Player Matchup

Cthulhu
Cthulhu
CASG-01
Cthulhu
Level 126
God Stats
7W - 9L
1,500 SR
Queue Stats
999W - 1,123L
1,415 Elo+
Party 1
Fenrir
Fenrir
Diegui10dies
Fenrir
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 62L
1,420 Elo+
Party 2
Hou Yi
Hou Yi
ITSdaHUBEZZ
Hou Yi
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 169L
1,127 Elo+
Solo
Anubis
Anubis
Juli_chaca03
Anubis
Level 62
God Stats
10W - 7L
1,734 SR
Queue Stats
15W - 25L
1,420 Elo+
Party 2
Thoth
Thoth
jcorona95
Thoth
Level 105
God Stats
11W - 26L
1,129 SR
Queue Stats
518W - 657L
1,353 Elo+
Party 1
Team Averages
Level 101
1,472 SR
1,347 Elo+

VS

Team Averages
Level 97
1,700 SR
1,499 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CHAOSKING1102
Medusa
Level 107
God Stats
15W - 9L
1,735 SR
Queue Stats
522W - 507L
1,461 Elo+
Solo
Pele
Pele
RastatutionOG
Pele
Level 103
God Stats
5W - 6L
1,716 SR
Queue Stats
1,458W - 1,435L
1,444 Elo+
Solo
King Arthur
King Arthur
compact_desktop
King Arthur
Level 87
God Stats
27W - 25L
1,774 SR
Queue Stats
1,358W - 1,353L
1,553 Elo+
Solo
Xing Tian
Xing Tian
el-sannty
Xing Tian
Level 79
God Stats
1W - 1L
1,777 SR
Queue Stats
6W - 9L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CASG-01
Cthulhu
12
2 / 1 / 6
7,740
553
8,330
13,485
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
8 / 1 / 1
8,368
598
5,419
7,968
3,002
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
11
5 / 1 / 2
6,752
482
6,480
6,242
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
4 / 1 / 6
8,521
609
9,575
9,449
4,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thoth
jcorona95
Thoth
13
1 / 2 / 3
7,688
549
3,833
4,808
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 3 / 0
7,335
524
2,640
9,244
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 0
6,328
452
5,760
7,861
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 0
7,797
557
3,134
10,228
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
compact_desktop
King Arthur
12
1 / 6 / 1
7,222
516
3,166
10,539
6,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
el-sannty
Xing Tian
9
0 / 3 / 3
6,110
436
4,400
13,155
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
6
6
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
W
Cthulhu
CASG-01
Cthulhu
2
1
6
5
L
2
6
0
0.33
W
Fenrir
8
1
1
8.5
W
Hou Yi
5
1
2
6
W
Anubis
4
1
6
7
L
2
2
0
1
L
King Arthur
compact_desktop
King Arthur
1
6
1
0.25
L
Xing Tian
el-sannty
Xing Tian
0
3
3
0.5
W
Thoth
jcorona95
Thoth
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,637
Damage
19,100
41,952
Taken
51,027
18,167
Mitigated
20,544
19,358
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,640
143
0
3,260
9,244
2,604
390
4,262
4,664
40,271
0
W
Cthulhu
CASG-01
Cthulhu
8,330
1,020
157
7,529
13,485
6,252
208
1,779
11,706
37,382
0
L
5,760
2,664
0
797
7,861
2,244
0
4,007
3,854
0
28,694
W
Fenrir
5,419
530
0
1,560
7,968
3,002
0
545
7,353
0
46,717
W
Hou Yi
6,480
3,561
0
2,550
6,242
3,389
1,339
1,591
4,651
3,145
26,807
W
Anubis
9,575
559
0
6,444
9,449
4,032
486
710
8,427
54,797
0
L
3,134
550
0
5,008
10,228
3,243
0
2,450
7,739
0
60,207
L
King Arthur
compact_desktop
King Arthur
3,166
458
0
2,451
10,539
6,472
656
6,315
4,224
0
30,501
L
Xing Tian
el-sannty
Xing Tian
4,400
633
0
3,137
13,155
5,981
0
5,229
7,926
15,640
0
W
Thoth
jcorona95
Thoth
3,833
213
195
923
4,808
1,492
0
2,287
2,425
36,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
34,792
365
Minions Killed
350
0
Camps Cleared
0
1,259,725
Distance Traveled
1,307,697
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,335
524
89
6
0
261,488
5
W
Cthulhu
7,740
553
51
4
0
282,264
1
L
Medusa
6,328
452
47
3
0
244,683
0
W
Fenrir
8,368
598
83
6
0
289,391
0
W
Hou Yi
6,752
482
64
5
0
208,541
1
W
Anubis
8,521
609
90
6
0
234,651
0
L
Pele
7,797
557
123
9
0
266,923
0
L
King Arthur
7,222
516
78
6
0
252,601
2
L
Xing Tian
6,110
436
13
1
0
282,002
0
W
Thoth
7,688
549
77
6
0
244,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role