Player Matchup

Cthulhu
Cthulhu
Capitan_Nigel
Cthulhu
Level 5
God Stats
1W - 1L
1,196 SR
Queue Stats
6W - 8L
1,183 Elo+
Party 1
Hachiman
Hachiman
Jøsē
Hachiman
Level 28
God Stats
13W - 15L
1,703 SR
Queue Stats
354W - 373L
1,401 Elo+
Solo
Thanatos
Thanatos
SSJ_Kratos08
Thanatos
Level 21
God Stats
3W - 2L
1,715 SR
Queue Stats
49W - 45L
1,702 Elo+
Solo
Skadi
Skadi
bears507
Skadi
Level 8
God Stats
7W - 9L
1,330 SR
Queue Stats
20W - 28L
1,218 Elo+
Party 1
Guan Yu
Guan Yu
iicyhot
Guan Yu
Level 6
God Stats
3W - 3L
1,277 SR
Queue Stats
3W - 5L
1,126 Elo+
Party 1
Team Averages
Level 14
1,444 SR
1,326 Elo+

VS

Team Averages
Level 15
1,542 SR
1,279 Elo+
Nemesis
Nemesis
RxChaos
Nemesis
Level 13
God Stats
34W - 16L
1,438 SR
Queue Stats
143W - 112L
1,248 Elo+
Solo
Chaac
Chaac
TOTxCARNAGE
Chaac
Level 18
God Stats
6W - 4L
1,671 SR
Queue Stats
59W - 58L
1,339 Elo+
Party 2
Bacchus
Bacchus
TOTxDOOM
Bacchus
Level 16
God Stats
6W - 4L
1,526 SR
Queue Stats
39W - 39L
1,274 Elo+
Party 2
Ares
Ares
TOTxGALACTUS
Ares
Level 17
God Stats
2W - 2L
1,592 SR
Queue Stats
58W - 63L
1,367 Elo+
Party 2
Fenrir
Fenrir
TOTxMAGNETO
Fenrir
Level 10
God Stats
3W - 4L
1,484 SR
Queue Stats
20W - 21L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
4 / 7 / 31
12,829
1,069
22,313
22,157
26,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
Jøsē
Hachiman
20
10 / 4 / 29
13,665
1,139
24,604
14,827
6,576
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
SSJ_Kratos08
Thanatos
20
17 / 5 / 25
16,041
1,337
21,116
18,936
9,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
bears507
Skadi
20
15 / 2 / 27
15,866
1,322
41,081
11,994
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
iicyhot
Guan Yu
20
7 / 3 / 37
14,192
1,183
19,948
20,865
27,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RxChaos
Nemesis
18
8 / 12 / 9
13,646
1,137
21,245
29,995
12,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 6 / 9
12,372
1,031
19,143
33,250
44,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
TOTxDOOM
Bacchus
19
3 / 11 / 11
12,438
1,037
13,375
28,330
33,240
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 3 / 8
11,220
935
8,636
13,167
15,486
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
18
5 / 21 / 11
12,459
1,038
13,330
32,973
14,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

202
Kill Participation
69
53
Kills
21
21
Deaths
53
149
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
7
31
2.79
W
Hachiman
Jøsē
Hachiman
10
4
29
6.13
L
Nemesis
RxChaos
Nemesis
8
12
9
1.04
W
Thanatos
SSJ_Kratos08
Thanatos
17
5
25
5.9
L
4
6
9
1.42
L
Bacchus
TOTxDOOM
Bacchus
3
11
11
0.77
L
1
3
8
1.67
L
Fenrir
5
21
11
0.5
W
Skadi
bears507
Skadi
15
2
27
14.25
W
Guan Yu
iicyhot
Guan Yu
7
3
37
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,062
Damage
75,729
88,779
Taken
137,715
74,427
Mitigated
119,746
32,520
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
22,313
2,665
0
1,344
22,157
26,478
0
6,687
15,309
38,100
0
W
Hachiman
Jøsē
Hachiman
24,604
18,954
0
3,320
14,827
6,576
0
1,243
13,434
0
37,689
L
Nemesis
RxChaos
Nemesis
21,245
8,614
0
3,237
29,995
12,471
0
2,682
26,913
0
33,185
W
Thanatos
SSJ_Kratos08
Thanatos
21,116
9,000
649
10,392
18,936
9,072
0
6,001
12,710
0
35,808
L
19,143
2,489
0
7,961
33,250
44,272
0
5,662
27,220
0
51,552
L
Bacchus
TOTxDOOM
Bacchus
13,375
1,348
0
0
28,330
33,240
0
4,934
22,962
29,947
0
L
8,636
121
0
0
13,167
15,486
0
3,050
9,917
22,989
0
L
Fenrir
13,330
5,328
0
1,827
32,973
14,277
0
5,082
27,465
0
31,480
W
Skadi
bears507
Skadi
41,081
30,440
0
2,365
11,994
4,999
0
3,250
8,669
0
61,257
W
Guan Yu
iicyhot
Guan Yu
19,948
6,361
7,762
6,688
20,865
27,302
0
4,830
14,223
0
37,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,593
Gold Earned
62,135
194
Minions Killed
181
3
Camps Cleared
0
1,136,309
Distance Traveled
1,126,601
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,829
1,069
57
5
0
206,681
0
W
Hachiman
13,665
1,139
28
2
0
186,285
0
L
Nemesis
13,646
1,137
31
3
0
268,929
0
W
Thanatos
16,041
1,337
18
2
0
258,040
0
L
Chaac
12,372
1,031
68
6
0
244,223
1
L
Bacchus
12,438
1,037
38
3
0
220,631
0
L
Ares
11,220
935
10
1
0
195,998
0
L
Fenrir
12,459
1,038
34
3
0
196,820
0
W
Skadi
15,866
1,322
54
5
0
233,621
0
W
Guan Yu
14,192
1,183
37
3
3
251,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role