Player Matchup

Chaac
Chaac
Rhinehardt
Chaac
Level 91
God Stats
4W - 1L
1,904 SR
Queue Stats
29W - 30L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
SchwobiWan
Danzaburou
Level 119
God Stats
1W - 3L
1,093 SR
Queue Stats
14W - 7L
1,631 Elo+
Party 1
Merlin
Merlin
XIIArcher
Merlin
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 26L
1,573 Elo+
Party 1
Team Averages
Level 117
1,499 SR
1,583 Elo+

VS

Team Averages
Level 72
1,732 SR
1,468 Elo+
Mulan
Mulan
Bloomberg24
Mulan
Level 85
God Stats
9W - 19L
1,693 SR
Queue Stats
73W - 128L
1,468 Elo+
Party 2
Set
Set
NickyStixx45
Set
Level 48
God Stats
3W - 7L
1,752 SR
Queue Stats
33W - 56L
1,468 Elo+
Party 2
Ra
Ra
TheDarkArcherQ
Ra
Level 83
God Stats
6W - 7L
1,752 SR
Queue Stats
156W - 220L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
5 / 1 / 11
9,270
713
9,180
11,554
8,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
SchwobiWan
Danzaburou
14
6 / 2 / 9
9,785
753
8,541
7,954
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
XIIArcher
Merlin
14
7 / 4 / 10
9,994
769
12,403
8,344
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
8,689
668
6,934
12,413
10,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 6 / 1
8,456
650
4,041
12,675
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 6 / 2
8,521
655
8,517
9,886
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
7
7
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
3
6
1
0.58
W
Chaac
5
1
11
10.5
W
Danzaburou
SchwobiWan
Danzaburou
6
2
9
5.25
L
2
6
2
0.5
W
Merlin
XIIArcher
Merlin
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,124
Damage
19,492
27,852
Taken
34,974
16,075
Mitigated
17,959
8,775
Healing
5,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,934
695
0
845
12,413
10,387
144
4,429
7,702
0
15,688
L
4,041
1,231
0
1,729
12,675
4,312
312
4,028
8,309
0
16,385
W
Chaac
9,180
1,330
798
4,646
11,554
8,500
691
4,656
6,651
877
20,370
W
Danzaburou
SchwobiWan
Danzaburou
8,541
4,493
0
987
7,954
4,492
1,544
1,197
6,626
3,100
37,029
L
8,517
459
931
1,668
9,886
3,260
123
3,945
5,719
38,088
0
W
Merlin
XIIArcher
Merlin
12,403
910
0
2,344
8,344
3,083
830
2,205
6,013
46,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
25,666
155
Minions Killed
113
0
Camps Cleared
0
629,277
Distance Traveled
637,386
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,689
668
19
1
0
201,374
3
L
Set
8,456
650
29
2
0
227,749
1
W
Chaac
9,270
713
20
2
0
236,982
0
W
Danzaburou
9,785
753
62
5
0
199,458
3
L
Ra
8,521
655
65
5
0
208,263
0
W
Merlin
9,994
769
73
6
0
192,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role