Player Matchup

Tyr
Tyr
D0nkeytron
Tyr
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
341W - 124L
1,862 Elo+
Party 1
Cerberus
Cerberus
I3igDaddyD
Cerberus
Level 123
God Stats
12W - 1L
1,697 SR
Queue Stats
353W - 150L
1,761 Elo+
Party 1
Izanami
Izanami
I3lue26
Izanami
Level 120
God Stats
8W - 5L
1,500 SR
Queue Stats
430W - 198L
1,790 Elo+
Party 1
Fenrir
Fenrir
LoliKamisama
Fenrir
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
614W - 385L
1,683 Elo+
Party 1
Ganesha
Ganesha
Zfighter8000
Ganesha
Level 139
God Stats
17W - 5L
1,500 SR
Queue Stats
556W - 318L
1,710 Elo+
Party 1
Team Averages
Level 106
1,539 SR
1,761 Elo+

VS

Team Averages
Level 50
1,537 SR
1,543 Elo+
Zeus
Zeus
DeltaForest
Zeus
Level 124
God Stats
2W - 3L
1,684 SR
Queue Stats
34W - 36L
1,687 Elo+
Party 3
Sobek
Sobek
ScumBagTactX
Sobek
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,711 Elo+
Party 3
Hades
Hades
SyTe Wolf
Hades
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Agni
Agni
The Fiddler5676
Agni
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Mercury
Mercury
renato37
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 19
10,888
778
5,780
14,917
10,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
I3igDaddyD
Cerberus
18
8 / 3 / 18
12,409
886
14,186
17,993
20,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
I3lue26
Izanami
20
15 / 3 / 15
13,393
957
24,931
12,804
6,644
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
17
4 / 4 / 21
10,753
768
10,331
13,746
17,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Zfighter8000
Ganesha
19
1 / 2 / 31
12,016
858
13,220
20,732
26,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 9
10,230
731
18,748
11,777
3,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
4 / 5 / 6
11,344
810
8,607
21,122
22,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
SyTe Wolf
Hades
15
2 / 6 / 11
10,458
747
8,725
14,360
9,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
6 / 6 / 9
11,597
828
19,186
15,162
7,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
renato37
Mercury
15
3 / 8 / 8
9,392
671
8,380
13,201
4,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
60
32
Kills
17
17
Deaths
32
104
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
5
19
2.7
L
2
7
9
0.93
W
Cerberus
I3igDaddyD
Cerberus
8
3
18
5.67
W
Izanami
I3lue26
Izanami
15
3
15
7.5
W
Fenrir
4
4
21
3.63
L
4
5
6
1.4
L
Hades
SyTe Wolf
Hades
2
6
11
1.25
L
6
6
9
1.75
W
Ganesha
Zfighter8000
Ganesha
1
2
31
8.25
L
Mercury
renato37
Mercury
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,448
Damage
63,646
80,192
Taken
75,622
81,130
Mitigated
47,911
38,262
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,780
1,399
0
757
14,917
10,579
924
10,938
3,979
0
11,702
L
18,748
1,693
804
1,256
11,777
3,691
0
6,574
5,126
46,374
0
W
Cerberus
I3igDaddyD
Cerberus
14,186
610
3,518
6,460
17,993
20,172
488
10,845
7,148
27,748
0
W
Izanami
I3lue26
Izanami
24,931
16,127
4,260
2,997
12,804
6,644
3,368
9,344
3,460
0
57,283
W
Fenrir
10,331
875
4,485
3,782
13,746
17,560
853
9,448
4,298
0
17,015
L
8,607
1,118
1,038
5,379
21,122
22,659
68
7,286
13,784
17,066
0
L
Hades
SyTe Wolf
Hades
8,725
800
541
1,802
14,360
9,213
352
4,570
9,717
16,297
0
L
19,186
1,649
208
2,980
15,162
7,591
480
4,873
10,189
36,001
0
W
Ganesha
Zfighter8000
Ganesha
13,220
875
4,211
7,792
20,732
26,175
398
14,691
6,041
28,122
0
L
Mercury
renato37
Mercury
8,380
2,184
1,443
1,035
13,201
4,757
960
4,103
9,023
0
16,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,459
Gold Earned
53,021
160
Minions Killed
145
0
Camps Cleared
0
1,330,245
Distance Traveled
1,216,057
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,888
778
16
1
0
278,896
1
L
Zeus
10,230
731
60
4
0
221,121
3
W
Cerberus
12,409
886
42
3
0
276,376
4
W
Izanami
13,393
957
83
6
0
215,327
1
W
Fenrir
10,753
768
19
1
0
263,431
2
L
Sobek
11,344
810
13
1
0
247,808
0
L
Hades
10,458
747
14
1
0
237,366
0
L
Agni
11,597
828
38
3
0
231,551
0
W
Ganesha
12,016
858
0
0
0
296,215
0
L
Mercury
9,392
671
20
1
0
278,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role