Player Matchup

Fenrir
Fenrir
Agnus31
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
FranEXE
Ganesha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,434 Elo+
Party 3
Hou Yi
Hou Yi
GamboChan
Hou Yi
Level 88
God Stats
0W - 8L
1,111 SR
Queue Stats
42W - 49L
1,499 Elo+
Party 3
Mulan
Mulan
StillJennWay
Mulan
Level 85
God Stats
5W - 5L
1,925 SR
Queue Stats
41W - 49L
1,478 Elo+
Party 3
Cabrakan
Cabrakan
gabolol1
Cabrakan
Level 148
God Stats
5W - 4L
1,512 SR
Queue Stats
138W - 164L
1,599 Elo+
Party 3
Team Averages
Level 111
1,510 SR
1,502 Elo+

VS

Team Averages
Level 104
1,496 SR
1,406 Elo+
Cabrakan
Cabrakan
CptManatee
Cabrakan
Level 54
God Stats
3W - 2L
1,408 SR
Queue Stats
9W - 11L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
Jamurai1
Sun Wukong
Level 69
God Stats
26W - 22L
1,359 SR
Queue Stats
419W - 459L
1,464 Elo+
Party 2
Mercury
Mercury
KalenAdair
Mercury
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,354 Elo+
Party 1
Neith
Neith
MieShenMi
Neith
Level 146
God Stats
6W - 7L
1,711 SR
Queue Stats
324W - 317L
1,434 Elo+
Solo
Nox
Nox
YaBoiCosmic
Nox
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Agnus31
Fenrir
7
1 / 3 / 0
4,377
438
2,816
5,152
2,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
FranEXE
Ganesha
8
0 / 1 / 0
5,028
503
1,300
5,361
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
GamboChan
Hou Yi
8
0 / 1 / 0
4,566
457
1,076
3,464
853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 0
4,454
445
1,607
4,920
1,926
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cabrakan
gabolol1
Cabrakan
10
1 / 2 / 1
5,455
546
2,592
5,938
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CptManatee
Cabrakan
8
1 / 0 / 4
5,358
536
3,129
4,150
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Jamurai1
Sun Wukong
10
1 / 0 / 0
5,888
589
2,257
4,259
1,688
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
KalenAdair
Mercury
10
3 / 1 / 1
5,826
583
2,544
6,099
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
MieShenMi
Neith
10
1 / 0 / 4
5,376
538
2,971
2,394
703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 2
5,683
568
3,027
4,134
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
8
8
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Agnus31
Fenrir
1
3
0
0.33
W
Cabrakan
CptManatee
Cabrakan
1
0
4
3
L
Ganesha
FranEXE
Ganesha
0
1
0
0
L
Hou Yi
GamboChan
Hou Yi
0
1
0
0
W
Sun Wukong
Jamurai1
Sun Wukong
1
0
0
1
W
Mercury
KalenAdair
Mercury
3
1
1
3.5
W
Neith
MieShenMi
Neith
1
0
4
3
L
0
1
0
0
W
2
1
2
3
L
Cabrakan
gabolol1
Cabrakan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,391
Damage
13,928
24,835
Taken
21,036
13,701
Mitigated
7,481
5,854
Healing
7,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Agnus31
Fenrir
2,816
662
0
1,063
5,152
2,541
0
1,659
3,391
0
13,738
W
Cabrakan
CptManatee
Cabrakan
3,129
674
321
1,363
4,150
2,072
0
1,533
2,591
13,671
0
L
Ganesha
FranEXE
Ganesha
1,300
85
0
1,855
5,361
2,944
69
2,022
3,293
14,413
0
L
Hou Yi
GamboChan
Hou Yi
1,076
555
0
1,139
3,464
853
540
690
2,774
0
19,442
W
Sun Wukong
Jamurai1
Sun Wukong
2,257
266
0
774
4,259
1,688
0
0
4,259
0
29,155
W
Mercury
KalenAdair
Mercury
2,544
1,305
0
3,285
6,099
1,749
0
1,544
4,506
0
28,592
W
Neith
MieShenMi
Neith
2,971
552
0
1,087
2,394
703
0
310
2,084
0
31,082
L
1,607
0
0
1,242
4,920
1,926
0
0
4,920
0
18,249
W
3,027
622
0
970
4,134
1,269
462
505
3,454
24,519
0
L
Cabrakan
gabolol1
Cabrakan
2,592
467
0
555
5,938
5,437
0
1,613
4,301
31,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,880
Gold Earned
28,131
198
Minions Killed
269
0
Camps Cleared
0
862,271
Distance Traveled
948,471
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,377
438
19
2
0
188,154
0
W
Cabrakan
5,358
536
21
2
0
194,613
3
L
Ganesha
5,028
503
10
1
0
170,610
3
L
Hou Yi
4,566
457
79
8
0
149,819
1
W
Sun Wukong
5,888
589
72
7
0
192,619
2
W
Mercury
5,826
583
65
7
0
215,509
0
W
Neith
5,376
538
55
6
0
165,673
3
L
Mulan
4,454
445
27
3
0
181,601
3
W
Nox
5,683
568
56
6
0
180,057
5
L
Cabrakan
5,455
546
63
6
0
172,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role