6,526
384
12
1
0
174,055
0
W
Sun Wukong
10,898
641
138
8
0
276,363
0
W
Hun Batz
9,523
560
82
5
0
339,499
1
L
Pele
6,972
410
67
4
0
240,413
1
L
Ymir
7,805
459
90
5
0
298,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role