Player Matchup

Da Ji
Da Ji
A H0wling Wolf
Da Ji
Level 125
God Stats
8W - 3L
1,181 SR
Queue Stats
206W - 201L
1,504 Elo+
Party 2
Odin
Odin
ChoclateBhip
Odin
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
Code Mobius
Bellona
Level 65
God Stats
2W - 13L
1,077 SR
Queue Stats
20W - 32L
1,394 Elo+
Party 2
Agni
Agni
NineWinds98
Agni
Level 141
God Stats
5W - 6L
1,142 SR
Queue Stats
598W - 556L
1,480 Elo+
Party 2
Sol
Sol
olizabeth25
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 99
1,280 SR
1,476 Elo+

VS

Team Averages
Level 123
1,674 SR
1,616 Elo+
Ymir
Ymir
Ironfist1017
Ymir
Level 151
God Stats
16W - 4L
1,500 SR
Queue Stats
202W - 90L
1,622 Elo+
Party 1
Awilix
Awilix
JANDAxTHExPANDA
Awilix
Level 146
God Stats
3W - 5L
1,705 SR
Queue Stats
208W - 140L
1,479 Elo+
Party 1
Nike
Nike
Primalgehenna88
Nike
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 118L
1,678 Elo+
Party 1
Jormungandr
Jormungandr
SlNamatik
Jormungandr
Level 155
God Stats
2W - 1L
1,845 SR
Queue Stats
102W - 78L
1,531 Elo+
Party 1
Izanami
Izanami
StretchHerButt
Izanami
Level 8
God Stats
31W - 5L
1,818 SR
Queue Stats
127W - 45L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,512
451
2,076
5,161
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

5
0 / 5 / 0
3,778
378
716
5,810
1,712
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Code Mobius
Bellona
8
2 / 4 / 0
5,528
553
2,418
6,578
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 5 / 0
4,931
493
3,952
8,197
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 3 / 1
4,779
478
1,415
5,994
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 0 / 7
5,763
576
3,432
5,629
2,225
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
4 / 0 / 10
6,483
648
5,274
3,597
1,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 2
6,140
614
3,825
5,696
2,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
SlNamatik
Jormungandr
11
4 / 0 / 2
6,601
660
5,019
6,287
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 1 / 2
6,646
665
5,644
3,757
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
22
22
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
5
0
0
L
Bellona
Code Mobius
Bellona
2
4
0
0.5
W
6
0
7
9.5
W
4
0
10
9
L
0
5
0
0
W
3
1
2
4
W
Jormungandr
SlNamatik
Jormungandr
4
0
2
5
W
5
1
2
6
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,577
Damage
23,194
31,740
Taken
24,966
11,227
Mitigated
10,324
4,763
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,076
751
0
500
5,161
2,861
0
916
4,209
3,456
15,510
L
716
264
83
1,172
5,810
1,712
0
1,785
4,025
0
5,800
L
Bellona
Code Mobius
Bellona
2,418
674
0
1,112
6,578
3,072
0
413
6,165
0
16,104
W
3,432
983
172
2,141
5,629
2,225
0
191
5,438
14,383
0
W
5,274
2,459
0
2,502
3,597
1,093
0
240
3,351
0
28,758
L
3,952
83
0
625
8,197
2,378
0
4,874
3,059
24,374
0
W
3,825
582
0
1,324
5,696
2,447
126
0
5,696
0
29,671
W
Jormungandr
SlNamatik
Jormungandr
5,019
1,357
0
1,313
6,287
2,475
10
3,464
2,464
39,329
0
W
5,644
3,382
0
856
3,757
2,084
1,135
1,315
2,442
4,272
38,043
L
1,415
200
0
1,271
5,994
1,204
0
654
5,340
17,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,528
Gold Earned
31,633
188
Minions Killed
300
0
Camps Cleared
0
837,964
Distance Traveled
1,006,062
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,512
451
39
4
0
160,995
1
L
Odin
3,778
378
12
1
0
174,181
0
L
Bellona
5,528
553
38
4
0
188,534
0
W
Ymir
5,763
576
16
2
0
200,896
4
W
Awilix
6,483
648
57
6
0
243,109
3
L
Agni
4,931
493
60
6
0
165,814
0
W
Nike
6,140
614
56
6
0
208,641
2
W
Jormungandr
6,601
660
78
8
0
197,166
6
W
Izanami
6,646
665
93
9
0
156,250
2
L
Sol
4,779
478
39
4
0
148,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role