Player Matchup

Neith
Neith
I DUD ITSSS
Neith
Level 147
God Stats
44W - 42L
1,383 SR
Queue Stats
275W - 325L
1,246 Elo+
Party 1
Sylvanus
Sylvanus
RuthLezz713
Sylvanus
Level 107
God Stats
7W - 13L
1,490 SR
Queue Stats
171W - 182L
1,470 Elo+
Party 1
Ares
Ares
Saltylongjohn
Ares
Level 143
God Stats
5W - 5L
1,500 SR
Queue Stats
171W - 206L
1,612 Elo+
Party 1
Team Averages
Level 132
1,458 SR
1,442 Elo+

VS

Team Averages
Level 117
1,460 SR
1,459 Elo+
Loki
Loki
DrunkenMonk1718
Loki
Level 119
God Stats
4W - 4L
1,619 SR
Queue Stats
292W - 260L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
LORDRIDICULUS
Aphrodite
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,164 Elo+
Solo
Hercules
Hercules
Micoo 2013
Hercules
Level 129
God Stats
5W - 6L
1,261 SR
Queue Stats
491W - 369L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 5
9,737
696
15,188
8,372
3,415
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
RuthLezz713
Sylvanus
13
3 / 2 / 4
9,344
667
9,788
8,667
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 6
9,948
711
8,500
12,811
13,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
8,836
631
7,149
11,302
5,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Aphrodite
LORDRIDICULUS
Aphrodite
13
1 / 2 / 4
8,814
630
5,873
10,661
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Micoo 2013
Hercules
12
2 / 4 / 2
8,769
626
6,550
17,633
11,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
5
5
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
5
2
5
3.75
L
Aphrodite
LORDRIDICULUS
Aphrodite
1
2
4
1.5
L
Hercules
Micoo 2013
Hercules
2
4
2
0.75
W
Sylvanus
RuthLezz713
Sylvanus
3
2
4
2.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,476
Damage
19,572
29,850
Taken
39,596
23,644
Mitigated
22,180
10,055
Healing
19,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,149
765
0
1,812
11,302
5,915
0
5,015
6,287
0
22,855
W
15,188
7,286
0
2,632
8,372
3,415
563
1,416
6,756
0
47,567
L
Aphrodite
LORDRIDICULUS
Aphrodite
5,873
782
4,827
7,011
10,661
4,497
0
5,728
4,933
32,303
0
L
Hercules
Micoo 2013
Hercules
6,550
2,635
0
5,637
17,633
11,768
0
7,623
10,010
0
27,429
W
Sylvanus
RuthLezz713
Sylvanus
9,788
2,979
2,502
3,372
8,667
6,837
152
819
7,768
43,736
0
W
8,500
827
0
1,549
12,811
13,392
0
2,993
9,396
24,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
26,419
155
Minions Killed
144
0
Camps Cleared
0
749,607
Distance Traveled
781,910
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,836
631
38
3
0
260,895
2
W
Neith
9,737
696
67
5
0
261,520
2
L
Aphrodite
8,814
630
52
4
0
268,285
3
L
Hercules
8,769
626
54
4
0
252,730
2
W
Sylvanus
9,344
667
63
5
0
232,705
4
W
Ares
9,948
711
25
2
0
255,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role