Player Matchup

Thanatos
Thanatos
Achxrv
Thanatos
Level 96
God Stats
0W - 3L
1,285 SR
Queue Stats
28W - 36L
1,225 Elo+
Party 2
Scylla
Scylla
MrSake
Scylla
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 120L
1,682 Elo+
Party 3
Yemoja
Yemoja
NicxlasAx
Yemoja
Level 32
God Stats
1W - 1L
1,748 SR
Queue Stats
67W - 78L
1,613 Elo+
Party 3
Cernunnos
Cernunnos
Ochxrv
Cernunnos
Level 63
God Stats
1W - 2L
1,467 SR
Queue Stats
7W - 13L
1,374 Elo+
Party 2
Osiris
Osiris
finallyFREE2015
Osiris
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 19L
1,437 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,466 Elo+

VS

Team Averages
Level 100
1,543 SR
1,428 Elo+
Scylla
Scylla
FoxxyPoison
Scylla
Level 155
God Stats
7W - 5L
1,807 SR
Queue Stats
48W - 52L
1,425 Elo+
Party 1
Medusa
Medusa
HeyHiccup
Medusa
Level 63
God Stats
3W - 4L
1,431 SR
Queue Stats
205W - 204L
1,455 Elo+
Solo
Athena
Athena
N1elite
Athena
Level 66
God Stats
3W - 1L
1,302 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PieRatKing
Tsukuyomi
Level 147
God Stats
4W - 1L
1,859 SR
Queue Stats
69W - 67L
1,410 Elo+
Party 1
Bellona
Bellona
WTGShadow
Bellona
Level 68
God Stats
1W - 2L
1,314 SR
Queue Stats
50W - 50L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Achxrv
Thanatos
8
1 / 4 / 1
5,107
511
1,205
7,618
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
MrSake
Scylla
10
2 / 0 / 2
5,829
583
2,622
3,686
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
NicxlasAx
Yemoja
7
1 / 0 / 2
4,844
484
2,604
4,639
1,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
Ochxrv
Cernunnos
7
0 / 3 / 2
4,364
436
4,902
6,591
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 0
4,600
460
1,663
5,932
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
3 / 0 / 1
6,961
696
3,867
2,348
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
HeyHiccup
Medusa
8
1 / 2 / 2
4,997
500
3,049
6,535
1,820
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
N1elite
Athena
8
1 / 2 / 1
5,111
511
3,942
6,350
2,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
PieRatKing
Tsukuyomi
11
3 / 0 / 2
6,212
621
4,240
3,251
1,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
WTGShadow
Bellona
12
4 / 0 / 2
6,615
662
3,370
4,607
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
4
Kills
12
12
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Achxrv
Thanatos
1
4
1
0.38
W
Scylla
3
0
1
3.5
W
Medusa
HeyHiccup
Medusa
1
2
2
1
L
Scylla
MrSake
Scylla
2
0
2
3
W
Athena
N1elite
Athena
1
2
1
0.75
L
Yemoja
NicxlasAx
Yemoja
1
0
2
2
L
Cernunnos
Ochxrv
Cernunnos
0
3
2
0.33
W
Tsukuyomi
PieRatKing
Tsukuyomi
3
0
2
4
W
Bellona
WTGShadow
Bellona
4
0
2
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,996
Damage
18,468
28,466
Taken
23,091
12,081
Mitigated
11,169
11,075
Healing
6,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Achxrv
Thanatos
1,205
356
0
5,659
7,618
2,155
0
1,634
5,864
0
25,019
W
Scylla
3,867
652
0
1,535
2,348
679
1,204
457
1,877
40,703
0
W
Medusa
HeyHiccup
Medusa
3,049
1,094
0
1,358
6,535
1,820
0
2,509
3,951
0
21,769
L
Scylla
MrSake
Scylla
2,622
366
0
2,021
3,686
824
0
1,123
2,447
28,581
0
W
Athena
N1elite
Athena
3,942
2,355
381
1,599
6,350
2,913
0
1,606
4,704
9,956
0
L
Yemoja
NicxlasAx
Yemoja
2,604
301
409
1,346
4,639
1,833
0
2,118
2,479
9,040
0
L
Cernunnos
Ochxrv
Cernunnos
4,902
1,642
0
1,360
6,591
1,849
108
2,843
3,706
0
22,115
W
Tsukuyomi
PieRatKing
Tsukuyomi
4,240
1,213
0
1,390
3,251
1,884
519
160
3,091
0
26,415
W
Bellona
WTGShadow
Bellona
3,370
1,235
0
386
4,607
3,873
598
502
4,074
8,264
30,351
L
1,663
800
0
280
5,932
5,420
0
40
5,636
2,586
15,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,744
Gold Earned
29,896
230
Minions Killed
265
0
Camps Cleared
0
855,499
Distance Traveled
971,024
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,107
511
54
5
0
172,805
5
W
Scylla
6,961
696
90
9
0
185,042
6
W
Medusa
4,997
500
36
4
0
164,196
1
L
Scylla
5,829
583
77
8
0
193,426
0
W
Athena
5,111
511
14
1
0
209,446
2
L
Yemoja
4,844
484
14
1
0
182,283
2
L
Cernunnos
4,364
436
42
4
0
170,442
3
W
Tsukuyomi
6,212
621
49
5
0
195,710
4
W
Bellona
6,615
662
76
8
0
216,630
4
L
Osiris
4,600
460
43
4
0
136,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role