Player Matchup

Cerberus
Cerberus
Platinum II
Acr1st
Cerberus
Platinum II
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
219W - 198L
2,065 MMR
Party 2
The Morrigan
The Morrigan
Diamond IV
Alertt
The Morrigan
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
BadBµnny
Ymir
Platinum IV
Level 158
God Stats
3W - 4L
1,635 SR
Queue Stats
20W - 12L
2,049 MMR
Solo
Izanami
Izanami
Platinum III
LegendaryVin
Izanami
Platinum III
Level 160
God Stats
107W - 63L
1,985 SR
Queue Stats
351W - 300L
2,150 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
LordFire4
Ne Zha
Diamond IV
Level 160
God Stats
16W - 19L
1,309 SR
Queue Stats
540W - 489L
2,215 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,586 SR
1,996 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,645 SR
2,144 MMR
Apollo
Apollo
Grandmaster
BMBobby420
Apollo
Grandmaster
Level 160
God Stats
36W - 19L
1,927 SR
Queue Stats
441W - 312L
2,570 MMR
Solo
Merlin
Merlin
Diamond V
BennyQ
Merlin
Diamond V
Level 160
God Stats
52W - 32L
1,735 SR
Queue Stats
552W - 427L
1,979 MMR
Party 3
Mercury
Mercury
Diamond V
GamerFletch
Mercury
Diamond V
Level 160
God Stats
2W - 1L
1,519 SR
Queue Stats
624W - 611L
2,062 MMR
Party 1
Fafnir
Fafnir
Platinum I
INEEDYOUtostfu
Fafnir
Platinum I
Level 108
God Stats
6W - 3L
1,701 SR
Queue Stats
98W - 61L
2,057 MMR
Party 3
Tyr
Tyr
Diamond V
KrackedChimp
Tyr
Diamond V
Level 159
God Stats
11W - 12L
1,343 SR
Queue Stats
290W - 300L
2,049 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Acr1st
Cerberus
12
1 / 7 / 0
7,979
469
6,379
14,402
10,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
Alertt
The Morrigan
13
0 / 4 / 0
8,183
481
3,987
8,195
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
2 / 5 / 2
9,273
545
10,764
15,985
16,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
LegendaryVin
Izanami
16
0 / 5 / 0
9,700
571
7,366
10,586
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
LordFire4
Ne Zha
15
1 / 4 / 1
8,799
518
3,152
14,735
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
DanzaburouErlang ShenPersephoneJanusScylla

VS

Bans
SetNu WaThothNemesisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BMBobby420
Apollo
19
12 / 0 / 5
12,326
725
11,489
9,099
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
BennyQ
Merlin
20
4 / 1 / 7
12,152
715
14,405
8,900
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
GamerFletch
Mercury
16
6 / 1 / 7
10,167
598
5,372
11,104
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 15
10,797
635
6,797
11,681
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 3 / 7
10,153
597
8,573
18,427
14,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
4
Kills
25
25
Deaths
5
3
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Acr1st
Cerberus
1
7
0
0.14
L
The Morrigan
Alertt
The Morrigan
0
4
0
0
W
Apollo
BMBobby420
Apollo
12
0
5
14.5
L
Ymir
2
5
2
0.6
W
Merlin
BennyQ
Merlin
4
1
7
7.5
W
Mercury
GamerFletch
Mercury
6
1
7
9.5
W
2
0
15
9.5
W
1
3
7
1.5
L
Izanami
LegendaryVin
Izanami
0
5
0
0
L
Ne Zha
LordFire4
Ne Zha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,648
Damage
46,636
63,903
Taken
59,211
41,969
Mitigated
39,505
14,793
Healing
25,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Acr1st
Cerberus
6,379
94
0
3,950
14,402
10,883
0
7,005
7,168
29,492
0
L
The Morrigan
Alertt
The Morrigan
3,987
316
0
1,360
8,195
2,713
0
2,787
5,104
59,078
1,383
W
Apollo
BMBobby420
Apollo
11,489
7,014
0
4,708
9,099
5,885
5,006
1,634
7,465
5,329
83,665
L
Ymir
10,764
3,632
0
3,747
15,985
16,626
0
3,143
12,142
58,141
0
W
Merlin
BennyQ
Merlin
14,405
1,057
0
3,015
8,900
3,714
1,221
2,901
5,999
112,133
0
W
Mercury
GamerFletch
Mercury
5,372
1,816
0
4,591
11,104
3,974
1,476
2,297
8,807
0
68,667
W
6,797
1,325
0
4,932
11,681
11,912
869
4,272
7,403
27,233
0
W
8,573
3,432
0
8,711
18,427
14,020
891
10,640
7,787
0
61,021
L
Izanami
LegendaryVin
Izanami
7,366
4,361
0
630
10,586
5,178
2,784
3,932
6,620
4,442
80,563
L
Ne Zha
LordFire4
Ne Zha
3,152
812
0
5,106
14,735
6,569
0
3,953
10,608
0
57,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,934
Gold Earned
55,595
567
Minions Killed
633
0
Camps Cleared
0
1,641,949
Distance Traveled
1,817,804
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,979
469
68
4
0
351,333
3
L
The Morrigan
8,183
481
123
7
0
316,894
10
W
Apollo
12,326
725
177
10
0
372,357
4
L
Ymir
9,273
545
101
6
0
291,305
5
W
Merlin
12,152
715
215
13
0
344,258
4
W
Mercury
10,167
598
113
7
0
394,577
7
W
Fafnir
10,797
635
19
1
0
357,935
7
W
Tyr
10,153
597
109
6
0
348,677
4
L
Izanami
9,700
571
152
9
0
325,385
9
L
Ne Zha
8,799
518
123
7
0
357,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role