Player Matchup

Terra
Terra
ChugMyNut
Terra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,665 Elo+
Party 2
Baron Samedi
Baron Samedi
HladnoFant
Baron Samedi
Level 146
God Stats
2W - 0L
1,835 SR
Queue Stats
149W - 63L
1,773 Elo+
Party 2
Cupid
Cupid
ObamaIsAGorilla
Cupid
Level 5
God Stats
2W - 0L
1,823 SR
Queue Stats
15W - 4L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
TLC21
Guan Yu
Level 25
God Stats
3W - 4L
1,259 SR
Queue Stats
82W - 76L
1,702 Elo+
Solo
Tsukuyomi
Tsukuyomi
superdifficult
Tsukuyomi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 42
1,583 SR
1,651 Elo+

VS

Team Averages
Level 23
1,569 SR
1,831 Elo+
Nemesis
Nemesis
Donuthole41
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 41L
1,831 Elo+
Solo
Neith
Neith
MasterMind42
Neith
Level 26
God Stats
18W - 14L
1,637 SR
Queue Stats
35W - 19L
1,696 Elo+
Solo
Set
Set
SpecialistChair
Set
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 8L
1,869 Elo+
Party 1
Chang'e
Chang'e
TransgenderBTW
Chang'e
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 19L
1,945 Elo+
Party 1
Bacchus
Bacchus
aasdfew
Bacchus
Level 30
God Stats
2W - 2L
1,706 SR
Queue Stats
9W - 4L
1,813 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ChugMyNut
Terra
15
1 / 1 / 18
9,172
483
7,575
17,193
21,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
HladnoFant
Baron Samedi
19
11 / 2 / 9
12,397
652
16,369
12,794
7,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 0 / 7
11,051
582
8,517
11,036
3,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
TLC21
Guan Yu
18
6 / 2 / 4
11,127
586
11,228
17,939
20,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
superdifficult
Tsukuyomi
17
7 / 6 / 10
10,951
576
13,920
16,933
7,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Donuthole41
Nemesis
18
8 / 5 / 1
11,298
595
9,730
16,088
7,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 4
9,278
488
9,553
13,371
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 6 / 3
9,418
496
2,033
12,749
7,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 6 / 4
9,589
505
11,747
15,317
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
aasdfew
Bacchus
14
1 / 4 / 3
8,955
471
6,659
17,505
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
28
Kills
11
11
Deaths
28
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Terra
ChugMyNut
Terra
1
1
18
10
L
Nemesis
Donuthole41
Nemesis
8
5
1
1.7
W
Baron Samedi
HladnoFant
Baron Samedi
11
2
9
7.75
L
1
7
4
0.43
W
3
0
7
6.5
L
0
6
3
0.25
W
Guan Yu
TLC21
Guan Yu
6
2
4
4
L
1
6
4
0.5
L
Bacchus
aasdfew
Bacchus
1
4
3
0.63
W
Tsukuyomi
superdifficult
Tsukuyomi
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,609
Damage
39,722
75,895
Taken
75,030
59,784
Mitigated
40,719
39,241
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ChugMyNut
Terra
7,575
1,322
3,306
5,001
17,193
21,136
652
2,294
14,899
25,271
0
L
Nemesis
Donuthole41
Nemesis
9,730
3,643
0
5,774
16,088
7,370
0
3,854
12,051
0
73,828
W
Baron Samedi
HladnoFant
Baron Samedi
16,369
1,235
3,550
5,309
12,794
7,205
870
2,737
10,057
88,295
0
L
9,553
4,925
0
3,485
13,371
4,059
934
2,541
10,726
0
54,580
W
8,517
5,377
401
6,190
11,036
3,973
5,893
1,200
9,836
0
85,279
L
2,033
716
0
884
12,749
7,768
1,753
5,598
6,952
2,749
73,315
W
Guan Yu
TLC21
Guan Yu
11,228
2,624
2,182
9,442
17,939
20,269
178
8,957
8,982
0
58,676
L
11,747
1,456
1,344
5,199
15,317
5,594
170
4,385
10,320
63,757
0
L
Bacchus
aasdfew
Bacchus
6,659
742
0
3,357
17,505
15,928
0
6,952
10,298
29,517
0
W
Tsukuyomi
superdifficult
Tsukuyomi
13,920
4,183
0
3,860
16,933
7,201
113
3,262
13,671
0
77,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,698
Gold Earned
48,538
590
Minions Killed
538
0
Camps Cleared
0
1,928,790
Distance Traveled
1,818,619
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,172
483
43
2
0
387,544
4
L
Nemesis
11,298
595
138
7
0
407,152
5
W
Baron Samedi
12,397
652
156
8
0
388,961
6
L
Neith
9,278
488
103
5
0
315,887
5
W
Cupid
11,051
582
155
8
0
377,038
4
L
Set
9,418
496
142
7
0
374,761
3
W
Guan Yu
11,127
586
120
6
0
382,695
1
L
Chang'e
9,589
505
109
6
0
331,998
5
L
Bacchus
8,955
471
46
2
0
388,821
12
W
Tsukuyomi
10,951
576
116
6
0
392,552
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role