Player Matchup

Merlin
Merlin
HayDeezNoots
Merlin
Level 29
God Stats
4W - 3L
1,109 SR
Queue Stats
246W - 250L
1,880 Elo+
Party 1
Ares
Ares
RaccoonMafia388
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,159 Elo+
Solo
Odin
Odin
XGabbott18
Odin
Level 25
God Stats
1W - 1L
1,323 SR
Queue Stats
12W - 17L
1,880 Elo+
Party 1
Pele
Pele
gazergrounder
Pele
Level 17
God Stats
1W - 1L
1,372 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Apollo
Apollo
julius 2015
Apollo
Level 26
God Stats
9W - 2L
1,923 SR
Queue Stats
85W - 68L
1,629 Elo+
Solo
Team Averages
Level 20
1,445 SR
1,610 Elo+

VS

Team Averages
Level 20
1,615 SR
1,438 Elo+
Bakasura
Bakasura
ASESINAD0R2004
Bakasura
Level 27
God Stats
2W - 2L
1,729 SR
Queue Stats
143W - 157L
1,601 Elo+
Solo
Cthulhu
Cthulhu
BigDadyPlatypus
Cthulhu
Level 24
God Stats
1W - 2L
1,494 SR
Queue Stats
4W - 6L
1,505 Elo+
Solo
Neith
Neith
BloodyMenaxe
Neith
Level 18
God Stats
2W - 7L
1,500 SR
Queue Stats
67W - 96L
1,341 Elo+
Solo
Scylla
Scylla
CatDaddy1421
Scylla
Level 26
God Stats
6W - 0L
1,793 SR
Queue Stats
73W - 65L
1,657 Elo+
Solo
Nemesis
Nemesis
i3less-z
Nemesis
Level 5
God Stats
1W - 2L
1,559 SR
Queue Stats
9W - 10L
1,086 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 5 / 3
7,402
493
8,951
6,597
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 1 / 0
4,350
290
21
776
151
9
0 / 4 / 2
5,838
389
1,883
8,697
4,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
2 / 6 / 0
6,215
414
2,348
9,140
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
13
10 / 5 / 1
8,585
572
8,926
9,132
3,201
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
5 / 4 / 5
8,340
556
5,186
9,137
3,003
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 1 / 4
8,346
556
4,947
6,361
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 1
7,278
485
3,552
7,767
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
5 / 1 / 3
7,763
518
5,601
4,838
1,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
i3less-z
Nemesis
12
3 / 8 / 2
7,237
482
3,521
9,813
3,683
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
15
Kills
20
21
Deaths
17
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
5
4
5
1.88
W
5
1
4
7
W
2
3
1
0.83
W
Scylla
5
1
3
6.5
L
Merlin
3
5
3
0.9
L
0
1
0
0
L
0
4
2
0.25
L
2
6
0
0.33
W
Nemesis
i3less-z
Nemesis
3
8
2
0.5
L
Apollo
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,129
Damage
22,807
34,342
Taken
37,916
13,284
Mitigated
14,745
2,440
Healing
5,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
5,186
3,823
0
1,107
9,137
3,003
891
0
9,087
0
33,973
W
4,947
365
379
1,397
6,361
3,803
291
1,673
4,643
29,201
0
W
3,552
1,499
0
2,002
7,767
2,555
1,430
4,129
3,638
0
30,393
W
Scylla
5,601
865
0
0
4,838
1,701
313
2,113
2,600
31,592
0
L
Merlin
8,951
687
297
653
6,597
2,214
0
2,206
4,391
40,010
0
L
21
21
0
0
776
151
0
86
690
778
0
L
1,883
759
0
200
8,697
4,839
88
3,792
4,768
0
19,638
L
2,348
410
0
963
9,140
2,879
0
3,688
5,452
0
16,478
W
Nemesis
i3less-z
Nemesis
3,521
2,093
0
416
9,813
3,683
2,256
1,057
8,731
0
19,478
L
Apollo
8,926
5,746
0
327
9,132
3,201
2,127
776
7,705
0
40,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
38,964
205
Minions Killed
270
0
Camps Cleared
0
1,116,638
Distance Traveled
1,400,120
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,340
556
64
4
0
305,932
0
W
Cthulhu
8,346
556
55
4
0
292,395
2
W
Neith
7,278
485
59
4
0
261,690
0
W
Scylla
7,763
518
57
4
0
244,087
6
L
Merlin
7,402
493
72
5
0
280,316
0
L
Ares
4,350
290
0
0
0
43,758
0
L
Odin
5,838
389
38
3
0
308,461
1
L
Pele
6,215
414
25
2
0
284,596
0
W
Nemesis
7,237
482
35
2
0
296,016
0
L
Apollo
8,585
572
70
5
0
199,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role