Player Matchup

Awilix
Awilix
ChaosJourney
Awilix
Level 143
God Stats
13W - 13L
1,610 SR
Queue Stats
115W - 128L
1,460 Elo+
Party 3
Anubis
Anubis
DangerousQueen
Anubis
Level 108
God Stats
2W - 1L
1,751 SR
Queue Stats
59W - 56L
1,402 Elo+
Party 3
Bellona
Bellona
Nocturnalik
Bellona
Level 100
God Stats
6W - 3L
1,319 SR
Queue Stats
444W - 418L
1,525 Elo+
Party 2
Sobek
Sobek
Sogggy
Sobek
Level 155
God Stats
4W - 1L
1,793 SR
Queue Stats
677W - 630L
1,552 Elo+
Party 3
Izanami
Izanami
TheMask17
Izanami
Level 116
God Stats
70W - 27L
1,793 SR
Queue Stats
607W - 505L
1,649 Elo+
Party 2
Team Averages
Level 124
1,653 SR
1,518 Elo+

VS

Team Averages
Level 116
1,551 SR
1,785 Elo+
Danzaburou
Danzaburou
BBQKING
Danzaburou
Level 122
God Stats
1W - 1L
1,847 SR
Queue Stats
29W - 24L
1,659 Elo+
Party 1
Jormungandr
Jormungandr
Drakesi
Jormungandr
Level 158
God Stats
5W - 7L
1,194 SR
Queue Stats
78W - 56L
1,697 Elo+
Party 1
Discordia
Discordia
Persephy
Discordia
Level 160
God Stats
13W - 3L
1,716 SR
Queue Stats
125W - 98L
1,831 Elo+
Solo
Heimdallr
Heimdallr
Ridley7227
Heimdallr
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,803 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RobinBlaster01
Kumbhakarna
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
11 / 1 / 11
13,918
663
12,103
10,059
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

20
11 / 2 / 11
13,779
656
13,232
11,131
6,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Nocturnalik
Bellona
19
7 / 2 / 8
12,869
613
11,354
16,090
16,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Sogggy
Sobek
17
5 / 3 / 19
11,778
561
8,924
18,066
14,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
TheMask17
Izanami
20
12 / 1 / 9
14,645
697
20,021
17,962
7,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BBQKING
Danzaburou
15
0 / 9 / 2
9,429
449
5,924
16,713
5,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Drakesi
Jormungandr
16
2 / 4 / 0
9,844
469
9,817
13,112
11,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Persephy
Discordia
15
3 / 11 / 1
10,103
481
7,986
14,842
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ridley7227
Heimdallr
13
1 / 11 / 3
8,383
399
6,142
15,630
5,386
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
RobinBlaster01
Kumbhakarna
13
1 / 11 / 4
9,298
443
5,012
20,759
13,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
17
46
Kills
7
9
Deaths
46
58
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BBQKING
Danzaburou
0
9
2
0.11
W
Awilix
11
1
11
16.5
W
11
2
11
8.25
L
Jormungandr
Drakesi
Jormungandr
2
4
0
0.5
W
Bellona
Nocturnalik
Bellona
7
2
8
5.5
L
Discordia
Persephy
Discordia
3
11
1
0.32
L
Heimdallr
Ridley7227
Heimdallr
1
11
3
0.23
L
Kumbhakarna
RobinBlaster01
Kumbhakarna
1
11
4
0.27
W
Sobek
Sogggy
Sobek
5
3
19
4.83
W
Izanami
TheMask17
Izanami
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,634
Damage
34,881
73,308
Taken
81,056
51,313
Mitigated
39,780
26,630
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BBQKING
Danzaburou
5,924
1,384
0
1,754
16,713
5,421
582
4,400
12,313
0
71,475
W
Awilix
12,103
5,056
0
1,456
10,059
6,837
3,765
1,879
8,134
6,439
96,538
W
13,232
260
0
7,433
11,131
6,043
505
5,095
5,718
89,134
0
L
Jormungandr
Drakesi
Jormungandr
9,817
1,181
0
1,150
13,112
11,750
252
1,822
11,290
61,436
0
W
Bellona
Nocturnalik
Bellona
11,354
3,618
0
4,514
16,090
16,546
1
7,800
8,225
8,790
66,214
L
Discordia
Persephy
Discordia
7,986
1,196
0
782
14,842
3,343
0
9,488
5,354
53,044
0
L
Heimdallr
Ridley7227
Heimdallr
6,142
2,922
0
1,424
15,630
5,386
1,653
3,533
12,097
0
45,035
L
Kumbhakarna
RobinBlaster01
Kumbhakarna
5,012
593
124
1,092
20,759
13,880
0
4,648
16,111
16,607
0
W
Sobek
Sogggy
Sobek
8,924
793
0
4,691
18,066
14,093
711
4,145
12,350
28,836
0
W
Izanami
TheMask17
Izanami
20,021
13,534
0
8,536
17,962
7,794
7,891
3,789
14,111
0
139,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,989
Gold Earned
47,057
674
Minions Killed
463
0
Camps Cleared
0
2,150,746
Distance Traveled
1,805,460
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,429
449
131
6
0
381,163
6
W
Awilix
13,918
663
134
6
0
478,119
3
W
Anubis
13,779
656
154
7
0
402,507
1
L
Jormungandr
9,844
469
121
6
0
360,804
4
W
Bellona
12,869
613
127
6
0
465,678
2
L
Discordia
10,103
481
99
5
0
344,674
7
L
Heimdallr
8,383
399
89
4
0
349,386
0
L
Kumbhakarna
9,298
443
23
1
0
369,433
0
W
Sobek
11,778
561
37
2
0
439,539
0
W
Izanami
14,645
697
222
11
0
364,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role