Player Matchup

Cthulhu
Cthulhu
G1bRanN
Cthulhu
Level 68
God Stats
3W - 1L
1,697 SR
Queue Stats
46W - 43L
1,410 Elo+
Solo
Nu Wa
Nu Wa
Lucario367
Nu Wa
Level 149
God Stats
6W - 2L
1,812 SR
Queue Stats
134W - 126L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
Reinfor
Danzaburou
Level 129
God Stats
13W - 9L
1,655 SR
Queue Stats
94W - 89L
1,506 Elo+
Party 1
The Morrigan
The Morrigan
ViviDesttMouse
The Morrigan
Level 149
God Stats
9W - 1L
1,546 SR
Queue Stats
167W - 150L
1,622 Elo+
Party 1
Apollo
Apollo
Xayack
Apollo
Level 95
God Stats
3W - 5L
1,293 SR
Queue Stats
51W - 41L
1,583 Elo+
Party 1
Team Averages
Level 118
1,600 SR
1,544 Elo+

VS

Team Averages
Level 100
1,689 SR
1,504 Elo+
Cabrakan
Cabrakan
Halfredo
Cabrakan
Level 127
God Stats
19W - 10L
1,673 SR
Queue Stats
515W - 516L
1,382 Elo+
Party 3
Scylla
Scylla
TheAlomg
Scylla
Level 69
God Stats
33W - 27L
1,810 SR
Queue Stats
345W - 407L
1,567 Elo+
Solo
Anhur
Anhur
alvajoe
Anhur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
salthound
Cu Chulainn
Level 104
God Stats
6W - 7L
1,703 SR
Queue Stats
71W - 78L
1,531 Elo+
Party 2
Bastet
Bastet
whoiskeagan
Bastet
Level 96
God Stats
5W - 4L
1,756 SR
Queue Stats
53W - 67L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
G1bRanN
Cthulhu
10
1 / 4 / 8
7,033
469
4,770
12,352
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
12
1 / 2 / 7
7,508
501
6,387
5,277
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Reinfor
Danzaburou
14
6 / 2 / 4
9,197
613
7,770
9,667
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Morrigan
ViviDesttMouse
The Morrigan
13
5 / 3 / 2
7,979
532
8,516
7,278
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Xayack
Apollo
15
3 / 0 / 2
9,124
608
8,751
8,864
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Halfredo
Cabrakan
9
3 / 8 / 8
7,008
467
8,632
12,605
10,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Scylla
TheAlomg
Scylla
11
2 / 5 / 2
6,711
447
5,645
8,467
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
alvajoe
Anhur
14
6 / 3 / 0
8,467
564
5,579
9,006
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
salthound
Cu Chulainn
12
0 / 1 / 1
7,203
480
5,320
10,711
8,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
10
0 / 0 / 3
6,137
409
1,378
9,052
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
16
Kills
11
11
Deaths
17
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
G1bRanN
Cthulhu
1
4
8
1.25
L
Cabrakan
Halfredo
Cabrakan
3
8
8
0.88
W
Nu Wa
1
2
7
2.25
W
Danzaburou
Reinfor
Danzaburou
6
2
4
4
L
Scylla
TheAlomg
Scylla
2
5
2
0.6
W
The Morrigan
ViviDesttMouse
The Morrigan
5
3
2
2
W
Apollo
Xayack
Apollo
3
0
2
4
L
Anhur
alvajoe
Anhur
6
3
0
2
L
Cu Chulainn
salthound
Cu Chulainn
0
1
1
0.5
L
Bastet
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,194
Damage
26,554
43,438
Taken
49,841
15,065
Mitigated
29,370
15,623
Healing
11,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
G1bRanN
Cthulhu
4,770
287
111
3,905
12,352
5,087
175
5,300
6,876
23,437
0
L
Cabrakan
Halfredo
Cabrakan
8,632
1,343
0
1,840
12,605
10,195
0
4,734
7,578
20,008
0
W
Nu Wa
6,387
676
0
1,149
5,277
1,653
370
3,009
2,092
39,713
0
W
Danzaburou
Reinfor
Danzaburou
7,770
2,821
0
4,771
9,667
2,680
417
3,125
6,470
0
53,107
L
Scylla
TheAlomg
Scylla
5,645
109
0
1,953
8,467
2,628
102
4,165
4,116
35,712
0
W
The Morrigan
ViviDesttMouse
The Morrigan
8,516
2,083
0
777
7,278
2,319
694
1,922
5,348
44,496
0
W
Apollo
Xayack
Apollo
8,751
6,074
0
4,910
8,864
3,326
465
1,841
6,991
0
61,821
L
Anhur
alvajoe
Anhur
5,579
1,509
0
1,860
9,006
4,724
918
3,442
5,403
3,608
43,157
L
Cu Chulainn
salthound
Cu Chulainn
5,320
611
0
3,842
10,711
8,996
0
2,854
7,667
9,889
33,771
L
Bastet
1,378
508
0
1,982
9,052
2,827
0
3,442
5,316
0
25,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,841
Gold Earned
35,526
407
Minions Killed
336
0
Camps Cleared
0
1,365,552
Distance Traveled
1,380,303
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,033
469
36
2
0
293,890
1
L
Cabrakan
7,008
467
21
1
0
283,180
0
W
Nu Wa
7,508
501
70
5
0
251,302
3
W
Danzaburou
9,197
613
85
6
0
279,615
1
L
Scylla
6,711
447
70
5
0
234,991
1
W
The Morrigan
7,979
532
77
5
0
287,143
5
W
Apollo
9,124
608
139
9
0
253,602
2
L
Anhur
8,467
564
101
7
0
245,523
5
L
Cu Chulainn
7,203
480
81
5
0
298,559
3
L
Bastet
6,137
409
63
4
0
318,050
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role