Player Matchup

Serqet
Serqet
ChipsAndGuac
Serqet
Level 64
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 49L
1,433 Elo+
Party 2
Chernobog
Chernobog
DragonShotz
Chernobog
Level 129
God Stats
2W - 1L
1,311 SR
Queue Stats
111W - 102L
1,433 Elo+
Party 2
Khepri
Khepri
DragonsSpit
Khepri
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 55L
1,433 Elo+
Party 2
Discordia
Discordia
FimmionHungwy
Discordia
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 27L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MIDLOKI4LIFE
Sun Wukong
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 150L
1,573 Elo+
Solo
Team Averages
Level 111
1,462 SR
1,474 Elo+

VS

Team Averages
Level 141
1,498 SR
1,523 Elo+
Sylvanus
Sylvanus
DankTankGank
Sylvanus
Level 141
God Stats
171W - 133L
1,572 SR
Queue Stats
285W - 251L
1,565 Elo+
Party 1
Tyr
Tyr
RCNW
Tyr
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 95L
1,524 Elo+
Party 1
Apollo
Apollo
RendingLight
Apollo
Level 143
God Stats
9W - 9L
1,419 SR
Queue Stats
138W - 117L
1,495 Elo+
Party 1
Aphrodite
Aphrodite
WesterlyToast
Aphrodite
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
bobdasemigreat
Arachne
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
128W - 104L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
7 / 4 / 5
11,320
539
7,428
15,998
8,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
DragonShotz
Chernobog
19
7 / 2 / 10
11,981
571
17,626
18,446
8,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
16
1 / 2 / 15
9,562
455
8,185
13,046
12,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
FimmionHungwy
Discordia
17
3 / 2 / 8
10,705
510
16,289
10,776
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
MIDLOKI4LIFE
Sun Wukong
18
8 / 4 / 5
11,500
548
18,693
18,036
21,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DankTankGank
Sylvanus
14
2 / 4 / 3
9,012
429
6,499
15,131
13,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyr
RCNW
Tyr
14
2 / 5 / 3
9,464
451
10,814
18,454
19,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
14
1 / 7 / 2
9,090
433
9,538
18,460
11,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
WesterlyToast
Aphrodite
15
1 / 4 / 3
9,778
466
6,952
16,290
6,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 6 / 3
11,035
525
15,050
21,724
9,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
26
Kills
13
14
Deaths
26
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
7
4
5
2.38
L
Sylvanus
DankTankGank
Sylvanus
2
4
3
0.88
W
Chernobog
DragonShotz
Chernobog
7
2
10
6
W
Khepri
1
2
15
4.25
W
Discordia
FimmionHungwy
Discordia
3
2
8
3.5
W
Sun Wukong
MIDLOKI4LIFE
Sun Wukong
8
4
5
2.63
L
Tyr
RCNW
Tyr
2
5
3
0.7
L
Apollo
1
7
2
0.29
L
Aphrodite
WesterlyToast
Aphrodite
1
4
3
0.63
L
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,221
Damage
48,853
76,302
Taken
90,059
55,246
Mitigated
60,766
26,803
Healing
36,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
7,428
1,281
0
4,967
15,998
8,307
782
1,614
14,284
0
63,825
L
Sylvanus
DankTankGank
Sylvanus
6,499
1,857
4,208
4,106
15,131
13,931
0
6,781
8,107
35,680
0
W
Chernobog
DragonShotz
Chernobog
17,626
10,016
0
11,809
18,446
8,560
1,806
3,415
15,008
0
99,878
W
Khepri
8,185
691
506
1,312
13,046
12,402
313
3,240
9,798
40,255
0
W
Discordia
FimmionHungwy
Discordia
16,289
1,310
354
3,001
10,776
4,734
1,685
1,580
9,128
84,483
0
W
Sun Wukong
MIDLOKI4LIFE
Sun Wukong
18,693
4,835
0
4,854
18,036
21,243
0
4,345
13,368
3,122
61,461
L
Tyr
RCNW
Tyr
10,814
735
0
6,028
18,454
19,340
820
4,371
13,768
0
48,697
L
Apollo
9,538
4,745
0
3,250
18,460
11,239
754
1,863
16,070
4,287
46,316
L
Aphrodite
WesterlyToast
Aphrodite
6,952
486
4,291
7,906
16,290
6,666
1,280
3,044
12,853
73,243
0
L
15,050
10,860
0
6,597
21,724
9,590
492
7,978
12,959
0
61,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,068
Gold Earned
48,379
554
Minions Killed
499
0
Camps Cleared
0
2,014,753
Distance Traveled
1,927,950
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,320
539
118
6
0
425,118
4
L
Sylvanus
9,012
429
54
3
0
374,674
10
W
Chernobog
11,981
571
149
7
0
381,411
6
W
Khepri
9,562
455
53
3
0
398,347
7
W
Discordia
10,705
510
138
7
0
404,389
8
W
Sun Wukong
11,500
548
96
5
0
405,488
1
L
Tyr
9,464
451
104
5
0
395,664
3
L
Apollo
9,090
433
105
5
0
383,769
3
L
Aphrodite
9,778
466
137
7
0
381,294
4
L
Arachne
11,035
525
99
5
0
392,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role