Player Matchup

Skadi
Skadi
ImperatorLore39
Skadi
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 214L
1,569 Elo+
Party 2
Awilix
Awilix
LeihShinto
Awilix
Level 68
God Stats
15W - 16L
1,145 SR
Queue Stats
105W - 154L
1,395 Elo+
Party 2
Yemoja
Yemoja
Lueegy
Yemoja
Level 88
God Stats
0W - 6L
1,500 SR
Queue Stats
109W - 166L
1,444 Elo+
Party 2
Chaac
Chaac
Pometheus__
Chaac
Level 68
God Stats
7W - 6L
1,740 SR
Queue Stats
118W - 170L
1,615 Elo+
Party 2
Janus
Janus
llBrownManll
Janus
Level 89
God Stats
3W - 4L
1,445 SR
Queue Stats
144W - 200L
1,539 Elo+
Party 2
Team Averages
Level 80
1,466 SR
1,512 Elo+

VS

Team Averages
Level 129
1,514 SR
1,432 Elo+
Rama
Rama
Clever Calff
Rama
Level 144
God Stats
15W - 16L
1,285 SR
Queue Stats
500W - 461L
1,567 Elo+
Party 1
Yemoja
Yemoja
DeathSound-101
Yemoja
Level 141
God Stats
1W - 1L
1,487 SR
Queue Stats
5W - 10L
1,273 Elo+
Party 3
Chang'e
Chang'e
ExhaustedFatRat
Chang'e
Level 160
God Stats
5W - 2L
1,631 SR
Queue Stats
41W - 37L
1,431 Elo+
Party 3
Fenrir
Fenrir
Haron Bones
Fenrir
Level 55
God Stats
4W - 1L
1,666 SR
Queue Stats
20W - 32L
1,336 Elo+
Party 1
Ra
Ra
Wagner Tiago
Ra
Level 145
God Stats
4W - 6L
1,500 SR
Queue Stats
257W - 241L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,742
541
10,074
10,268
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
LeihShinto
Awilix
14
4 / 3 / 2
8,781
488
7,518
12,119
4,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
Lueegy
Yemoja
13
2 / 2 / 2
7,867
437
3,144
5,288
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 0
7,007
389
8,481
16,139
11,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 8 / 3
8,303
461
6,693
11,223
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 8
11,912
662
9,812
15,484
5,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 6
7,766
431
915
7,190
3,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 2 / 3
10,355
575
12,665
18,051
8,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
15
2 / 2 / 4
9,672
537
2,838
12,086
8,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
10 / 3 / 8
11,977
665
15,489
10,991
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
20
20
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
0
2
6
1.5
W
4
2
3
2.75
W
Fenrir
2
2
4
2
L
2
4
3
0.88
L
Awilix
LeihShinto
Awilix
4
3
2
1.67
L
Yemoja
Lueegy
Yemoja
2
2
2
1.5
L
0
3
0
0
W
10
3
8
4.67
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,910
Damage
41,719
55,037
Taken
63,802
26,599
Mitigated
30,734
13,382
Healing
37,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,812
7,122
0
9,205
15,484
5,351
2,599
2,536
12,869
0
99,453
W
915
59
5,287
2,180
7,190
3,346
167
2,944
3,991
12,055
0
W
12,665
1,829
1,521
9,832
18,051
8,872
1,245
3,810
13,488
64,925
0
W
Fenrir
2,838
621
0
2,646
12,086
8,806
0
1,815
10,210
7,354
66,801
L
10,074
3,375
0
1,664
10,268
3,699
0
2,427
7,759
0
59,581
L
Awilix
LeihShinto
Awilix
7,518
2,632
0
423
12,119
4,276
0
3,927
8,026
0
57,176
L
Yemoja
Lueegy
Yemoja
3,144
330
2,690
576
5,288
3,061
0
3,190
2,008
28,490
0
L
8,481
2,383
0
7,108
16,139
11,536
0
11,610
4,509
0
44,487
W
15,489
752
2,471
4,188
10,991
4,359
195
2,528
8,053
79,333
0
L
6,693
213
0
921
11,223
4,027
0
7,296
3,627
56,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,700
Gold Earned
51,682
432
Minions Killed
563
0
Camps Cleared
0
1,692,646
Distance Traveled
1,631,841
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,912
662
165
9
0
332,584
7
W
Yemoja
7,766
431
20
1
0
284,302
5
W
Chang'e
10,355
575
128
7
0
305,981
1
W
Fenrir
9,672
537
112
6
0
321,515
0
L
Skadi
9,742
541
113
6
0
313,999
2
L
Awilix
8,781
488
89
5
0
387,971
4
L
Yemoja
7,867
437
49
3
0
343,905
4
L
Chaac
7,007
389
68
4
0
324,183
2
W
Ra
11,977
665
138
8
0
387,459
7
L
Janus
8,303
461
113
6
0
322,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role