Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
FTNashi
Jormungandr
Level 118
God Stats
2W - 1L
1,798 SR
Queue Stats
229W - 179L
1,515 Elo+
Party 1
Vulcan
Vulcan
xHelluhDorkee
Vulcan
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,513 Elo+
Party 1
Team Averages
Level 111
1,599 SR
1,509 Elo+

VS

Team Averages
Level 106
1,604 SR
1,520 Elo+
Vamana
Vamana
CROOKEDPICKLEjr
Vamana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,487 Elo+
Solo
Scylla
Scylla
HotOblivion
Scylla
Level 107
God Stats
6W - 7L
1,500 SR
Queue Stats
120W - 145L
1,500 Elo+
Solo
Hachiman
Hachiman
WhiteHammer330
Hachiman
Level 105
God Stats
9W - 11L
1,813 SR
Queue Stats
287W - 222L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 1 / 8
8,320
756
7,676
6,886
2,326
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
FTNashi
Jormungandr
11
2 / 3 / 7
8,579
780
6,715
11,857
6,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 2 / 4
8,844
804
9,733
6,827
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 2
7,760
705
7,133
11,946
6,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
10
0 / 4 / 4
7,084
644
3,104
6,982
2,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
12
3 / 2 / 2
8,247
750
8,662
9,974
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
6
6
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
8
7
L
3
5
2
0.8
W
Jormungandr
FTNashi
Jormungandr
2
3
7
1.83
L
Scylla
0
4
4
0.5
L
Hachiman
3
2
2
2
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
18,899
25,570
Taken
28,902
11,180
Mitigated
12,692
4,466
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,676
2,874
0
2,531
6,886
2,326
819
1,549
5,337
0
32,534
L
7,133
3,667
0
1,379
11,946
6,456
54
5,497
6,258
2,173
21,230
W
Jormungandr
FTNashi
Jormungandr
6,715
1,682
0
510
11,857
6,340
14
1,467
10,390
27,890
0
L
Scylla
3,104
275
147
707
6,982
2,010
0
3,900
2,990
26,169
0
L
Hachiman
8,662
5,067
0
1,983
9,974
4,226
0
6,589
3,138
3,257
31,073
W
9,733
2,846
0
1,425
6,827
2,514
288
1,523
5,304
31,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,743
Gold Earned
23,091
134
Minions Killed
144
0
Camps Cleared
0
640,611
Distance Traveled
595,105
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,320
756
35
3
0
222,099
0
L
Vamana
7,760
705
33
3
0
203,719
1
W
Jormungandr
8,579
780
40
4
0
201,992
1
L
Scylla
7,084
644
46
4
0
189,222
1
L
Hachiman
8,247
750
65
6
0
202,164
2
W
Vulcan
8,844
804
59
5
0
216,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role