Player Matchup

Ne Zha
Ne Zha
Ramkaran
Ne Zha
Level 123
God Stats
1W - 3L
1,523 SR
Queue Stats
116W - 71L
1,663 Elo+
Party 1
Neith
Neith
SirJoltz
Neith
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 167L
1,786 Elo+
Party 1
He Bo
He Bo
Vapemon56
He Bo
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 179L
1,575 Elo+
Party 1
Achilles
Achilles
mesusan
Achilles
Level 68
God Stats
2W - 1L
1,756 SR
Queue Stats
63W - 35L
1,783 Elo+
Party 4
Erlang Shen
Erlang Shen
tamagobolo199
Erlang Shen
Level 86
God Stats
8W - 7L
1,790 SR
Queue Stats
306W - 210L
1,527 Elo+
Party 4
Team Averages
Level 117
1,614 SR
1,667 Elo+

VS

Team Averages
Level 138
1,454 SR
1,741 Elo+
Rama
Rama
Daikou
Rama
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,821 Elo+
Party 3
Anhur
Anhur
RlbIet
Anhur
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 41L
1,884 Elo+
Party 2
Erlang Shen
Erlang Shen
Sérênè
Erlang Shen
Level 94
God Stats
26W - 8L
1,268 SR
Queue Stats
484W - 358L
1,681 Elo+
Party 2
Chaac
Chaac
YerryXMina
Chaac
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,821 Elo+
Party 3
Cerberus
Cerberus
Ímpetu
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ramkaran
Ne Zha
11
3 / 6 / 2
7,462
497
7,174
11,865
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
SirJoltz
Neith
15
0 / 3 / 1
8,596
573
7,833
8,978
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
Vapemon56
He Bo
14
2 / 1 / 2
8,153
544
5,259
5,324
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
mesusan
Achilles
14
2 / 4 / 0
8,290
553
10,699
12,366
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
tamagobolo199
Erlang Shen
12
0 / 3 / 6
7,346
490
4,460
8,290
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Daikou
Rama
16
2 / 1 / 1
9,443
630
4,088
10,774
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
RlbIet
Anhur
16
8 / 0 / 3
10,252
683
7,748
6,376
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Sérênè
Erlang Shen
14
0 / 2 / 6
8,316
554
3,224
10,873
5,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
14
3 / 2 / 5
8,753
584
8,923
15,057
10,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Ímpetu
Cerberus
14
4 / 2 / 10
9,393
626
8,971
14,947
11,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
17
17
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
Daikou
Rama
2
1
1
2.5
L
Ne Zha
Ramkaran
Ne Zha
3
6
2
0.67
W
Anhur
RlbIet
Anhur
8
0
3
9.5
L
Neith
SirJoltz
Neith
0
3
1
0.17
W
Erlang Shen
Sérênè
Erlang Shen
0
2
6
1.5
L
He Bo
Vapemon56
He Bo
2
1
2
3
W
Chaac
3
2
5
2.75
L
Achilles
mesusan
Achilles
2
4
0
0.5
L
Erlang Shen
tamagobolo199
Erlang Shen
0
3
6
1
W
Cerberus
Ímpetu
Cerberus
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,425
Damage
32,954
46,823
Taken
58,027
24,827
Mitigated
32,581
13,502
Healing
24,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Daikou
Rama
4,088
3,490
0
7,601
10,774
3,497
0
27
10,747
0
67,225
L
Ne Zha
Ramkaran
Ne Zha
7,174
1,141
0
2,349
11,865
5,170
0
2,091
9,631
0
23,767
W
Anhur
RlbIet
Anhur
7,748
3,099
0
1,602
6,376
2,230
2,049
688
5,618
0
72,786
L
Neith
SirJoltz
Neith
7,833
3,940
0
3,858
8,978
2,558
0
1,788
7,190
0
63,505
W
Erlang Shen
Sérênè
Erlang Shen
3,224
1,665
0
1,838
10,873
5,353
0
984
9,770
0
56,524
L
He Bo
Vapemon56
He Bo
5,259
270
0
1,838
5,324
1,408
0
2,283
3,041
61,480
0
W
Chaac
8,923
3,594
0
7,197
15,057
10,282
1,795
138
14,444
0
43,046
L
Achilles
mesusan
Achilles
10,699
4,727
0
4,112
12,366
10,896
0
738
11,628
0
55,445
L
Erlang Shen
tamagobolo199
Erlang Shen
4,460
1,826
0
1,345
8,290
4,795
0
1,928
6,362
6,224
32,600
W
Cerberus
Ímpetu
Cerberus
8,971
350
0
6,140
14,947
11,219
0
3,321
11,416
36,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,847
Gold Earned
46,157
480
Minions Killed
520
0
Camps Cleared
0
1,505,316
Distance Traveled
1,490,644
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,443
630
133
9
0
262,929
5
L
Ne Zha
7,462
497
30
2
0
302,558
3
W
Anhur
10,252
683
127
8
0
294,261
2
L
Neith
8,596
573
135
9
0
262,389
4
W
Erlang Shen
8,316
554
97
6
0
334,307
5
L
He Bo
8,153
544
136
9
0
303,193
4
W
Chaac
8,753
584
87
6
0
284,168
4
L
Achilles
8,290
553
103
7
0
305,484
3
L
Erlang Shen
7,346
490
76
5
0
331,692
1
W
Cerberus
9,393
626
76
5
0
314,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role