Player Matchup

Neith
Neith
Anaximande
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,788 Elo+
Party 3
Anubis
Anubis
Microangelo
Anubis
Level 13
God Stats
8W - 8L
1,287 SR
Queue Stats
8W - 8L
1,227 Elo+
Party 3
Guan Yu
Guan Yu
Onokai1
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,278 Elo+
Party 1
Geb
Geb
godcusack
Geb
Level 27
God Stats
7W - 4L
1,755 SR
Queue Stats
10W - 8L
1,631 Elo+
Party 3
Da Ji
Da Ji
shadowlotusx
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,508 SR
1,485 Elo+

VS

Team Averages
Level 12
1,530 SR
1,481 Elo+
Ares
Ares
Anitabongit
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,359 Elo+
Party 2
Neith
Neith
DeadlyPup
Neith
Level 8
God Stats
2W - 5L
1,364 SR
Queue Stats
19W - 20L
1,391 Elo+
Party 2
Odin
Odin
Ruffntuff
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,792 Elo+
Solo
Bakasura
Bakasura
scroggness
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,505 Elo+
Solo
Ra
Ra
spyder110
Ra
Level 13
God Stats
1W - 2L
1,788 SR
Queue Stats
14W - 21L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 0 / 6
7,188
479
4,716
3,832
1,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
17
15 / 2 / 3
10,542
703
18,033
11,435
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Onokai1
Guan Yu
14
2 / 2 / 5
8,244
550
6,268
11,936
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 1 / 6
7,407
494
2,892
5,813
3,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
10 / 2 / 5
8,504
567
5,756
10,724
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,959
464
3,768
11,668
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
DeadlyPup
Neith
11
1 / 5 / 1
6,904
460
1,782
7,381
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
12
1 / 5 / 4
7,441
496
6,256
11,402
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
scroggness
Bakasura
9
2 / 10 / 1
6,661
444
3,464
13,479
3,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 7 / 1
7,655
510
5,079
8,643
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
31
Kills
6
7
Deaths
31
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
2
0
6
5
L
0
4
3
0.38
L
Neith
DeadlyPup
Neith
1
5
1
0.3
W
Anubis
15
2
3
8.25
W
Guan Yu
Onokai1
Guan Yu
2
2
5
2.25
L
Odin
1
5
4
0.6
W
2
1
6
5
L
Bakasura
scroggness
Bakasura
2
10
1
0.25
W
10
2
5
6.25
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,665
Damage
20,349
43,740
Taken
52,573
23,146
Mitigated
21,917
18,617
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
4,716
1,698
0
1,899
3,832
1,242
1,721
1,683
2,149
0
29,757
L
3,768
454
0
1,022
11,668
7,366
0
5,413
6,205
15,468
0
L
Neith
DeadlyPup
Neith
1,782
1,261
0
1,409
7,381
1,857
0
3,175
4,181
0
23,040
W
Anubis
18,033
1,435
0
6,439
11,435
6,193
1,219
4,852
6,407
85,131
0
W
Guan Yu
Onokai1
Guan Yu
6,268
1,018
170
4,903
11,936
8,502
421
1,086
10,429
0
38,602
L
Odin
6,256
2,286
0
461
11,402
6,434
894
845
10,258
0
32,415
W
2,892
106
0
1,084
5,813
3,273
980
843
4,970
22,080
0
L
Bakasura
scroggness
Bakasura
3,464
2,230
0
918
13,479
3,393
5
5,640
7,789
0
16,498
W
5,756
2,123
0
4,122
10,724
3,936
0
383
10,206
0
39,658
L
5,079
685
322
858
8,643
2,867
0
5,852
2,766
34,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
35,620
375
Minions Killed
232
0
Camps Cleared
0
1,332,946
Distance Traveled
1,373,496
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,188
479
61
4
0
257,041
1
L
Ares
6,959
464
26
2
0
286,106
2
L
Neith
6,904
460
38
3
0
293,648
7
W
Anubis
10,542
703
136
9
0
226,245
1
W
Guan Yu
8,244
550
92
6
0
269,579
6
L
Odin
7,441
496
64
4
0
261,659
2
W
Geb
7,407
494
32
2
0
291,387
2
L
Bakasura
6,661
444
35
2
0
251,487
0
W
Da Ji
8,504
567
54
4
0
288,694
0
L
Ra
7,655
510
69
5
0
280,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role