Player Matchup

Ra
Ra
CaffeinecheeseG
Ra
Level 54
God Stats
2W - 2L
1,245 SR
Queue Stats
28W - 32L
1,471 Elo+
Party 2
Freya
Freya
LimitlessRage
Freya
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 90L
1,558 Elo+
Party 3
Arachne
Arachne
Myjn
Arachne
Level 75
God Stats
2W - 1L
1,871 SR
Queue Stats
138W - 128L
1,469 Elo+
Party 2
King Arthur
King Arthur
SolemGods
King Arthur
Level 29
God Stats
9W - 6L
1,739 SR
Queue Stats
64W - 58L
1,427 Elo+
Party 2
Erlang Shen
Erlang Shen
xD4B00TYB4ND1Tx
Erlang Shen
Level 147
God Stats
7W - 6L
1,642 SR
Queue Stats
136W - 126L
1,603 Elo+
Party 3
Team Averages
Level 68
1,599 SR
1,505 Elo+

VS

Team Averages
Level 56
1,504 SR
1,282 Elo+
Tyr
Tyr
BigDraken
Tyr
Level 89
God Stats
1W - 1L
1,300 SR
Queue Stats
63W - 52L
1,254 Elo+
Party 1
Ganesha
Ganesha
BurritoCosmico0
Ganesha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 77L
1,285 Elo+
Party 1
Fenrir
Fenrir
D3LaCr0iX
Fenrir
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 21L
1,354 Elo+
Solo
Ra
Ra
ShibeTF
Ra
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,257 Elo+
Party 1
Neith
Neith
Soto0188
Neith
Level 13
God Stats
1W - 1L
1,721 SR
Queue Stats
5W - 8L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 12
10,132
441
16,723
18,518
10,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 6 / 4
10,277
447
11,426
15,642
8,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Myjn
Arachne
14
4 / 9 / 8
9,412
409
12,599
18,944
6,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
SolemGods
King Arthur
17
4 / 5 / 6
11,121
484
20,312
19,829
19,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
xD4B00TYB4ND1Tx
Erlang Shen
16
9 / 8 / 7
11,016
479
22,903
25,517
17,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 8
10,310
448
9,724
27,476
34,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
1 / 3 / 21
10,576
460
12,567
26,363
29,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
D3LaCr0iX
Fenrir
20
21 / 4 / 6
13,854
602
22,450
19,719
11,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 10 / 6
11,472
499
15,540
20,335
9,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Soto0188
Neith
16
4 / 8 / 10
10,707
466
14,473
18,360
7,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
87
26
Kills
36
36
Deaths
26
37
Assists
51
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
W
1
3
21
3.83
L
3
8
12
1.13
W
Fenrir
D3LaCr0iX
Fenrir
21
4
6
6
L
6
6
4
1.33
L
Arachne
Myjn
Arachne
4
9
8
0.89
W
7
10
6
1
L
King Arthur
SolemGods
King Arthur
4
5
6
1.4
W
Neith
Soto0188
Neith
4
8
10
1.13
L
Erlang Shen
xD4B00TYB4ND1Tx
Erlang Shen
9
8
7
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,963
Damage
74,754
98,450
Taken
112,253
62,483
Mitigated
93,065
21,763
Healing
47,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,724
1,785
0
15,878
27,476
34,191
994
3,121
24,079
0
50,936
W
12,567
1,825
0
8,069
26,363
29,756
327
8,154
18,209
41,831
0
L
16,723
2,054
2,345
6,021
18,518
10,129
775
6,851
11,578
66,640
0
W
Fenrir
D3LaCr0iX
Fenrir
22,450
6,489
0
7,466
19,719
11,581
0
5,339
14,380
0
83,969
L
11,426
3,680
0
4,351
15,642
8,862
388
4,124
11,496
47,164
0
L
Arachne
Myjn
Arachne
12,599
9,831
432
3,140
18,944
6,678
415
5,011
13,830
0
28,850
W
15,540
2,505
2,835
7,140
20,335
9,897
153
6,811
13,524
81,730
0
L
King Arthur
SolemGods
King Arthur
20,312
2,289
0
1,030
19,829
19,097
156
3,584
15,782
409
72,134
W
Neith
Soto0188
Neith
14,473
8,130
0
5,786
18,360
7,640
2,545
6,199
12,161
0
65,734
L
Erlang Shen
xD4B00TYB4ND1Tx
Erlang Shen
22,903
10,735
0
4,444
25,517
17,717
0
8,537
16,936
7,556
58,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,958
Gold Earned
56,919
402
Minions Killed
516
0
Camps Cleared
0
2,132,375
Distance Traveled
1,991,174
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,310
448
96
4
0
378,164
1
W
Ganesha
10,576
460
15
1
0
408,191
8
L
Ra
10,132
441
100
4
0
366,026
0
W
Fenrir
13,854
602
114
5
0
490,111
5
L
Freya
10,277
447
74
3
0
402,510
3
L
Arachne
9,412
409
32
1
0
483,416
5
W
Ra
11,472
499
150
7
0
379,756
5
L
King Arthur
11,121
484
126
5
0
438,435
4
W
Neith
10,707
466
141
6
0
334,952
1
L
Erlang Shen
11,016
479
70
3
0
441,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role