Player Matchup

Artio
Artio
Kurai_Akuma01
Artio
Level 109
God Stats
17W - 10L
1,538 SR
Queue Stats
225W - 196L
1,612 Elo+
Party 1
Janus
Janus
Kuroi_Kenshi02
Janus
Level 89
God Stats
15W - 14L
1,665 SR
Queue Stats
108W - 108L
1,595 Elo+
Party 1
Jormungandr
Jormungandr
MGF_Ray_28_
Jormungandr
Level 19
God Stats
2W - 0L
1,721 SR
Queue Stats
2W - 1L
1,455 Elo+
Party 2
Hachiman
Hachiman
Mebol1893
Hachiman
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
324W - 323L
1,606 Elo+
Party 1
Ao Kuang
Ao Kuang
not_comabt35
Ao Kuang
Level 75
God Stats
2W - 1L
1,209 SR
Queue Stats
3W - 1L
1,542 Elo+
Party 2
Team Averages
Level 90
1,527 SR
1,562 Elo+

VS

Team Averages
Level 73
1,549 SR
1,528 Elo+
Bellona
Bellona
HisQueenxz
Bellona
Level 80
God Stats
1W - 1L
1,743 SR
Queue Stats
134W - 133L
1,616 Elo+
Solo
Nu Wa
Nu Wa
Jager_Heksen
Nu Wa
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 192L
1,445 Elo+
Solo
Camazotz
Camazotz
Motorola_706
Camazotz
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 28L
1,512 Elo+
Solo
Danzaburou
Danzaburou
xWonaby
Danzaburou
Level 114
God Stats
2W - 3L
1,338 SR
Queue Stats
219W - 194L
1,507 Elo+
Solo
Yemoja
Yemoja
xoxAmbeRxox
Yemoja
Level 86
God Stats
5W - 3L
1,665 SR
Queue Stats
18W - 19L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
9,811
545
12,491
20,586
13,934
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 0 / 4
10,276
571
5,495
5,944
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
MGF_Ray_28_
Jormungandr
13
1 / 5 / 2
7,660
426
4,529
12,516
6,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Mebol1893
Hachiman
15
0 / 1 / 3
8,387
466
4,557
16,817
4,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
not_comabt35
Ao Kuang
15
4 / 3 / 3
9,485
527
6,575
15,830
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HisQueenxz
Bellona
12
1 / 5 / 1
7,610
423
6,899
11,996
11,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 2
8,578
477
12,773
9,575
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Motorola_706
Camazotz
9
0 / 4 / 2
6,702
372
3,066
9,836
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
xWonaby
Danzaburou
15
6 / 2 / 1
9,765
543
10,998
10,137
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
15
1 / 1 / 4
9,267
515
4,966
9,635
5,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
10
10
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
HisQueenxz
Bellona
1
5
1
0.3
L
2
2
2
1.5
W
6
1
3
7.5
W
3
0
4
5
W
Jormungandr
MGF_Ray_28_
Jormungandr
1
5
2
0.4
W
Hachiman
Mebol1893
Hachiman
0
1
3
1.5
L
Camazotz
Motorola_706
Camazotz
0
4
2
0.25
W
Ao Kuang
not_comabt35
Ao Kuang
4
3
3
1.83
L
Danzaburou
xWonaby
Danzaburou
6
2
1
3.25
L
Yemoja
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
38,702
71,693
Taken
51,179
33,181
Mitigated
28,311
37,269
Healing
17,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
HisQueenxz
Bellona
6,899
2,390
0
2,924
11,996
11,705
0
8,960
2,994
4,034
27,350
L
12,773
1,345
0
2,673
9,575
3,296
0
7,082
2,271
52,623
0
W
12,491
2,405
432
12,109
20,586
13,934
114
3,054
17,368
61,167
0
W
5,495
88
0
1,666
5,944
1,990
827
2,559
3,045
68,043
0
W
Jormungandr
MGF_Ray_28_
Jormungandr
4,529
1,107
0
2,302
12,516
6,542
224
4,150
8,064
30,485
0
W
Hachiman
Mebol1893
Hachiman
4,557
1,182
0
10,526
16,817
4,883
462
4,800
11,711
0
67,732
L
Camazotz
Motorola_706
Camazotz
3,066
1,209
0
4,161
9,836
2,849
0
3,736
6,050
0
28,620
W
Ao Kuang
not_comabt35
Ao Kuang
6,575
696
0
10,234
15,830
5,832
291
3,486
12,040
61,197
0
L
Danzaburou
xWonaby
Danzaburou
10,998
5,496
0
4,062
10,137
5,334
2,222
4,937
5,163
6,031
60,255
L
Yemoja
4,966
423
1,615
1,668
9,635
5,127
0
3,988
5,611
40,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,619
Gold Earned
41,922
527
Minions Killed
394
0
Camps Cleared
0
1,770,334
Distance Traveled
1,512,309
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,610
423
63
4
0
277,221
0
L
Nu Wa
8,578
477
94
5
0
324,892
0
W
Artio
9,811
545
108
6
0
367,804
3
W
Janus
10,276
571
151
8
0
370,359
4
W
Jormungandr
7,660
426
53
3
0
350,629
0
W
Hachiman
8,387
466
97
5
0
302,949
6
L
Camazotz
6,702
372
56
3
0
234,973
0
W
Ao Kuang
9,485
527
118
7
0
378,593
1
L
Danzaburou
9,765
543
109
6
0
313,233
0
L
Yemoja
9,267
515
72
4
0
361,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role