Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
LUV_Sanguine
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 252L
1,498 Elo+
Party 2
Tyr
Tyr
Pail_Snow
Tyr
Level 126
God Stats
5W - 4L
1,480 SR
Queue Stats
196W - 217L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
Pancakes6413
Nu Wa
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 219L
1,496 Elo+
Party 2
Ymir
Ymir
What-It-Do--Baby
Ymir
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 205L
1,432 Elo+
Party 2
Team Averages
Level 113
1,496 SR
1,482 Elo+

VS

Team Averages
Level 123
1,519 SR
1,567 Elo+
Kukulkan
Kukulkan
BlackWater Nk
Kukulkan
Level 152
God Stats
8W - 8L
1,480 SR
Queue Stats
194W - 188L
1,449 Elo+
Party 1
Chaac
Chaac
Bluebodies
Chaac
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,752 Elo+
Party 1
Danzaburou
Danzaburou
Carnage Nk
Danzaburou
Level 123
God Stats
21W - 4L
1,790 SR
Queue Stats
559W - 536L
1,510 Elo+
Party 1
Chronos
Chronos
FLEXACUTION7
Chronos
Level 143
God Stats
1W - 1L
1,325 SR
Queue Stats
32W - 34L
1,492 Elo+
Party 3
Erlang Shen
Erlang Shen
VinylicChip6866
Erlang Shen
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 24L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 2 / 2
5,850
450
5,126
8,984
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
1 / 3 / 2
5,789
445
2,622
6,987
2,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 4 / 1
7,231
556
6,253
10,512
6,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 3 / 3
6,299
485
4,688
5,472
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 2
6,698
515
5,292
8,732
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlackWater Nk
Kukulkan
13
4 / 0 / 5
7,333
564
5,908
3,985
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
10
1 / 0 / 5
6,488
499
1,971
6,482
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Carnage Nk
Danzaburou
12
6 / 0 / 5
7,339
565
9,304
6,924
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
FLEXACUTION7
Chronos
10
0 / 4 / 3
5,964
459
4,681
9,068
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Erlang Shen
VinylicChip6866
Erlang Shen
15
3 / 2 / 1
8,806
677
8,071
10,107
5,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
6
Kills
14
14
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
2
2
1.5
W
Kukulkan
BlackWater Nk
Kukulkan
4
0
5
6.5
W
Chaac
1
0
5
3.5
W
Danzaburou
Carnage Nk
Danzaburou
6
0
5
8.5
W
Chronos
FLEXACUTION7
Chronos
0
4
3
0.38
L
Yemoja
1
3
2
0.67
L
1
4
1
0.38
L
0
3
3
0.5
W
Erlang Shen
VinylicChip6866
Erlang Shen
3
2
1
1.75
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,981
Damage
29,935
40,687
Taken
36,566
16,737
Mitigated
16,895
10,765
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,126
1,546
0
2,430
8,984
2,683
0
4,375
4,561
0
28,037
W
Kukulkan
BlackWater Nk
Kukulkan
5,908
582
0
549
3,985
1,418
180
1,909
1,928
43,530
0
W
Chaac
1,971
138
0
3,571
6,482
3,392
222
3,304
3,018
0
19,579
W
Danzaburou
Carnage Nk
Danzaburou
9,304
3,361
0
1,722
6,924
3,645
77
2,458
4,258
5,893
37,420
W
Chronos
FLEXACUTION7
Chronos
4,681
1,614
0
3,047
9,068
2,741
2,789
2,492
6,458
31,847
0
L
Yemoja
2,622
446
778
836
6,987
2,406
0
2,724
4,155
12,331
0
L
6,253
1,960
0
2,768
10,512
6,282
0
15
10,497
0
45,166
L
4,688
159
0
979
5,472
1,523
15
823
4,555
35,849
0
W
Erlang Shen
VinylicChip6866
Erlang Shen
8,071
4,402
0
5,134
10,107
5,699
0
1,717
8,302
0
55,755
L
5,292
617
0
2,974
8,732
3,843
0
2,752
5,879
45,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,867
Gold Earned
35,930
316
Minions Killed
368
0
Camps Cleared
0
1,212,348
Distance Traveled
1,242,953
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,850
450
47
4
0
227,718
0
W
Kukulkan
7,333
564
82
6
0
261,197
6
W
Chaac
6,488
499
31
2
0
269,368
2
W
Danzaburou
7,339
565
67
5
0
250,936
3
W
Chronos
5,964
459
61
5
0
221,735
1
L
Yemoja
5,789
445
17
1
0
230,134
4
L
Tyr
7,231
556
100
8
0
252,728
1
L
Nu Wa
6,299
485
78
6
0
257,157
1
W
Erlang Shen
8,806
677
127
10
0
239,717
1
L
Ymir
6,698
515
74
6
0
244,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role