Player Matchup

Mercury
Mercury
Albertrair
Mercury
Level 26
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tyr
Tyr
Bunkeros
Tyr
Level 41
God Stats
6W - 4L
1,718 SR
Queue Stats
12W - 12L
1,541 Elo+
Party 2
Ra
Ra
GMCV
Ra
Level 120
God Stats
3W - 6L
1,263 SR
Queue Stats
144W - 118L
1,526 Elo+
Party 3
Cthulhu
Cthulhu
buckcommander71
Cthulhu
Level 25
God Stats
2W - 3L
1,285 SR
Queue Stats
147W - 146L
1,367 Elo+
Party 3
Set
Set
xX8Trickster8Xx
Set
Level 127
God Stats
1W - 6L
1,500 SR
Queue Stats
40W - 66L
1,528 Elo+
Party 3
Team Averages
Level 68
1,464 SR
1,492 Elo+

VS

Team Averages
Level 66
1,574 SR
1,635 Elo+
Fenrir
Fenrir
Asusake
Fenrir
Level 29
God Stats
5W - 3L
1,523 SR
Queue Stats
134W - 70L
1,649 Elo+
Party 1
Ra
Ra
Duckbutter64
Ra
Level 59
God Stats
15W - 8L
1,630 SR
Queue Stats
74W - 45L
1,596 Elo+
Party 1
Aphrodite
Aphrodite
Purplecrazyman
Aphrodite
Level 61
God Stats
6W - 3L
1,500 SR
Queue Stats
13W - 6L
1,782 Elo+
Party 1
Chaac
Chaac
ayan2200
Chaac
Level 45
God Stats
2W - 1L
1,715 SR
Queue Stats
49W - 48L
1,529 Elo+
Solo
Cupid
Cupid
digorow
Cupid
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 114L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Albertrair
Mercury
18
3 / 10 / 5
12,105
448
10,733
20,296
9,123
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 5 / 2
11,425
423
16,529
28,425
31,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
GMCV
Ra
20
7 / 4 / 9
13,644
505
23,688
19,320
10,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 5 / 8
11,402
422
9,820
28,904
40,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 7 / 7
13,694
507
19,289
28,212
16,056
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asusake
Fenrir
20
8 / 3 / 10
15,823
586
18,577
30,443
17,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
7 / 8 / 6
13,677
507
14,640
18,886
8,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
Purplecrazyman
Aphrodite
20
3 / 4 / 12
14,565
539
7,305
18,409
9,298
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ayan2200
Chaac
19
2 / 5 / 12
13,525
501
19,145
30,152
29,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
digorow
Cupid
20
11 / 6 / 7
15,645
579
37,599
33,388
19,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
78
24
Kills
31
31
Deaths
26
31
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mercury
Albertrair
Mercury
3
10
5
0.55
W
Fenrir
Asusake
Fenrir
8
3
10
4.33
L
4
5
2
1
W
7
8
6
1.25
L
Ra
GMCV
Ra
7
4
9
2.88
W
Aphrodite
Purplecrazyman
Aphrodite
3
4
12
2.25
W
Chaac
ayan2200
Chaac
2
5
12
1.6
L
3
5
8
1.4
W
Cupid
digorow
Cupid
11
6
7
2.42
L
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,059
Damage
97,266
125,157
Taken
131,278
107,662
Mitigated
83,844
33,656
Healing
67,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Albertrair
Mercury
10,733
7,978
0
0
20,296
9,123
754
5,250
15,046
0
58,330
W
Fenrir
Asusake
Fenrir
18,577
5,076
460
15,261
30,443
17,460
1,064
7,066
23,203
0
145,510
L
16,529
4,260
0
8,693
28,425
31,110
0
2,070
26,355
0
60,034
W
14,640
833
3,119
4,769
18,886
8,180
203
2,796
16,038
83,259
0
L
Ra
GMCV
Ra
23,688
1,193
5,890
8,756
19,320
10,739
562
3,495
15,825
114,392
0
W
Aphrodite
Purplecrazyman
Aphrodite
7,305
1,119
6,295
9,922
18,409
9,298
327
8,040
10,069
69,334
0
W
Chaac
ayan2200
Chaac
19,145
3,352
0
11,220
30,152
29,040
497
6,953
22,977
0
69,691
L
9,820
354
52
1,686
28,904
40,634
152
7,181
21,723
32,834
0
W
Cupid
digorow
Cupid
37,599
18,697
1,259
15,492
33,388
19,866
4,672
11,600
21,458
13,001
140,646
L
19,289
6,282
0
8,579
28,212
16,056
106
6,281
21,931
0
121,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,270
Gold Earned
73,235
576
Minions Killed
700
0
Camps Cleared
0
2,540,666
Distance Traveled
2,595,392
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,105
448
93
3
0
493,452
0
W
Fenrir
15,823
586
190
7
0
516,671
3
L
Tyr
11,425
423
98
4
0
506,080
2
W
Ra
13,677
507
119
4
0
498,787
2
L
Ra
13,644
505
188
7
0
557,655
5
W
Aphrodite
14,565
539
105
4
0
555,854
2
W
Chaac
13,525
501
105
4
0
511,477
7
L
Cthulhu
11,402
422
42
2
0
496,631
4
W
Cupid
15,645
579
181
7
0
512,603
3
L
Set
13,694
507
155
6
0
486,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role