Player Matchup

Sol
Sol
Divine Nox
Sol
Level 142
God Stats
6W - 7L
1,460 SR
Queue Stats
165W - 190L
1,394 Elo+
Party 2
Arachne
Arachne
chunkypanther65
Arachne
Level 85
God Stats
13W - 11L
1,389 SR
Queue Stats
29W - 46L
1,308 Elo+
Party 2
Hades
Hades
vectorstorm228
Hades
Level 24
God Stats
3W - 1L
1,543 SR
Queue Stats
26W - 16L
1,447 Elo+
Party 2
Team Averages
Level 84
1,464 SR
1,383 Elo+

VS

Team Averages
Level 36
1,209 SR
1,423 Elo+
Sol
Sol
Not x GamerGod
Sol
Level 29
God Stats
12W - 11L
1,267 SR
Queue Stats
74W - 97L
1,405 Elo+
Party 1
Geb
Geb
ShodBassoon7084
Geb
Level 51
God Stats
1W - 3L
1,094 SR
Queue Stats
313W - 406L
1,406 Elo+
Party 1
Hercules
Hercules
The Milk Man487
Hercules
Level 29
God Stats
46W - 57L
1,266 SR
Queue Stats
178W - 197L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
9,420
725
12,421
7,208
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 5
8,686
668
5,990
7,022
3,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 2 / 7
8,611
662
10,270
9,205
3,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,607
585
7,112
9,294
3,569
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 3 / 3
7,884
606
2,942
14,511
8,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
10
3 / 5 / 1
8,384
645
5,115
11,621
4,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
0
3
3
0.5
L
1
3
3
0.83
L
Hercules
3
5
1
0.7
W
4
1
5
6.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,681
Damage
15,169
23,435
Taken
35,426
9,093
Mitigated
17,089
10,021
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,421
2,466
997
4,533
7,208
2,231
1,918
3,412
3,796
45,291
0
L
7,112
704
819
2,843
9,294
3,569
0
5,596
3,314
34,718
0
L
2,942
499
477
2,276
14,511
8,909
0
9,325
4,860
7,876
0
L
Hercules
5,115
2,060
648
1,960
11,621
4,611
0
6,788
4,527
0
20,572
W
5,990
4,005
324
1,904
7,022
3,100
328
3,518
3,504
0
14,484
W
10,270
1,245
130
2,133
9,205
3,762
919
3,140
6,065
25,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,717
Gold Earned
23,875
123
Minions Killed
117
0
Camps Cleared
0
694,340
Distance Traveled
597,739
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,420
725
67
5
0
226,462
0
L
Sol
7,607
585
62
5
0
197,745
1
L
Geb
7,884
606
16
1
0
209,423
0
L
Hercules
8,384
645
39
3
0
190,571
0
W
Arachne
8,686
668
22
2
0
247,095
0
W
Hades
8,611
662
34
3
0
220,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role