Player Matchup

Cernunnos
Cernunnos
DHC_winter
Cernunnos
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
626W - 664L
1,687 Elo+
Party 1
Bacchus
Bacchus
Doopinator
Bacchus
Level 114
God Stats
3W - 7L
1,500 SR
Queue Stats
456W - 440L
1,560 Elo+
Party 1
King Arthur
King Arthur
KaladinSpren
King Arthur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,582 Elo+
Party 1
Set
Set
Shmiddyy
Set
Level 129
God Stats
9W - 6L
1,500 SR
Queue Stats
1,119W - 663L
1,652 Elo+
Party 1
Zhong Kui
Zhong Kui
Torvalt
Zhong Kui
Level 157
God Stats
6W - 4L
1,500 SR
Queue Stats
603W - 206L
1,779 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,652 Elo+

VS

Team Averages
Level 52
1,381 SR
1,307 Elo+
Rama
Rama
Aqara
Rama
Level 40
God Stats
3W - 16L
1,345 SR
Queue Stats
116W - 264L
1,403 Elo+
Party 2
Nemesis
Nemesis
Asceous
Nemesis
Level 8
God Stats
0W - 3L
1,211 SR
Queue Stats
1W - 13L
1,059 Elo+
Party 2
Ares
Ares
Jzone176
Ares
Level 60
God Stats
4W - 4L
1,500 SR
Queue Stats
111W - 263L
1,321 Elo+
Party 2
Ra
Ra
Muggins2462
Ra
Level 65
God Stats
2W - 9L
1,327 SR
Queue Stats
94W - 229L
1,299 Elo+
Solo
King Arthur
King Arthur
Nine-Tail-Fox7
King Arthur
Level 85
God Stats
58W - 57L
1,521 SR
Queue Stats
590W - 675L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DHC_winter
Cernunnos
10
3 / 1 / 5
5,877
588
3,593
3,974
1,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Doopinator
Bacchus
10
4 / 1 / 0
6,114
611
4,794
4,659
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
KaladinSpren
King Arthur
10
5 / 0 / 2
6,031
603
3,980
5,367
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
2 / 1 / 2
6,422
642
4,891
6,711
5,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Torvalt
Zhong Kui
11
2 / 0 / 4
6,253
625
2,171
2,281
1,267
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aqara
Rama
9
1 / 2 / 1
5,425
543
3,327
5,933
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Asceous
Nemesis
7
0 / 3 / 0
4,635
464
1,117
4,773
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
6
0 / 3 / 2
4,277
428
974
5,009
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 5 / 1
5,168
517
1,274
6,774
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Nine-Tail-Fox7
King Arthur
9
1 / 3 / 0
5,077
508
4,256
8,125
3,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
3
3
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
Aqara
Rama
1
2
1
0.75
L
Nemesis
Asceous
Nemesis
0
3
0
0
W
Cernunnos
DHC_winter
Cernunnos
3
1
5
5.5
W
Bacchus
Doopinator
Bacchus
4
1
0
4
L
Ares
0
3
2
0.33
W
King Arthur
KaladinSpren
King Arthur
5
0
2
6
L
1
5
1
0.3
L
King Arthur
Nine-Tail-Fox7
King Arthur
1
3
0
0.33
W
2
1
2
3
W
Zhong Kui
Torvalt
Zhong Kui
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,429
Damage
10,948
22,992
Taken
30,614
13,803
Mitigated
12,511
6,961
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Aqara
Rama
3,327
2,554
0
2,274
5,933
1,566
0
3,884
2,049
0
25,963
L
Nemesis
Asceous
Nemesis
1,117
660
0
100
4,773
3,164
0
272
4,479
4,440
20,225
W
Cernunnos
DHC_winter
Cernunnos
3,593
2,253
270
1,112
3,974
1,027
0
819
3,155
0
19,460
W
Bacchus
Doopinator
Bacchus
4,794
1,130
0
993
4,659
2,660
0
692
3,967
20,925
0
L
Ares
974
241
0
1,148
5,009
1,895
0
966
4,043
5,920
0
W
King Arthur
KaladinSpren
King Arthur
3,980
1,348
0
360
5,367
3,841
0
416
4,951
3,248
26,650
L
1,274
205
0
889
6,774
2,205
0
2,031
4,743
27,903
0
L
King Arthur
Nine-Tail-Fox7
King Arthur
4,256
324
0
2,075
8,125
3,681
0
0
7,831
0
27,040
W
4,891
2,041
0
2,418
6,711
5,008
0
0
6,711
0
32,933
W
Zhong Kui
Torvalt
Zhong Kui
2,171
472
0
1,808
2,281
1,267
0
417
1,864
39,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,697
Gold Earned
24,582
301
Minions Killed
227
0
Camps Cleared
0
1,006,595
Distance Traveled
885,636
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,425
543
62
6
0
163,899
0
L
Nemesis
4,635
464
53
5
0
192,621
1
W
Cernunnos
5,877
588
36
4
0
198,760
2
W
Bacchus
6,114
611
46
5
0
206,521
4
L
Ares
4,277
428
2
0
0
189,236
2
W
King Arthur
6,031
603
52
5
0
224,455
3
L
Ra
5,168
517
56
6
0
163,344
1
L
King Arthur
5,077
508
54
5
0
176,536
2
W
Set
6,422
642
77
8
0
196,466
3
W
Zhong Kui
6,253
625
90
9
0
180,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role