Player Matchup

Danzaburou
Danzaburou
CHINAV1RUS
Danzaburou
Level 82
God Stats
7W - 3L
1,501 SR
Queue Stats
10W - 7L
1,459 Elo+
Party 2
Hercules
Hercules
HardCarryCarl
Hercules
Level 27
God Stats
5W - 3L
1,429 SR
Queue Stats
99W - 101L
1,522 Elo+
Party 2
Merlin
Merlin
JSG ReUp
Merlin
Level 79
God Stats
12W - 12L
1,208 SR
Queue Stats
68W - 63L
1,471 Elo+
Party 2
Team Averages
Level 63
1,379 SR
1,484 Elo+

VS

Team Averages
Level 72
1,529 SR
1,401 Elo+
Chiron
Chiron
HappySadMask
Chiron
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 107L
1,130 Elo+
Party 1
Ra
Ra
MauTrau
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,566 Elo+
Party 1
Amaterasu
Amaterasu
rvb3150
Amaterasu
Level 143
God Stats
2W - 4L
1,586 SR
Queue Stats
64W - 78L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHINAV1RUS
Danzaburou
13
3 / 3 / 17
10,398
800
7,339
8,841
2,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
HardCarryCarl
Hercules
14
12 / 2 / 8
11,414
878
10,455
16,854
6,671
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
JSG ReUp
Merlin
14
7 / 3 / 14
10,583
814
15,294
8,871
2,845
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
5 / 6 / 1
9,468
728
9,650
11,667
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 10 / 3
8,664
666
4,471
14,706
6,550
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
rvb3150
Amaterasu
12
2 / 6 / 1
9,507
731
5,448
14,159
7,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
22
Kills
8
8
Deaths
22
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CHINAV1RUS
Danzaburou
3
3
17
3.83
L
Chiron
5
6
1
0.92
W
Hercules
HardCarryCarl
Hercules
12
2
8
8
W
Merlin
JSG ReUp
Merlin
7
3
14
4.67
L
1
10
3
0.25
L
Amaterasu
rvb3150
Amaterasu
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,088
Damage
19,569
34,566
Taken
40,532
12,305
Mitigated
18,939
11,220
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CHINAV1RUS
Danzaburou
7,339
3,015
1,209
3,306
8,841
2,789
2,087
1,766
7,075
0
45,244
L
Chiron
9,650
3,767
936
3,197
11,667
4,615
0
3,452
8,202
0
38,164
W
Hercules
HardCarryCarl
Hercules
10,455
4,896
835
3,781
16,854
6,671
665
1,511
15,343
0
27,181
W
Merlin
JSG ReUp
Merlin
15,294
818
231
1,858
8,871
2,845
485
1,250
7,621
43,314
0
L
4,471
431
114
1,642
14,706
6,550
0
7,140
7,566
25,086
0
L
Amaterasu
rvb3150
Amaterasu
5,448
1,350
0
1,941
14,159
7,774
0
4,810
9,349
0
23,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
27,639
150
Minions Killed
139
0
Camps Cleared
0
722,888
Distance Traveled
635,138
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,398
800
72
6
0
224,178
0
L
Chiron
9,468
728
73
6
0
201,459
4
W
Hercules
11,414
878
29
2
0
279,633
0
W
Merlin
10,583
814
49
4
0
219,077
2
L
Ra
8,664
666
32
2
0
191,473
0
L
Amaterasu
9,507
731
34
3
0
242,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role